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The global bestseller Vampire: The Masquerade comes to comics in Vampire: The Masquerade Vol. 1: Winter's Teeth. When Camarilla enforcer Cecily Bain takes a fledgling vampire under her wing, she's dragged into a vast conspiracy that will topple princes and threaten the very Masquerade. BORN FROM THE WORLD OF THE INTERNATIONALLY BEST-SELLING ROLE PLAYING GAME, VAMPIRE: THE MASQUERADE'S CRITICALLY ACCLAIMED COMICS DEBUT SPINS A GRIPPING AND TRAGIC TALE ABOUT THE BEAST WITHIN US ALL. When Cecily Bain, an enforcer for the Twin Cities' vampiric elite, takes a mysterious new vampire under her wing, she's dragged into an insidious conspiracy. Meanwhile, on the outskirts of the cities, a rebellious found-family of vampire cast-outs investigates a vicious killing. As the unlives of the Kindred twine together and betrayals are unearthed, will Cecily be able to escape and save what's left of her family, or will she be yet another pawn sacrificed to maintain the age-old secret: that vampires exist among the living? Vampire: The Masquerade Vol. 1: Winter's Teeth collects issues #1 - #5 of the ongoing series. Read more in Vampire: The Masquerade Vol. 2: The Mortician's Army, collecting issues #6 - #10 of the series For fans of VAMPIRE: The Masquerade RPG, WEREWOLF: The Apocalypse RPG, The World of Darkness, American Vampire, Killadelphia, Something is Killing the Children, Interview with the Vampire, The Vampire Lestat/The Vampire Chronicles, Sookie Stackhouse/Southern Vampire Mysteries/True Blood, Certain Dark Things, Underworld, and vampire/werewolf/monster graphic novels, tabletop/RPGs, books, movies, video games, and series! “This is a fresh take on vampires, mixing it with crime, thrillers, and a pinch of romance all with a vein of horror running through it.” -- Horror DNA “… strongly recommend this book to both fans of the franchise and newcomers.” – Grimdark Magazine "I’m absolutely in love with what a badass Cecily is..." - The Wandering Nerd Girl “Vampire: the Masquerade … is an enjoyable read even if you’re not familiar with the RPG… like the real world, but with hotter outfits, blood, and fangs. – Graphic Policy “This is the horror thriller we all need.” – Horror DNA
1897 In the wolf-haunted Carpathian Mountains, a young solicitor, Jonathan Harker, travels to an isolated castle to assist a mysterious Count with purchasing a number of properties in England. But what he witnesses there drives him to the edge of madness... Meanwhile, in Whitby, Harker's fiancée, Mina Murray, visits her dear friend Lucy Westenra. But during her stay, Lucy is attacked and becomes seriously ill... In London, Lucy's suitor and physician, Dr John Seward, becomes preoccupied with the case of a certain Mr Renfield, an inmate at his lunatic asylum, who seeks to collect lives for his master, having not long returned from a trip to Transylvania... And so the pieces for the game are set. For they are all pawns in a plan devised centuries ago by the Voivod of Wallachia, Vlad Tepes, a cruel tyrant whom history remembers as 'the Son of the Devil', his bloodthirsty deeds having earned him another name...Dracula. * * * * Dracula - Curse of the Vampire is an interactive gothic horror novel, in which YOU decide which route to take, which perils to risk, and which of the terrifying creatures you will meet along the way to fight. Play as Jonathan Harker, Mina Murray and Dr John Seward... or even Count Dracula himself. But be warned - whether you succeed in your quest or succumb to the curse of the vampire will be down to the choices YOU make. But do not tarry, for the dead travel fast.
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THE INSTANT NEW YORK TIMES, USA TODAY, AND WALL STREET JOURNAL BESTSELLER From New York Times bestselling author Jay Kristoff comes Empire of the Vampire, the first illustrated volume of an astonishing new dark fantasy saga. From holy cup comes holy light; The faithful hand sets world aright. And in the Seven Martyrs’ sight, Mere man shall end this endless night. It has been twenty-seven long years since the last sunrise. For nearly three decades, vampires have waged war against humanity; building their eternal empire even as they tear down our own. Now, only a few tiny sparks of light endure in a sea of darkness. Gabriel de León is a silversaint: a member of a holy brotherhood dedicated to defending realm and church from the creatures of the night. But even the Silver Order could not stem the tide once daylight failed us, and now, only Gabriel remains. Imprisoned by the very monsters he vowed to destroy, the last silversaint is forced to tell his story. A story of legendary battles and forbidden love, of faith lost and friendships won, of the Wars of the Blood and the Forever King and the quest for humanity’s last remaining hope: The Holy Grail.
Enter Maple Town where two vampires and a witch struggle to simply survive under the tall tales and rumors that make even the kindest townsperson are far scarier than any vampire or witch.
Along with Wit, Charm, Health, and Courage, Princess Amy of Phantasmorania receives a special fairy christening gift: Ordinariness. Unlike her six beautiful sisters, she has brown hair and freckles, and would rather have adventures than play the harp, embroider tapestries . . . or become a Queen. When her royal parents try to marry her off, Amy runs away and, because she's so ordinary, easily becomes the fourteenth assistant kitchen maid at a neighboring palace. And there . . . much to everyone's surprise . . . she meets a prince just as ordinary (and special) as she is! "This delightful fairy tale is sure to please young romantics . . . Neither Kaye's princess nor her book should be considered ordinary." (School Library Journal)
My blood is toxic to vampires . . . If there's one thing I want, it's to get off this iceberg. I'm thinking college on the East Coast. ANYWHERE besides Alaska. Then a near-fatal car wreck changes everything. Government agents jump in and save my life in exchange for my services as a vampire hunter. Did they just say vampires? Yep. And they're not the kind that sparkle. They're rabid, disgusting, rude . . . and way too suave. Those are the ones I really have to watch out for. A knife isn't my only weapon. My rare blood type sends vampires into temporary paralysis right before I have to finish the job by hand. Basically, I'm a glorified chew toy. Now I'm stuck with an overzealous partner, a group of suck junkies, and a maddening attraction to Mr. Joe Cool, dresses all in black, Fane Donado. Clearly, he's keeping secrets of his own. The old Aurora is gone forever. Destroyed in the wreckage. I don’t know who I am anymore, only that I suddenly have intense cravings and a V.I.P. pass into Alaska’s underworld. If vampires found out who I worked for it would be lights out forever. In the meantime, I have some undead ass to kick so long as it doesn't kick mine first. Fans of young adult dark fantasy, vampires, action, and forbidden romance will devour this story. Get your copy and start reading today!
Vampire: The Masquerade is the original and ultimate roleplaying game of personal and political horror. You are a vampire, struggling for survival, supremacy, and your own fading humanityafraid of what you are capable of, and fearful of the inhuman conspiracies that surround you.