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Mixing learning and play, this game teaches youngsters about the artist Van Gogh, along with Cezanne, Gaugin, Seurat, Rousseau and Toulouse-Lautrec. Comes with a deck of 36 museum-quality cards and an art book, packaged in a treasure box. 90 color photos. Pkg.
Learn about great art as you play Go Fish. Read fascinating facts about the artists in the booklet that comes with the game.
Art in Story focuses on art of the ancient world, of the East and Africa, of the Middle Ages, and the Renaissance.
Collect dazzling paintings by Impressionist artists as you play 2 fun card games: Go Fish and a new version of Concentration. Collect 4 works of art by 8 great artists: Monet, Renoir, Degas, Pissarro, Manet, Caillebotte, Mary Cassatt and Berthe Morisot. Learn the story behind each painting in the 76-page full-color book that comes with the game.
Presents seven art projects, sharing tips and techniques on painting, sculpting, and drawing to develop reader's creative confidence.
In the first book of this full-color fantasy graphic novel series filled with humor and hijinks, the fate of the land of Nothing hinges on Nathan and an unlikely team of magical beings to save the day—perfect for fans of Amulet and Estranged. Welcome to Nothing! Despite its name, this is a fantastic land where humans and magical volken coexist peacefully—at least they try . . . This is the tale of Nathan, an ordinary human (or so he thinks) living an ordinary life (or so he wishes). Everything changes when he meets Haven, a mysterious creature who is neither human nor volken. Oh, and the two of them are being chased by volken mercenaries—a grumpy wolf named Bardou and a delightful crow named Sina. Nathan soon learns he has mysterious powers, even though humans aren’t supposed to have magic. But there’s no time to dwell on that because this discovery sets the group on a perilous quest across windswept terrain, through haunted forests, and in ancient tombs. Nathan and his unlikely friends must prevent an impending war and defeat a dark evil to save their land. No pressure, of course. If they fail, everything will turn into, well . . . nothing.
Dan Brown meets Jason Bourne in this riveting middle-grade mystery thriller. When a young boy is discovered in Washington DC’s National Gallery without any recollection of who he is, so begins a high-stakes race to unravel the greatest mystery of all: his identity. As the stakes continue to rise, the boy must piece together the disjointed clues of his origins while using his limited knowledge to stop one of the greatest art frauds ever attempted. Digitally interactive, this breathtaking museum mystery offers QR codes woven throughout the book that bring renowned paintings to readers’ fingertips.
Printz Honor Book • YALSA Nonfiction Award Winner • Boston Globe-Horn Book Award Winner • SCBWI Golden Kite Winner • Cybils Senior High Nonfiction Award Winner From the author of National Book Award finalist Charles and Emma comes an incredible story of brotherly love. The deep and enduring friendship between Vincent and Theo Van Gogh shaped both brothers' lives. Confidant, champion, sympathizer, friend—Theo supported Vincent as he struggled to find his path in life. They shared everything, swapping stories of lovers and friends, successes and disappointments, dreams and ambitions. Meticulously researched, drawing on the 658 letters Vincent wrote to Theo during his lifetime, Deborah Heiligman weaves a tale of two lives intertwined and the extraordinary love of the Van Gogh brothers.
Games are a unique art form. They do not just tell stories, nor are they simply conceptual art. They are the art form that works in the medium of agency. Game designers tell us who to be in games and what to care about; they designate the player's in-game abilities and motivations. In other words, designers create alternate agencies, and players submerge themselves in those agencies. Games let us explore alternate forms of agency. The fact that we play games demonstrates something remarkable about the nature of our own agency: we are capable of incredible fluidity with our own motivations and rationality. This volume presents a new theory of games which insists on games' unique value in human life. C. Thi Nguyen argues that games are an integral part of how we become mature, free people. Bridging aesthetics and practical reasoning, he gives an account of the special motivational structure involved in playing games. We can pursue goals, not for their own value, but for the sake of the struggle. Playing games involves a motivational inversion from normal life, and the fact that we can engage in this motivational inversion lets us use games to experience forms of agency we might never have developed on our own. Games, then, are a special medium for communication. They are the technology that allows us to write down and transmit forms of agency. Thus, the body of games forms a "library of agency" which we can use to help develop our freedom and autonomy. Nguyen also presents a new theory of the aesthetics of games. Games sculpt our practical activities, allowing us to experience the beauty of our own actions and reasoning. They are unlike traditional artworks in that they are designed to sculpt activities - and to promote their players' aesthetic appreciation of their own activity.
A captivating and definitive account of the final days of Van Gogh's life and the incredible story of what followed. Divided into three parts, the book first examines the eventful days from the artists’ departure from the asylum in Saint-Remy and arrival in Auvers until the shooting which brought his life to an end. During this time Van Gogh completed 70 paintings in 70 days. The second part delves deeper into the story of the artist’s death, which has intrigued both experts and the public for years, revealing little-known stories and uncovering overlooked accounts. We then follow the story of how Van Gogh subsequently rose from relative obscurity to international renown and ultimately fame as one of the most recognisable and popular artists in the world. Leading Van Gogh specialist Martin Bailey writes with insight and intelligence, bringing these fateful days to life with colour and character as well as historical expertise, capturing the real sense of a tragic but meaningful life truly lived.