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The medicinal use of plants, animals and microorganisms has been a part of human evolution and likely began before recorded history. Is it possible that this knowledge can be used to create powerful new drugs and solve some of the human health problems facing us today? This book is a collection of an expert team of agronomists, chemists, biologists and policy makers who discuss some of the processes involved in developing a naturally-sourced bioactive compound into a drug therapy. These experts define a natural compound and elucidate the processes required to find, extract and define a naturally-derived bioactive molecule. Finally, they describe the necessity for understanding the fundamental mechanisms of disease before applying bioactive molecules in bioassay-guided drug discovery platforms.
Like Sun Tzu's Art of War for Modern Business, this book uses ancient ninja scrolls as the foundation for teaching readers about cyber-warfare, espionage and security. Cyberjutsu is a practical cybersecurity field guide based on the techniques, tactics, and procedures of the ancient ninja. Cyber warfare specialist Ben McCarty’s analysis of declassified Japanese scrolls will show how you can apply ninja methods to combat today’s security challenges like information warfare, deceptive infiltration, espionage, and zero-day attacks. Learn how to use key ninja techniques to find gaps in a target’s defense, strike where the enemy is negligent, master the art of invisibility, and more. McCarty outlines specific, in-depth security mitigations such as fending off social engineering attacks by being present with “the correct mind,” mapping your network like an adversary to prevent breaches, and leveraging ninja-like traps to protect your systems. You’ll also learn how to: Use threat modeling to reveal network vulnerabilities Identify insider threats in your organization Deploy countermeasures like network sensors, time-based controls, air gaps, and authentication protocols Guard against malware command and-control servers Detect attackers, prevent supply-chain attacks, and counter zero-day exploits Cyberjutsu is the playbook that every modern cybersecurity professional needs to channel their inner ninja. Turn to the old ways to combat the latest cyber threats and stay one step ahead of your adversaries.
Case-based reasoning is one of the fastest growing areas in the field of knowledge-based systems and this book, authored by a leader in the field, is the first comprehensive text on the subject. Case-based reasoning systems are systems that store information about situations in their memory. As new problems arise, similar situations are searched out to help solve these problems. Problems are understood and inferences are made by finding the closest cases in memory, comparing and contrasting the problem with those cases, making inferences based on those comparisons, and asking questions when inferences can't be made. This book presents the state of the art in case-based reasoning. The author synthesizes and analyzes a broad range of approaches, with special emphasis on applying case-based reasoning to complex real-world problem-solving tasks such as medical diagnosis, design, conflict resolution, and planning. The author's approach combines cognitive science and engineering, and is based on analysis of both expert and common-sense tasks. Guidelines for building case-based expert systems are provided, such as how to represent knowledge in cases, how to index cases for accessibility, how to implement retrieval processes for efficiency, and how to adapt old solutions to fit new situations. This book is an excellent text for courses and tutorials on case-based reasoning. It is also a useful resource for computer professionals and cognitive scientists interested in learning more about this fast-growing field.
This book covers significant recent developments in the field of Intelligent Meth ods applied to eCommerce. The Intelligent Methods considered are mainly Soft Computing Methods that include fuzzy sets, rough sets, neural networks, evolutionary computations, probabilistic and evidential reasoning, multivalued logic, and related fields. There is not doubt about the relevance of eCommerce in our daily environ ments and in the work carried out at many research centers throughout the world. The application of AI to Commerce is growing as fast as the computers and net works are being integrated in all business and commerce aspects. We felt that it was time to sit down and see how was the impact into that field of low-level AI, i.e. softcomputing. We found many scattered contributions disseminated in con ferences, workshops, journal, books or even technical reports, but nothing like a common framework that could serve as a basis for further research, comparison or even prototyping for a direct transfer to the industry. We felt then the need to set up a reference point, a book like this. We planned this book as a recompilation of the newest developments of re searchers who already made some contribution into the field. The authors were se lected based on the originality and quality of their work and its relevance to the field. Authors came from prestigious universities and research centers with differ ent backgrounds.
This volume contains the papers presented at the Ninth International Conference on Automated Deduction (CADE-9) held May 23-26 at Argonne National Laboratory, Argonne, Illinois. The conference commemorates the twenty-fifth anniversary of the discovery of the resolution principle, which took place during the summer of 1963. The CADE conferences are a forum for reporting on research on all aspects of automated deduction, including theorem proving, logic programming, unification, deductive databases, term rewriting, ATP for non-standard logics, and program verification. All papers submitted to the conference were refereed by at least two referees, and the program committee accepted the 52 that appear here. Also included in this volume are abstracts of 21 implementations of automated deduction systems.
Someday computers will be artists. They'll be able to write amusing and original stories, invent and play games of unsurpassed complexity and inventiveness, tell jokes and suffer writer's block. But these things will require computers that can both achieve artistic goals and be creative. Both capabilities are far from accomplished. This book presents a theory of creativity that addresses some of the many hard problems which must be solved to build a creative computer. It also presents an exploration of the kinds of goals and plans needed to write simple short stories. These theories have been implemented in a computer program called MINSTREL which tells stories about King Arthur and his knights. While far from being the silicon author of the future, MINSTREL does illuminate many of the interesting and difficult issues involved in constructing a creative computer. The results presented here should be of interest to at least three different groups of people. Artificial intelligence researchers should find this work an interesting application of symbolic AI to the problems of story-telling and creativity. Psychologists interested in creativity and imagination should benefit from the attempt to build a detailed, explicit model of the creative process. Finally, authors and others interested in how people write should find MINSTREL's model of the author-level writing process thought-provoking.
Case-based reasoning in design is becoming an important approach to computer-support for design as well as an important component in understanding the design process. Design has become a major focus for problem solving paradigms due to its complexity and open-ended nature. This book presents a clear description of how case-based reasoning can be applied to design problems, including the representation of design cases, indexing and retrieving design cases, and the range of paradigms for adapting design cases. With a focus on design, this book differs from others that provide a generalist view of case-based reasoning. This volume provides two important contributions to the area: * a general description of the issues and alternatives in applying case-based reasoning to design, and * a description of specific implementations of case-based design. Through this combination, the reader will learn about both the general issues and the practical problems in supporting design through case-based reasoning. This book was prepared to fill a gap in the literature on the unique problems that design introduces to computational paradigms developed in computer science. It also addresses the needs of computational support for design problem solving from both theoretical and practical perspectives.
Robert M. Clark explains that a collaborative, target-centric approach allows for more effective analysis, while better meeting customer needs.
Case-Based Reasoning to User Interface Software Tools