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Ishtar and Duzell end up in the kingdom of Ci Xeneth - which is ruled by Lord Jened (Ishtar's uncle), an evil, murderous man with a burning desire to gain the throne of Pheliosta. When they decide to enter the nefarious Jened's castle in disguise in order to ferret out his true intentions, some serious cases of mistaken identity ensue ...
When the news of Prince Yuujel's return reaches everyone in Zi Alda, all hell breaks loose, leaving Ishtar, Duzell and Darres speechless. Lady Leene's resentment becomes more apparent - although married to Captain Ashley, she still holds a flame for the prince. As her fury grows, so does a plot to destroy Ishtar and all those close to her!
Yuichiro has no memory of his terrifying but temporary transformation into a one-winged monster during the battle for Shinjuku. The widely feared leaders of the Japanese Imperial Demon Army, however, take note of his squad’s unusual talent. Despite the unwanted attention, Yuichiro’s resolve to save Mika from the vampires crystallizes as his real training in demon possession and manifestation begins. -- VIZ Media
One woman. Her vampire lovers. A fight against ancient evil.When Elara Wood wakes up in a house of strangers--gentle Allen, sultry Scarlett, and Finn, the once-fae protector--she's forced to accept a new diet, a new set of instincts, and a new life. Vampires are real, and after a violent attack, Elara has been turned. As she recovers with the help and touch of her new friends, a long-dead house of vampires is reviving, and they have wicked plans for her. When an ancient fae god, an elite of vampire hunters, and a shadowy Mistress all set Elara in their sights, can her new lovers protect her?A full-length 150,000 word novel. This is the complete Vampire Game reverse harem paranormal romance series. This book collects Vampire Game, Vampire Touch, Vampire Legacy - and an exclusive 75-page story not found anywhere else! Expect sexy scenes, supernatural dangers, and tender romance. Welcome to the Blood Bay.
In the first story, series mainstays Skinner Sweet, Pearl and company return to Hollywood in the 50s during the Red Scare. In a time where America was on the lookout for the next Communist threat, was the real danger something far more insidious? A major turning point in AMERICAN VAMPIRE lore begins here! In the second tale, familiar face and vampire hunter Felicia Book is "retired" from vampire hunting when she gets called back into action to track down and kill the most powerful vampire of all time. The hunt takes our heroes through post-war Europe, behind the Iron Curtain and into the heart of Russia to track this deadly enemy…
"The first vampires remember their first nights, but do not speak of them. Others have heard tales, but know better than to believe them. The wise speak of The Book of Nod, but none have seen this fabled book of ancient lore. These are their tales... Their stories begin with the Chronicle of Caine and the earliest nights of the vampire. The Chronicle of Shadow reveals Caine's hidden teachings. Finally, the Chronicle of Secrets unveils the deepest mysteries of the Damned, including the coming dread of Gehenna. The Book of Nod is a collection of mythic texts for use in the Vampire : T he Masquerade Roleplaying Game. Presented as an epic poem, the Book of Nod is an in - game resource, viewed as sacred by Noddist scholars and most vampire elders, especially of the Sabbat. Rather than a book of game mechanics, this book can be used as a prop and for lore, as it outlines the genesis of vampires with the mythology of Caine."--Amazon.com
Vampire: The Masquerade is the original and ultimate roleplaying game of personal and political horror. You are a vampire, struggling for survival, supremacy, and your own fading humanityafraid of what you are capable of, and fearful of the inhuman conspiracies that surround you.
The king's order is final. I've screwed up big time. Now, I'm facing the damning consequences. The walls are closing in as I balance duty to grandmother's memory with my impossible feelings for Kyros. Then there's the freakin' human-vampire hybrid thing to deal with. The problem is, I'm no longer willing to lose the person I've gambled against from the start. Our fates hinge on a single roll of the dice, and one wrong move could collapse the tower of cards I've painstakingly built. If that happens, I'll lose more than I ever bargained for. If you can't get enough of books by Shannon Mayer, Linsey Hall, McKenzie Hunter, Patricia Briggs, Laura Thalassa, and K.F. Breene, then hold on tight. You're about to enter the shadows of Bluff City!