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This self-paced, self-instructional guide provides the user with all the instruction necessary to become an expert in the use of HyperStudio. Users will learn how to combine text, sound, graphics, and video quickly and easily to create professional multimedia projects and presentations. This book is geared to be completed in 75 hours of study.
Looking for exciting and easy-to-do technology that fits right into your curriculum? Then this book is just for you! Using HyperStudio, a popular multimedia software, students create eye-popping projects filled with graphics, sounds, even animation. Reproducible planning pages and step-by-step instructions help students produce a biography report, book report, state brochure, space-exploration timeline, multiple-choice math story quiz, and so much more! For use with Grades 3-6.
Projects for language arts, social studies, science and math. Provided templates can be modified to meet specific needs. Project samples also provided
Teaches the user to design multimedia creations which may include text, animation, and sound.
Text for educators for providing learners with the strategies to cope with the challenges posed by rapidly changing education standards and circumstances. Includes contributor notes and references. Published in both paperback and downloadable PDF format. Pandian has published widely on literacy and is an Associate Professor at the School of Humanities, Universiti Sains Malaysia. Baboo is Deputy Dean at same.
This text covers topics from MIDI and electronic keyboards to the Internet and the copyright law to most recent developments in hardware, software, and pedagogy. The accompanying CD-ROM provides end-of-chapter questions, activities and projects, lesson plans, web activities, demo programs and much more.
This workbook offers teachers, superintendents, curriculum directors, and site principals step-by-step guidance to incorporate technology into the elementary school environment. The following chapters are included: (1) "The Challenge of Building a Quality Technology Program"; (2) "Creating a School Context for Technology Change"; (3) "Focusing the Curriculum with Concept-Based Instruction"; (4) "The Essential Components of a Quality Technology Plan"; (5) "Using Grade-Level Technology Skills to Enhance the Curriculum"; (6) "Acquiring Tools: Hardware and Software"; (7) "Using the Internet to Enhance Curriculum and Instruction"; (8) "Training School Staff through Collaborative Models"; and (9) "Management of the Technology Environment." Includes a list of World Wide Web sites and an Internet glossary. (Contains 24 references.) (MES)