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Conor and Grace are twins, recently orphaned after their widowed father's death. Rather than being adopted by the town's busy-bodies, they decide to set sail in their father's lastpossession, his sailing boat. But a vicious storm sees their boat capsize and the twins are separated. Two mysterious ships sail to their rescue - each picking up one twin before disappearing into the mist. Conor wakes to find himself on a pirate ship and is soon being trained up with a cutlass. Meanwhile Grace finds herself locked in a darkened room, as the vampirates wait for night to fall and their feasting to begin... Determined to find each other, yet intrigued by their new shipmates, the twins are about to embark on the biggest adventure of their lives...
Twins Connor and Grace Tempest are no strangers to adventure and mystery. Since being shipwrecked, each has discovered a new world of sea-faring friends and foes.
There's a new ship of vampirates roaming the seas, leaving a trail of fear and devastation in its wake. When a high-profile pirate is slain, the Pirate Federation takes decisive action and begins training up a ship of dedicated vampire hunters. The team will be led by newly appointed Captain, Cheng Li and will include pirate prodigy Connor Tempest. Meanwhile, Connor's twin sister Grace enjoys a bittersweet reunion with their mother. Sally Tempest has some important and shocking news that will leave the twins facing a very uncertain future.
The second book in Justin Somper's Allies & Assassins series delivers another twisted tale of high-stakes betrayal and political machinations set amid a lush medieval background. The newly crowned Prince Jared, ruler of All Archenfield, has inherited a kingdom in crisis. The murder of his older brother has revealed a traitorous plot in his court, calling into question who, if anyone, Jared can trust as he ascends the throne. Now the realm is on the brink of invasion from the brutal princes of Paddenburg and Jared must travel to neighboring kingdoms in search of allies to defend his throne. Little does he know that an even more dangerous plot is hatching in the Archenfield court--one that threatens to remove Jared from power. One put in motion by the very people he left in charge.
The year is 2512. The oceans have risen. A new dawn of piracy has begun.Following the sudden death of their father, teenage twins Grace and Connor Tempest hastily depart the suffocating small town of Crescent Moon Bay in their dad's old sailing boat. Caught in a vicious storm, they are shipwrecked and separated in the cold, cruel ocean.Connor is saved by Cheng Li, Deputy Captain of The Diablo - the notorious pirate ship, captained by flamboyant rule-breaker and pirate royalty, Molucco Wrathe.Grace, meanwhile, is taken by handsome Midshipman Lorcan Furey, onto a mysterious ship with no name, a blood-red deck and an enigmatic, seemingly absent, Captain.In a world of danger and secrets, will the twins ever be reunited?
A lost colony is reborn in this heart-pounding fantasy adventure set in the near future. Enter the world of the Elementals, which James Dashner called “completely gripping and full of intrigue, revelation, mystery, and suspense.” Sixteen-year-old Thomas has always been an outsider. The first child born without the power of an element—earth, water, wind, or fire—he has little to offer his tiny, remote Outer Banks colony. Or so the Guardians would have him believe. In the wake of an unforeseen storm, desperate pirates kidnap the Guardians, intent on claiming the island as their own. Caught between the Plague-ridden mainland and the advancing pirates, Thomas and his friends fight for survival in the battered remains of a mysterious abandoned settlement. But the secrets they unearth will turn Thomas’s world upside-down, and bring to light not only a treacherous past but also a future more dangerous than he can possibly imagine. Written by an award-winning author, this dynamic series is perfect for fans of dystopian thrillers like James Dashner’s The Maze Runner and Marie Lu’s Legend. “Plenty of action for readers who enjoy survival stories with a twist of the supernatural and a hint of romance.” –School Library Journal “The novel’s captivating storyline, rapid pace, and cliffhanger ending are sure to leave fans of novels like Grant’s Gone series absorbed with the action and anxious for a sequel.” –Bulletin of the Center for Children's Books "Engaging characters and plenty of mystery, adventure, and action." -Publishers Weekly
From the creator of the popular blog The Monsters Know What They’re Doing comes a compilation of villainous battle plans for Dungeon Masters. In the course of a Dungeons & Dragons game, a Dungeon Master has to make one decision after another in response to player behavior—and the better the players, the more unpredictable their behavior! It’s easy for even an experienced DM to get bogged down in on-the-spot decision-making or to let combat devolve into a boring slugfest, with enemies running directly at the player characters and biting, bashing, and slashing away. In The Monsters Know What They’re Doing, Keith Ammann lightens the DM’s burden by helping you understand your monsters’ abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don’t whip out their field manuals for the first time when they’re already under fire, a DM shouldn’t wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat. Easy to read and apply, The Monsters Know What They're Doing is essential reading for every DM.
The best mysteries can only be solved with your best friends. The perfect summer read for fans of Stuart Gibbs. Paul Marconi has always thought that Bellwood was a strange town, but also a boring one. Not much for an eleven-year-old to do. Fires are burning nearby, Paul's parents are obsessed with winning a bratwurst contest, and his best friend, one of the founding members of their only-child detective club, the One and Onlys, is about to acquire a younger sister, sort of undoing their whole reason for existing. But then! Hundreds of rubber duckies have appeared on the lawn of poor Mr. Babbage without any explanation. Finally! There is something that Paul and his friends can actually investigate. In the face of all these bizarre occurrences, Paul is convinced that uncovering who deposited the duckies will finally bring some sense to what has become an upside-down world. Soon the three friends have a long list of suspects, all with their own motives, but no clear culprit. When everything comes to a head at the town's annual Bellwood Bratwurst Bonanza, Paul discovers that some things don't have an easy explanation and not every mystery can be solved. A perfect summer story about friends, amateur sleuthing, and a whole lot of rubber duckies. “The perfect mix of hilarious and heartwarming—kids won’t be able to get enough of Paul and his friends’ Bellwood adventures.”—Elsie Chapman, author of All the Ways Home "Delightful fun for budding mystery fans."--Kirkus "A diverting mystery with clever misdirection that will keep readers guessing until the end."--The Bulletin "The quirkiness of the premise and the light, punny humor give the narrative its momentum."--Booklist "The One and Onlys seem primed to become a popular trio among readers who enjoy an old-fashioned whodunit."--Publishers Weekly
Connor Tempestmay only be fourteen but he's taken to the life of a pirate like a duck to water. But his loyalties are divided between his shipmates and his sister.Grace isn't finding the pirate life so appealing. She cannot shake the feeling that all is not well on the vampirate ship she left behind. Sidoriomay have been expelled from the vampirate ship but his dark deeds are just beginning...