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This book provides a baseline of rapid prototyping technologies to guide users and business leaders through the evaluation, justification, and implementation process. Rapid prototyping is a powerful tool for design, engineering and manufacturing, and is used in nearly every industry that manufactures mechanical components. This book fills the knowledge gap for the industry novice through an in-depth analysis of the various rapid prototyping technologies and processes. It also covers the technology's strengths, limitations, benefits and associated costs to aid the decision making process. Also included are comparisons to other processes such as CNC machining. In an age where better, faster, cheaper is the mantra for product development, this book offers invaluable information that will help you decide if rapid prototyping is the right tool to solve your specific design and manufacturing challenges.
Rapid Prototyping (RP) has revolutionized the landscape of how prototypes and products are made and small batch manufacturing carried out. This book gives a comprehensive coverage of RP and rapid tooling processes, data formats and applications. A CD-ROM, included in the book, presents RP and its principles in an interactive way to augment the learning experience.Special features:
Everyday we are faced with diverse technologies that we either actively/knowingly or passively/unknowingly use. Furthermore, interaction has become more than just pressing buttons. Nowadays Digital Systems can recognize our mobile devices that we are carrying with us, our voice and gestures. They have become assistive devices rather than pure computing machines. With this change we do not only have new possibilities for new and innovative interactions, but also our sense for interaction and design – especially the combination or interplay of both – is different. Now we want to have systems that do not only perform well, but also look great. These demands require thorough Research in Media Informatics on Advanced User Interfaces... As a matter of this, the book covers Advanced User Interfaces from different perspectives. It presents concrete examples of applications, methods and frameworks as well as discussions about latest arising topics in the field of user experience design and interaction design.
3D Printing is a faster, more cost-effective method for building prototypes from three-dimensional computer-aided design (CAD) drawings. 3D Printing provides a fundamental overview of the general product design and manufacturing process and presents the technology and application for designing and fabricating parts in a format that makes learning easy. This user-friendly book clearly covers the 3D printing process for designers, teachers, students, and hobbyists and can also be used as a reference book in a product design and process development.
Stereolithography: Materials, Processes and Applications will focus on recent advances in stereolithography covering aspects related to the most recent advances in the field, in terms of fabrication processes (two-photon polymerization, micro-stereolithography, infrared stereolithography and stereo-thermal-lithography), materials (novel resins, hydrogels for medical applications and highly reinforced resins with ceramics and metals), computer simulation and applications.
Now in its eleventh edition, DeGarmo's Materials and Processes in Manufacturing has been a market-leading text on manufacturing and manufacturing processes courses for more than fifty years. Authors J T. Black and Ron Kohser have continued this book's long and distinguished tradition of exceedingly clear presentation and highly practical approach to materials and processes, presenting mathematical models and analytical equations only when they enhance the basic understanding of the material. Completely revised and updated to reflect all current practices, standards, and materials, the eleventh edition has new coverage of additive manufacturing, lean engineering, and processes related to ceramics, polymers, and plastics.
This book is the first of its kind to collectively address design-based and mechanical micro-manufacturing topics in one place. It focuses on design and materials selection, as well as the manufacturing of micro-products using mechanical-based micro-manufacturing process technologies. After addressing the fundamentals and non-metallic-based micro-manufacturing processes in the semiconductor industry, it goes on to address specific metallic-based micro-manufacturing processes, such as: micro-forming, micro-machining, micro-molding, micro-laser processing, micro-layered manufacturing, micro-joining, micro-assembly and materials handling, and microEDM and ECM. The book provides an in-depth understanding of materials behavior at micro-scales and under different micro-scale processing conditions, while also including a wide variety of emerging micro-scale manufacturing issues and examples.
This book focuses on applications of three-dimensional (3D) printing in healthcare. It first describes a range of biomaterials, including their physicochemical and biological properties. It then reviews the current state of the art in bioprinting techniques and the potential application of bioprinting, computer-aided additive manufacturing of cells, tissues, and scaffolds to create organs in regenerative medicine. Further, it discusses the orthopedic applications of 3D printing in the design and fabrication of dental implants, and the use of 3D bioprinting in oral and maxillofacial surgery and in tissue and organ engineering. Lastly, the book examines the 3D printing technologies that are used for the fabrication of the drug delivery system. It also explores the current challenges and the future of 3D bioprinting in medical sciences, as well as the market demand.
Do you spend a lot of time during the design process wondering what users really need? Do you hate those endless meetings where you argue how the interface should work? Have you ever developed something that later had to be completely redesigned? Paper Prototyping can help. Written by a usability engineer with a long and successful paper prototyping history, this book is a practical, how-to guide that will prepare you to create and test paper prototypes of all kinds of user interfaces. You'll see how to simulate various kinds of interface elements and interactions. You'll learn about the practical aspects of paper prototyping, such as deciding when the technique is appropriate, scheduling the activities, and handling the skepticism of others in your organization. Numerous case studies and images throughout the book show you real world examples of paper prototyping at work. Learn how to use this powerful technique to develop products that are more useful, intuitive, efficient, and pleasing: * Save time and money - solve key problems before implementation begins * Get user feedback early - use it to focus the development process * Communicate better - involve development team members from a variety of disciplines * Be more creative - experiment with many ideas before committing to one*Enables designers to solve design problems before implementation begins *Five case studies provide real world examples of paper prototyping at work *Delves into the specifics of what types of projects paper prototyping is and isn't good for.