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UX101 is an introduction to the world of User Experience Design for anyone interested in entering the field. From the introduction: User Experience Design is still a young profession, but as companies around the world has seen the benefits to applying user-centered design principles to their processes and products, demand for UX professionals has exploded. There are over 9000 job openings for UX professionals on LinkedIn as of the time I write this...With such high demand, where are the UX design professionals in the future going to come from? There are formal courses of study out there, and lots of books on the topic... but not a lot of materials are aimed at the novice. I hope to help solve (a little bit) of that problem with UX 101... This book is meant to be a helpful stepping-off point to get you acclimated to the domain and user-centered design process.UPDATED SECOND EDITION.
Information Architecture: Blueprints for the Web, Second Edition introduces the core concepts of information architecture: organizing web site content so that it can be found, designing website interaction so that it's pleasant to use, and creating an interface that is easy to understand. This book helps designers, project managers, programmers, and other information architecture practitioners avoid costly mistakes by teaching the skills of information architecture swiftly and clearly.
It is widely agreed throughout the world that education and access to education are human rights. In order to accommodate the educational needs of people globally, technology will be required that supports inclusion and promotes equity for both learning processes and governance in educational institutions. In order to achieve this, technological resources must be designed to be accessible and usable for all individuals by implementing user-centered design (UCD) and user experience design (UXD) processes. UXD and UCD Approaches for Accessible Education is an academic research publication that explores thoughts and experiences on accessible and equitable education from perspectives on human-computer interaction, user research, and design thinking. It seeks to improve the understanding on how technology should be designed to truly contribute to and support accessibility and equity in education. Featuring a wide range of topics such as online courses, inclusive education, and virtual reality, this publication is essential for academicians, curriculum designers, researchers, instructional designers, educational software developers, IT consultants, policymakers, administrators, and students.
Learn from the opinions of a UX expert, evaluate your own design principles, and avoid common mistakes. Key Features Hear insights from an author who was trained by the Nielsen Norman Group Browse over 20 years of collected UX insights Accept or reject 101 thought-provoking opinions on design Challenge your own ideas on UX Book Description There are countless books about designing for the web. They all give multiple routes and options to solving design challenges. Many of them are plain wrong. This has led to an entire generation of designers failing to make interfaces that are usable, software that is intuitive, and products that normal people can understand. 101 UX Principles changes that, with 101 ways to solve 101 UX problems clearly and single-mindedly. The 101 principles are opinionated. They’ll rub some designers up the wrong way, but these principles are rooted in 20 years of building for the web. They’re not based on theory - they’re based on practice. Simply put, they’ve been proven to work at scale. There’s no arguing with that. Following in the footsteps of Jakob Nielsen and Don Norman, this book is the go-to manual for UX professionals, covering everything from passwords, to planning the user journey. Build a deeper understanding of accessible design and implement tried-and-tested strategies in your company. What you will learn Use typography well to ensure that text is readable Design controls to streamline interaction Create navigation which makes content make sense Convey information with consistent iconography Manage user input effectively Represent progress to the user Provide interfaces that work for users with visual or motion impairments Understand and respond to user expectations Who this book is for This book is for UX professionals (freelance or in-house) looking for shortcuts to making software that users intuitively know how to use across web, desktop, and mobile.
Whether you're new to UX or a seasoned practitioner, The User Experience Team of One gives you everything you need to succeed, emphasizing down–to–earth approaches that deliver big impact over time–consuming, needlessly complex techniques. This updated classic remains a comprehensive and essential guide for UX and product designers everywhere—you'll accomplish a lot more with a lot less. Who Should Read This Book? The techniques and advice in this book are applicable to anyone who is just starting out in user experience, as well as seasoned practitioners who have been in the field for years. In addition, anyone who read the first edition will appreciate this updated edition that features loads of new material that has changed over the past 10 years. There are tips, tools, and techniques throughout the book to improve your performance. The various methods detail exactly how to handle a variety of situations—from the timing involved, the materials, when to use that information, and how to try it out. Look for real–life sidebars from the authors, as well as experts in the field. This book applies to a team of one or a team of many. Takeaways The first section covers the philosophy of the UX team of one—why you do it, how you build support, how to identify common challenges, and how to keep growing. The second section of the book, "Practice," gives you tools and techniques for managing this balancing act with detailed methods. The 25 up–to–date methods in Part II prompt a question about a specific topic, answer the question, give the average time it will take to deal with the issue, tell you when to use this material, and give you instructions for "Trying It Out". You can learn about working conditions that a team of one often experiences. The book addresses difficult situations that UX practitioners often encounter (for example, the need for speed in corporate environments. Be sure to review the UX Value Loop[TM] that Joe created to define UX. Check out sidebars that highlight some of Joe and Leah's personal real–life experiences. The end of each chapter tells you what to do if you can "only do one thing" Finally, notes and tips give you handy techniques and tools to use in your own practice.
The User Experience Team of One prescribes a range of approaches that have big impact and take less time and fewer resources than the standard lineup of UX deliverables. Whether you want to cross over into user experience or you're a seasoned practitioner trying to drag your organization forward, this book gives you tools and insight for doing more with less.
How to draw plausible conclusions from uncertain and conflicting sources of evidence is one of the major intellectual challenges of Artificial Intelligence. It is a prerequisite of the smart technology needed to help humans cope with the information explosion of the modern world. In addition, computational modelling of uncertain reasoning is a key to understanding human rationality. Previous computational accounts of uncertain reasoning have fallen into two camps: purely symbolic and numeric. This book represents a major advance by presenting a unifying framework which unites these opposing camps. The Incidence Calculus can be viewed as both a symbolic and a numeric mechanism. Numeric values are assigned indirectly to evidence via the possible worlds in which that evidence is true. This facilitates purely symbolic reasoning using the possible worlds and numeric reasoning via the probabilities of those possible worlds. Moreover, the indirect assignment solves some difficult technical problems, like the combinat ion of dependent sources of evidcence, which had defeated earlier mechanisms. Weiru Liu generalises the Incidence Calculus and then compares it to a succes sion of earlier computational mechanisms for uncertain reasoning: Dempster-Shafer Theory, Assumption-Based Truth Maintenance, Probabilis tic Logic, Rough Sets, etc. She shows how each of them is represented and interpreted in Incidence Calculus. The consequence is a unified mechanism which includes both symbolic and numeric mechanisms as special cases. It provides a bridge between symbolic and numeric approaches, retaining the advantages of both and overcoming some of their disadvantages.