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Provides a non-technical introduction to recent developments in linguistic computing and offers specific guidance to the linguist or language professional who wishes to take advantage of them.
Industry veteran Raymond Nickerson provides an extensive introduction to the information technology revolution that is transforming industrial society. He focuses particularly on the study of person-computer interaction, noting how computers are affecting their users and society as a whole, and describes a variety of ways in which information technology is expected to develop in the forseeable future. Nickerson summarizes the development of information technology and discusses many of its applications - in farming, research, education and training, manufacturing, general management, retailing, defense, and elsewhere - that have already had a substantial impact on society. He reviews the human-factors research that has been done and is underway, with special attention to the physical and cognitive interface, including languages, conversational interactions, and the concepts of friendliness and usability. Raymond S. Nickerson is Senior Vice President of BBN Laboratories, a subsidiary of Bolt Beranek and Newman Inc. A Bradford Book.
Recent developments in computer technology are providing historians with new ways to see—and seek to hear, touch, or smell—traces of the past. Place-based augmented reality applications are an increasingly common feature at heritage sites and museums, allowing historians to create immersive, multifaceted learning experiences. Now that computer vision can be directed at the past, research involving thousands of images can recreate lost or destroyed objects or environments, and discern patterns in vast datasets that could not be perceived by the naked eye. Seeing the Past with Computers is a collection of twelve thought-pieces on the current and potential uses of augmented reality and computer vision in historical research, teaching, and presentation. The experts gathered here reflect upon their experiences working with new technologies, share their ideas for best practices, and assess the implications of—and imagine future possibilities for—new methods of historical study. Among the experimental topics they explore are the use of augmented reality that empowers students to challenge the presentation of historical material in their textbooks; the application of seeing computers to unlock unusual cultural knowledge, such as the secrets of vaudevillian stage magic; hacking facial recognition technology to reveal victims of racism in a century-old Australian archive; and rebuilding the soundscape of an Iron Age village with aural augmented reality. This volume is a valuable resource for scholars and students of history and the digital humanities more broadly. It will inspire them to apply innovative methods to open new paths for conducting and sharing their own research.
This is the first comprehensive review of computer applications in archaeology from the archaeologist's perspective. The book deals with all aspects of the discipline, from survey and excavation to museums and education.
A very practical and accessible guide Based on a highly regarded course the authors have been running for several years Extensive exercises for students to work through Will be the text book on many courses
After reading this book, a reader can get the fundamental knowledge about computer hardware and software. This book is also a guide to buying, building and using a desktop computer for education.
Since 1979, Apple Computer's Educational Grants program has provided computer equipment and training to schools through a nationwide competitive process. Computers in the Classroom tells the inspiring stories of some of these schools, showing how technology has revived the classroom. This illustrated book is an indispensable resource for teachers and parents, showing examples of students' work and with information on funding resources, technical support, software, and where to find electric and print data. 100 illus.
Information and communications technology is now an essential tool for the historian and for anyone engaging in historical study. Today's 'history workstation' includes computers, modems, scanners, printers, digital cameras and a wide range of software applications to access the World Wide Web and to analyse historical sources. Sonja Cameron and Sarah Richardson provide a clear, jargon-free introduction which demystifies the computing skills needed for historical research. This step-by-step guide covers all aspects of history and computing including: - Presentation: from word-processing an article which conforms to scholarly protocols to presenting a slide show. - History and the World Wide Web: hints and tips on accessing and evaluating the wide range of historical material available on the internet. - Databases: a clear introduction which guides you through the process of creating your own database of historical sources. - Spreadsheets: a lucid explanation of basic quantitative methods, data analysis, graphing and charting. - Digitised text and images: help on analysing digitised text, creating images and web pages. The text is supported throughout by worked examples using historical sources, comprehensive illustrations, a detailed glossary and signposts to further study where appropriate. Using Computers in History is an indispensable aid to all those studying and researching history. Students, family and local historians, and history enthusiasts will all find this book informative and easy-to-use.
Today, archaeologists are spending more and more time examining the past with the aid of computers. How does this increased dependence on technology affect the theory and practice of archaeology? Using Computers in Archaeology is a comprehensive review of computer applications in archaeology from the archaeologist's perspective. The book deals with all aspects of the discipline, from survey and excavation, to museums and education. Discussion covers the theoretical aspects of computer applications, with particular reference to GIS and the analysis of data, but technical jargon is kept to a minimum. With numerous illustrations, case-studies and examples, Using Computers in Archaeology is a timely introduction to this increasingly important area of archaeology, catering both for the student and the experienced archaeologist.
This is a comprehensive assessment of recent developments in the use of computers in qualitative research, an increasingly important and rapidly growing area of interest among social scientists and graduate students. Using Computers in Qualitative Research profiles and compares the principal programs available, identifying their particular strengths and limitations. It outlines the sorts of research problems that existing and forthcoming software can and cannot handle. The contributors also draw on their experiences of teaching computer-based techniques to suggest ways in which these could be incorporated into research methods training. [Reprinted with updated information on computer resources, 1992]