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Includes tips on characters and storylines for storytellers Develop your character, understand the World of Darkness, and play today! Vampire lore has intrigued ordinary mortals for centuries. Sink your teeth into this book and find out how to slip into their mysterious, mystical world! Create the vampire of your dreams (or nightmares), choose attributes, skills, and advantages, understand the characteristics of each clan, enter the World of Darkness -- and throw away the garlic. Discover how to * Calculate your character's advantages and Blood Potency * Set the mood for the game * Select a clan and a covenant for your character * Explore sources of inspiration * Master the art of storytelling
If you've ever wondered what would happen if you could meet a ghost, talk to it, or even touch it, this book is for you! Paranormal investigator Chris Taylor really wants to see a ghost. So he invents a remote control that tunes them back into the physical world. Hoping to help stranded spirits, he sells the rights to a TV network, only to see his gadget disrupt both earthly and unearthly society. The tuner's effect on humanity threatens the dimension that houses the afterlife, known as the Realm. Its Directorate sends an emissary, Callahan, to oversee a solution: Chris must persuade people to stop using his invention. The living don't want to give up the tuners - and neither do the dead. Chris enlists help from his friends, Callahan, and a groovy Seventies ghost and begins a clumsy romance with activist Hannah Lively. But when a scientist bent on glory tweaks the tuner and opens a dangerous portal, they're forced to devise a perilous plan to stop her. What follows takes Chris on a journey he never imagined, one that could ultimately cost him everything.
Warning - this book contains some swearing and has a cliffhanger ending! Blood doesn't just make her who she is...it also makes her what she is. Like being a sixteen-year-old vampire isn't hard enough, Tessa's throwback human genes make her an outcast among her relatives. But try as she might, she can't get a handle on the vampire lifestyle and all the...blood. Turning her back on the vamp world, she embraces the human teenage lifestyle--high school, peer pressure and finding a boyfriend. Jared manages to stir something in her blood. He's smart and fun and oh, so cute. But Tessa's dream of having the perfect boyfriend turns into a nightmare when vampires attack the movie theatre and kidnap her date. Once again, Tessa finds herself torn between the human world and the vampire one. Will blood own out? Can she make peace with who she is as well as what?
Vampire War: Corruptor begins six months after the conclusion of Vampire War: Nemesis. The DSA task force has relocated to the nation's capital, following the path of the vampires seeking to take control of the nation. Their new Master, Victoria, is continuing the plan begun by the Virate, but a faction does not support her. An ancient Master is raised from suspended animation to remove Victoria from power. The Corruptor takes charge and changes the plan, leaving the DSA without an idea of what to do. The vampires begin their takeover and the only hope of survival for the human race lies in the hands of The Nemesis, Alex Chance.
Vampire: The Masquerade is the original and ultimate roleplaying game of personal and political horror. You are a vampire, struggling for survival, supremacy, and your own fading humanityafraid of what you are capable of, and fearful of the inhuman conspiracies that surround you.
Humour.
Off to war. Today was supposed to be my day off from training, but when a group of vampires attack me on my way home from church, I'm forced to defend myself. Without my silver sword, that is. Luckily, an amazingly handsome sorcerer comes to my rescue, only to inform me of an impending war brewing between sorcerers and vampires. He says someone is trying to provoke both sides into war, a war neither side will win, and that he needs my help to stop it. I'd love to, but I soon discover that whoever is trying to start this war doesn't just want to start a war, but also wants me on their side. Now I have to not only stop this war before it destroys both sorcerers and vampires alike, but also keep myself from being seduced by the dark side. And that, of course, is far easier said than done. KEYWORDS: urban fantasy vampire, urban fantasy witch, wizard, urban fantasy mysteries, urban fantasy christian, urban fantasy sword, urban fantasy action, urban fantasy vampires, urban fantasy mage, urban fantasy sorcerer, christian urban fantasy, christian fantasy
Through an investigation of the body and its oppression by the church, the medical profession and the state, this book reveals the actual horrors lying beneath fictional horror in settings as diverse as the monastic community, slave plantation, operating theatre, Jewish ghetto and battlefield trench. The book provides original readings of canonical Gothic literary and film texts including The Castle of Otranto, The Monk, Frankenstein, Dracula and Nosferatu. This collection of fictionalised dangerous bodies is traced back to the effects of the English Reformation, Spanish Inquisition, French Revolution, Caribbean slavery, Victorian medical malpractice, European anti-Semitism and finally warfare, ranging from the Crimean up to the Vietnam War. The endangered or dangerous body lies at the centre of the clash between victim and persecutor and has generated tales of terror and narratives of horror, which function to either salve, purge or dangerously perpetuate such oppositions. This ground-breaking book will be of interest to academics and students of Gothic studies, gender and film studies and especially to readers interested in the relationship between history and literature.
Prominent examples from contemporary vampire literature expose a desire to re-evaluate and re-work the long-standing, folkloristic interpretation of the vampire as the immortal undead. This book explores the "new vampire" as a literary trope, offering a comprehensive critical analysis of vampires in contemporary popular literature and demonstrating how they engage with essential cultural preoccupations, anxieties, and desires. Drawing from cultural materialism, anthropology, psychoanalysis, literary criticism, gender studies, and postmodern thought, Piatti-Farnell re-frames the concept of the vampire in relation to a distinctly twenty-first century brand of Gothic imagination, highlighting important aesthetic, conceptual, and cultural changes that have affected the literary genre in the post-2000 era. She places the contemporary literary vampire within the wider popular culture scope, also building critical connections with issues of fandom and readership. In reworking the formulaic elements of the vampiric tradition — and experimenting with genre-bending techniques — this book shows how authors such as J.R. Ward, Stephanie Meyers, Charlaine Harris, and Anne Rice have allowed vampires to be moulded into enigmatic figures who sustain a vivid conceptual debt to contemporary consumer and popular culture. This book highlights the changes — conceptual, political and aesthetic — that vampires have undergone in the past decade, simultaneously addressing how these changes in "vampire identity" impact on the definition of the Gothic as a whole.
While in Romania to counsel a master vampire, Gillian Key, a paramortal psychologist and a secret operative, uses this opportunity to infiltrate local vampire factions, becoming caught in a war between those who favor a peaceful co-existence with humans and those who see them as food. Original.