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Women daring and lucky enough to discover romance with a vampire claim to enjoy the most intense love and sex of their lives. But how do you find a vampire of your very own? And just how do you get him interested in ravishing you within an inch of your life? Will the ecstasy of the coupling be worth the inherent risks of vampire love—the risks of drinking your blood, the risks of secrecy, and the risks of betrayal? At last, this step-by-step guide will help women the world over to experience the pleasures of vampire romance. You’ll learn why these creatures make the best lovers (stamina, overpowering strength, and deep appreciation of women) and the best places to find a vampire and, no, it’s not in graveyards. Once you’ve been initiated into the realm of human-vampire sex, you’ll want to know about vampire turn-ons, games vampires play, dealing with jealousy, and finally, whether or not to consider becoming a vampire yourself. Author and vampire Luc Richard Ballion reveals his tricks on balancing blood-play with physical thrills, and includes true descriptions of trysts across the ages, compatibility checklists, and an A-to-Z of troubleshooting. The result is a book you would die for. Really.
For fans of Stephenie Meyer's Twilight series and beyond comes the ultimate guide to love and sex, vampire-style. The result is a book to die for--literally. 36 color illustrations.
The Ultimate Collection of Vampire Facts and Fiction From Vlad the Impaler to Barnabas Collins to Edward Cullen to Dracula and Bill Compton, renowned religion expert and fearless vampire authority J. Gordon Melton, Ph.D. takes the reader on a vast, alphabetic tour of the psychosexual, macabre world of the blood-sucking undead. Digging deep into the lore, myths, pop culture, and reported realities of vampires and vampire legends from across the globe, The Vampire Book: The Encyclopedia of the Undead exposes everything about the bloodthirsty predator. Death and immortality, sexual prowess and surrender, intimacy and alienation, rebellion and temptation. The allure of the vampire is eternal, and The Vampire Book explores it all. The historical, literary, mythological, biographical, and popular aspects of one of the world's most mesmerizing paranormal subject. This vast reference is an alphabetical tour of the psychosexual, macabre world of the soul-sucking undead. In the first fully revised and updated edition in a decade, Dr. J. Gordon Melton (president of the American chapter of the Transylvania Society of Dracula) bites even deeper into vampire lore, myths, reported realities, and legends that come from all around the world. From Transylvania to plague-infested Europe to Nostradamus and from modern literature to movies and TV series, this exhaustive guide furnishes more than 500 essays to quench your thirst for facts, biographies, definitions, and more.
Humour.
Death, Culture and Leisure: Playing Dead is an inter- and multi-disciplinary volume that engages with the diverse nexuses that exist between death, culture and leisure. At its heart, it is a playful exploration of the way in which we play with both death and the dead.
This Handbook provides a comprehensive guide to the latest research on role-playing games (RPGs) across disciplines, cultures, and media in one single, accessible volume. Collaboratively authored by more than 40 key scholars, it traces the history of RPGs, from wargaming precursors to tabletop RPGs like Dungeons & Dragons to the rise of live-action role-play and contemporary computer RPG and massively multiplayer online RPG franchises, like Baldur’s Gate, Genshin Impact, and World of Warcraft. Individual chapters survey the perspectives, concepts, and findings on RPGs from key disciplines, like performance studies, sociology, psychology, education, economics, game design, literary studies, and more. Other chapters integrate insights from RPG studies around broadly significant topics, like worldbuilding, immersion, and player-character relations, as well as explore actual play and streaming, diversity, equity, inclusion, jubensha, therapeutic uses of RPGs, and storygames, journaling games, and other forms of text-based RPGs. Each chapter includes definitions of key terms and recommended readings to help students and scholars new to RPG studies find their way into this interdisciplinary field. A comprehensive reference volume ideal for students and scholars of game studies and immersive experiences and those looking to learn more about the ever-growing, interdisciplinary field of RPG studies.
Using question/answer format, the book covers: the origins of the vampire myth; the life of Bram Stoker, author of Dracula (1897); the novel, its genesis and sources; the historical figure (Vlad the Impaler) whose nickname Stoker borrowed for his Count; an examination of the connection between Vlad and Count Dracula; the impact the novel has had since its publication; and an overview of interpretations of the book. Included is a reading list. Some questions answered in the book: What are the roots of vampire lore? How did vampires move from folklore to literature? What do we know about the actual writing of Dracula? Where did Bram Stoker find his information about vampires? Are there any autobiographical elements in Dracula? Did Dracula originate in a nightmare? What do we know of the relationship between Stoker and his wife? Did Stoker die of syphilis? How did Count Dracula become a vampire? Does Count Dracula have any redeeming qualities? How was the novel Dracula received when published in 1897? What did Stoker himself say about the novel? Why did Stoker name his vampire "Dracula"? Why did he select Transylvania as the vampire's homeland? How much did Stoker really know about Vlad the Impaler? Was Vlad ever associated with vampire legends? What are our main sources of information about Vlad? Why do many Romanians consider Vlad to be a national hero? Which of the Dracula movies is the best adaptation of Stoker's novel? What impact has Dracula had on subsequent vampire fiction? Why does Count Dracula have such enduring appeal? How do Romanians feel about Dracula tourism in their country? Is there a real Castle Dracula? What are some of the interpretations of Dracula? Is Dracula a classic? And many, many more! Depending on the complexity of the questions, the answers range from 5-6 lines to several pages. -- from publisher description.
Rediscover the precursors to and the cultural and historical ancestors of the modern-day vampire—the most powerful of all the forms taken by the undead—in this hauntingly illustrated volume. The idea of a supernatural being with a neverending, insatiable appetite for blood or human viscera has plagued the human mind for centuries, appearing in mythology and folklore from all corners of the world. Why were people of the past so concerned with such a creature? What worries and anxieties about human nature and existence could conjure up such a monster? Those of us in the present day are no less fascinated, taking these tales and reinventing and revitalizing them to embody our fears and desires in equal turn, ensuring that these undead beings will truly live on forever. Vampires explores the imagination, stories, and culture of these bloodthirsty creatures of the night by reintroducing the very first beliefs of vampires across a wide variety of cultures and geographic regions. Learn the history of your favorite monsters and their characteristics such as: Shroud Eaters: German vampires who feed on their burial shrouds, other corpses, psychic energy, and human flesh Strigoi: Medieval vampires from Slavic folklore. One story associated with them may have been the origin of vampires drinking blood from their victims' throats. Jiangshi: An undead revenant from China. They are said to derive their supernatural powers from the moon, so are at their weakest during the day or on a new moon. Dhampirs: Monsters, or misunderstood? The children of vampires and humans, Balkan folklore suggests that dhampirs make the ideal vampire hunters, as they can eliminate vampires with any tools at their disposal. and more! Featuring intricate illustrations, this ghoulish handbook looks back to the folklore throughout the centuries of the undead. Find the vampires you never knew existed and reveal the history of the undead.
Part I of this authoritative handbook offers systematic essays, which deal with major historical, social, philosophical, political, cultural and aesthetic contexts of the English novel between 1830 and 1900. The essays offer a wide scope of aspects such as the Industrial Revolution, religion and secularisation, science, technology, medicine, evolution or the increasing mediatisation of the lifeworld. Part II, then, leads through the work of more than 25 eminent Victorian novelists. Each of these chapters provides both historical and biographical contextualisation, overview, close reading and analysis. They also encourage further research as they look upon the work of the respective authors at issue from the perspectives of cultural and literary theory.