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Conor and Grace are twins, recently orphaned after their widowed father's death. Rather than being adopted by the town's busy-bodies, they decide to set sail in their father's lastpossession, his sailing boat. But a vicious storm sees their boat capsize and the twins are separated. Two mysterious ships sail to their rescue - each picking up one twin before disappearing into the mist. Conor wakes to find himself on a pirate ship and is soon being trained up with a cutlass. Meanwhile Grace finds herself locked in a darkened room, as the vampirates wait for night to fall and their feasting to begin... Determined to find each other, yet intrigued by their new shipmates, the twins are about to embark on the biggest adventure of their lives...
Twins Connor and Grace Tempest are no strangers to adventure and mystery. Since being shipwrecked, each has discovered a new world of sea-faring friends and foes.
There's a new ship of vampirates roaming the seas, leaving a trail of fear and devastation in its wake. When a high-profile pirate is slain, the Pirate Federation takes decisive action and begins training up a ship of dedicated vampire hunters. The team will be led by newly appointed Captain, Cheng Li and will include pirate prodigy Connor Tempest. Meanwhile, Connor's twin sister Grace enjoys a bittersweet reunion with their mother. Sally Tempest has some important and shocking news that will leave the twins facing a very uncertain future.
The second book in Justin Somper's Allies & Assassins series delivers another twisted tale of high-stakes betrayal and political machinations set amid a lush medieval background. The newly crowned Prince Jared, ruler of All Archenfield, has inherited a kingdom in crisis. The murder of his older brother has revealed a traitorous plot in his court, calling into question who, if anyone, Jared can trust as he ascends the throne. Now the realm is on the brink of invasion from the brutal princes of Paddenburg and Jared must travel to neighboring kingdoms in search of allies to defend his throne. Little does he know that an even more dangerous plot is hatching in the Archenfield court--one that threatens to remove Jared from power. One put in motion by the very people he left in charge.
The year is 2512. The oceans have risen. A new dawn of piracy has begun.Following the sudden death of their father, teenage twins Grace and Connor Tempest hastily depart the suffocating small town of Crescent Moon Bay in their dad's old sailing boat. Caught in a vicious storm, they are shipwrecked and separated in the cold, cruel ocean.Connor is saved by Cheng Li, Deputy Captain of The Diablo - the notorious pirate ship, captained by flamboyant rule-breaker and pirate royalty, Molucco Wrathe.Grace, meanwhile, is taken by handsome Midshipman Lorcan Furey, onto a mysterious ship with no name, a blood-red deck and an enigmatic, seemingly absent, Captain.In a world of danger and secrets, will the twins ever be reunited?
A lost colony is reborn in this heart-pounding fantasy adventure set in the near future. Enter the world of the Elementals, which James Dashner called “completely gripping and full of intrigue, revelation, mystery, and suspense.” Sixteen-year-old Thomas has always been an outsider. The first child born without the power of an element—earth, water, wind, or fire—he has little to offer his tiny, remote Outer Banks colony. Or so the Guardians would have him believe. In the wake of an unforeseen storm, desperate pirates kidnap the Guardians, intent on claiming the island as their own. Caught between the Plague-ridden mainland and the advancing pirates, Thomas and his friends fight for survival in the battered remains of a mysterious abandoned settlement. But the secrets they unearth will turn Thomas’s world upside-down, and bring to light not only a treacherous past but also a future more dangerous than he can possibly imagine. Written by an award-winning author, this dynamic series is perfect for fans of dystopian thrillers like James Dashner’s The Maze Runner and Marie Lu’s Legend. “Plenty of action for readers who enjoy survival stories with a twist of the supernatural and a hint of romance.” –School Library Journal “The novel’s captivating storyline, rapid pace, and cliffhanger ending are sure to leave fans of novels like Grant’s Gone series absorbed with the action and anxious for a sequel.” –Bulletin of the Center for Children's Books "Engaging characters and plenty of mystery, adventure, and action." -Publishers Weekly
From the creator of the popular blog The Monsters Know What They’re Doing comes a compilation of villainous battle plans for Dungeon Masters. In the course of a Dungeons & Dragons game, a Dungeon Master has to make one decision after another in response to player behavior—and the better the players, the more unpredictable their behavior! It’s easy for even an experienced DM to get bogged down in on-the-spot decision-making or to let combat devolve into a boring slugfest, with enemies running directly at the player characters and biting, bashing, and slashing away. In The Monsters Know What They’re Doing, Keith Ammann lightens the DM’s burden by helping you understand your monsters’ abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don’t whip out their field manuals for the first time when they’re already under fire, a DM shouldn’t wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat. Easy to read and apply, The Monsters Know What They're Doing is essential reading for every DM.
"All children grow up. All except one." That special child is Peter Pan, and since making his debut on the stage in 1904, this eternal youth has carried boys and girls off to magical, marvelous Neverland. It's a trip that all kids want to make, and with this easy-to-read version of the classic, everyone can fly "second to the right, and straight on till morning" with Peter. Along with Wendy, John, and Michael Darling, they'll meet the fairy Tinkerbell, the Lost Boys, and the menacing Captain Hook.
'The Noughts & Crosses series are still my favourite books of all time and showed me just how amazing story-telling could be' STORMZY 'I grew up reading her. It was one of the few books about black people, so I felt seen.' CANDICE CARTY-WILLIAMS 'The most original book I've ever read' BENJAMIN ZEPHANIAH 'Malorie Blackman is absolutely amazing ... [Noughts & Crosses] really spoke to me, especially as a woman of dual heritage.' ZAWE ASHTON 'Crossfire is searing, political and furious. Malorie's world building is sublime and the way the Noughts & Crosses series holds a mirror up to society is unrivalled' JUNO DAWSON _____ Years have passed since the love between Sephy - a Cross - and Callum - a Nought - destroyed their world and changed their families and society forever. Society appears to be very different now. For the first time ever, a Nought Prime Minister - Tobey Durbridge - is in power. Race and class don't divide people anymore. But things are never really that easy. Because Tobey's just been framed for murder, and the only way to free himself is to turn to his oldest friend - Callie-Rose. Their families divisions run deep, and when two young people are kidnapped, their lives and everything they've fought for are put in the firing line. And when you're playing a game as dangerous as this one, it won't be long before someone gets caught in the crossfire... Crossfire is the long-awaited new novel in legendary author Malorie Blackman's ground-breaking Noughts & Crosses series. 'Rich in moral and social issues, it is devastating about racial attitudes' THE SUNDAY TIMES, CHILDREN'S BOOK OF THE WEEK 'It chillingly echoes the tempestuous taste of the world today while offering the intensity of a thriller' I NEWSPAPER