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Well into the new millennium, the analog cassette tape continues to claw its way back from obsolescence. New cassette labels emerge from hipster enclaves while the cassette’s likeness pops up on T-shirts, coffee mugs, belt buckles, and cell phone cases. In Unspooled, Rob Drew traces how a lowly, hissy format that began life in office dictation machines and cheap portable players came to be regarded as a token of intimate expression through music and a source of cultural capital. Drawing on sources ranging from obscure music zines to transcripts of Congressional hearings, Drew examines a moment in the early 1980s when music industry representatives argued that the cassette encouraged piracy. At the same time, 1980s indie rock culture used the cassette as a symbol to define itself as an outsider community. Indie’s love affair with the cassette culminated in the mixtape, which advanced indie’s image as a gift economy. By telling the cassette’s long and winding history, Drew demonstrates that sharing cassettes became an acceptable and meaningful mode of communication that initiated rituals of independent music recording, re-recording, and gifting.
The Anatomy of an Actor series takes ten roles by a single actor, each studied in a dedicated chapter, and identifies the key elements that made the performances exceptional - carefully examining the actor's craft for both a professional audience and movie fans alike. Tom Cruise (born 1962), first cast by Francis Ford Coppola in The Outsiders (1983), gained international notoriety in the mid-1980s thanks to Tony Scott's Top Gun (1986). One of the most sought-after actors in Hollywood, Cruise has oriented his career to blockbusters, starring in Steven Spielberg's War of the Worlds (2005) and the Mission: Impossible series (1996, 2000, 2006, 2011) An accessible text combines both a narrative and analytical dimension and is illustrated by 300 film stills, set photographs and film sequences.
* Each chapter is written by one or more invited world-renowned experts * Information provided in handy reference tables and design charts * Numerous examples demonstrate how the theory outlined in the book is applied in the design of structures Tremendous strides have been made in the last decades in the advancement of offshore exploration and production of minerals. This book fills the need for a practical reference work for the state-of-the-art in offshore engineering. All the basic background material and its application in offshore engineering is covered. Particular emphasis is placed in the application of the theory to practical problems. It includes the practical aspects of the offshore structures with handy design guides, simple description of the various components of the offshore engineering and their functions. The primary purpose of the book is to provide the important practical aspects of offshore engineering without going into the nitty-gritty of the actual detailed design. · Provides all the important practical aspects of ocean engineering without going into the 'nitty-gritty' of actual design details· · Simple to use - with handy design guides, references tables and charts· · Numerous examples demonstrate how theory is applied in the design of structures
Sammy Tsunami is no ordinary sixth grader. For one, his fiery sapphire blue hair is always standing up--no matter how hard he combs it. Also, his head could fall off at anytime, unless his neck is always wrapped tightly with a special red scarf. As if things couldn't get any worse, his shadow is far from normal too. It is shaped like an arrow. A shadow arrow. As he starts middle school, its sinister and destructive secret begins to emerge. And unless he can manage to control it and fast, there is no guarantee that he and his new friends will ever survive middle school!
#1 NEW YORK TIMES BESTSELLER • From the author of The Martian, a lone astronaut must save the earth from disaster in this “propulsive” (Entertainment Weekly), cinematic thriller full of suspense, humor, and fascinating science—in development as a major motion picture starring Ryan Gosling. HUGO AWARD FINALIST • ONE OF THE YEAR’S BEST BOOKS: Bill Gates, GatesNotes, New York Public Library, Parade, Newsweek, Polygon, Shelf Awareness, She Reads, Kirkus Reviews, Library Journal • “An epic story of redemption, discovery and cool speculative sci-fi.”—USA Today “If you loved The Martian, you’ll go crazy for Weir’s latest.”—The Washington Post Ryland Grace is the sole survivor on a desperate, last-chance mission—and if he fails, humanity and the earth itself will perish. Except that right now, he doesn’t know that. He can’t even remember his own name, let alone the nature of his assignment or how to complete it. All he knows is that he’s been asleep for a very, very long time. And he’s just been awakened to find himself millions of miles from home, with nothing but two corpses for company. His crewmates dead, his memories fuzzily returning, Ryland realizes that an impossible task now confronts him. Hurtling through space on this tiny ship, it’s up to him to puzzle out an impossible scientific mystery—and conquer an extinction-level threat to our species. And with the clock ticking down and the nearest human being light-years away, he’s got to do it all alone. Or does he? An irresistible interstellar adventure as only Andy Weir could deliver, Project Hail Mary is a tale of discovery, speculation, and survival to rival The Martian—while taking us to places it never dreamed of going.
**A Modern Fantasy Where Ancient Hebrew Mysticism Comes Alive On The Streets Of New York**College student and certified nerd Arthur Rose has issues: he's estranged from his Jewish faith, he needs a recommendation for grad school, and getting back with his ex, Lynn, is going to take more than an apology and chocolate. He's trying to balance it all when he starts seeing shapes in the dark. Soon after, a mysterious young woman approaches. She tells him she killed his father and seeks a stone blessed by God Himself...What follows is a tale ripped out of Arthur's wildest fantasies: to protect the world from evil, he must join a secret order of Jewish demon-hunters that have spanned millennia. He'll have to master Hebrew magic, uncover the secrets of his past, and embrace his heritage. In so doing, he won't just reclaim his faith, but become SANHEDRIN.
We are now confronted with a new type of uncanny experience, an uncanny evoked by parallel processing, aggregate data, and cloud-computing. The digital uncanny does not erase the uncanny feeling we experience as d j vu or when confronted with robots that are too lifelike. Today's uncanny refers to how non-human devices (surveillance technologies, algorithms, feedback, and data flows) anticipate human gestures, emotions, actions, and interactions, thus intimating that we are but machines and that our behavior is predicable precisely because we are machinic. It adds another dimension to those feelings in which we question whether our responses are subjective or automated - automated as in reducing one's subjectivity to patterns of data and using those patterns to present objects or ideas that would then elicit one's genuinely subjective-yet effectively preset-response. In fact, this anticipation of our responses is a feedback loop that we humans have produced by designing software that can study our traces, inputs, and moves. In this sense one could say that the digital uncanny is a trick we play on ourselves, a trick that we would not be able to play had we not developed sophisticated digital technologies. Digital Uncanny explores how digital technologies, particularly software systems working through massive amounts of data, are transforming the meaning of the uncanny that Freud tied to a return of repressed memories, desires, and experiences to their anticipation. Through a close reading of interactive and experimental art works of Rafael Lozano-Hemmer, Bill Viola, Simon Biggs, Sue Hawksley, and Garth Paine, this book is designed to explore how the digital uncanny unsettles and estranges concepts of "self," "affect," "feedback" and "aesthetic experience," forcing us to reflect on our relationship with computational media and by extension our relationship to each other and our experience of the world.