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Through her own awkward journey as a confused single parent with mental health issues, Reema Ahmad explores what it means to unravel newer ways of bringing up children-ways that nurture their sense of innocence and curiosity whilst giving them the freedom to choose their own truths. Reema invites you to hop along as she and Imaad, her son, learn to laugh and understand less explored and serious questions regarding abuse, adult relationships, divorce and death that adults often forget to wonder at, and seldom question. More than anything else, Unparenting is a vibrant, whacky testimony to a parent-child relationship where the child leads and the parent follows. Written in the form of deeply personal, engaging and often humorous essays that span the life of the mother and child from when he was seven-year-old till he turns fourteen, the book is a powerful reminder of what it feels like to be lost and misunderstood as a child and how important it is to challenge parents' knowledge about everything.
Are you a parent who does their best to raise their children but still feels inadequate and frustrated? Or maybe you expect to be a parent soon and it all seems incredibly challenging and overwhelming. In (Un)Parenting, Dr Nidhi Gupta introduces powerful and actionable methods for raising modern-day children to become responsible, creative, and independent adults. She analyses common problems that confront parents in various stages of their child’s growth, sharing practical wisdom she’s gained from her own experience with a growing son, and based on scientific principles of human and child psychology. Her approach brings joy and harmony into the parent-child relationship and reveals how parenthood can often be a path of spirituality helping you lead a more fulfilling personal life as well.
A bracing, hilarious manifesto for motherhood as it ought to be: spontaneous, loving, and just a little bit selfish Pre-chewing toddler food. Flash cards for two-year-olds. Endless hours of school gatherings to sit through in smiling silence. How did motherhood—which even under the best circumstances comes with a million small costs and compromises—become a venue for female martyrdom, verging on a sort of socially approved mass masochism? How did the great natural force of maternal love get channeled into a simpering, slavish adherence to an inflexible social norm, a repressive sentimentality festooned with hideous pastel baby accessories? How did the bar to good motherhood get set so high that it's impossible for modern mothers not to feel like they're failing? It doesn't have to be this way—and Daisy Waugh is here to tell us how to opt out of the masochism cycle. Part feminist manifesto, part hilarious rant, The Kids Will Be Fine asks modern mothers to stop confusing love with subjugation. This is a book for moms everywhere who are fed up with the constant stream of unsolicited, impractical, guilt-inducing advice directed their way; for moms who have always secretly suspected that children would turn out okay even without handmade organic snacks or protective toddler headgear. With biting wit and lancing observations, Waugh gives women permission to slough off the judgments, order in some pizza, and remember that motherhood is also about the mother.
Planned UnParenthood is a refreshing look at life without having children. It gives a voice to those without children who may be afraid to say what they really want to say. It gives validity and understanding to those who are always explaining why they have made this lifestyle choice. It also gives parents some insight and thought into the attitudes they may have towards their friends and family who live life as non-parents. It looks at the differences between childfree and childless, while promoting adoption as a positive option for those who cannot have kids. It takes a hard look at the reality of a society that rewards parents automatically, while sometimes by default punishing those without children. This book will explain why creating life does not necessarily have to be the main purpose of living. It affirms that not having children is in fact an option, and is a choice worthy of respect.
Realize your creative potential with a working knowledge of After Effects 7. Renowned artist and designer Angie Taylor demonstrates professional workflows and inspires with practical tutorial lessons that help put the theory (and you!) to work. You'll learn from a comprehensive survey of the new interface and features, with illustrated techniques for animation, visual effects and motion graphics. Practice exercises to reinforce essential techniques, and continuous projects challenge you with fantastically creative uses of the application. The companion DVD includes everything you'll need to complete the tutorials as well as an array of bonus plug-ins and demo software.
Despite the increasing volume of scholarship that shows children as political actors, prior to this book, a cohesive framework was lacking that would more fully examine and express children’s relationship with political power. Rather than simply hitching children’s resistance to standard theories of resistance, Heidi Morrison seeks to meet children on their own terms. Through the case study of Palestinian children, contributors theorize children’s resistance as an embodied experience called lived resistance. A critical aspect of the study of lived resistance is not just documenting what children do but specifically how scholars approach the topic of children’s resistance. With Lived Resistance against the War on Palestinian Children, the authors account for the vessel (i.e., the body in flesh and mind) through which such resistance generates and operates. The diverse group of chapter authors examine Palestinian children’s art and media, imprisonment, parenting experiences, bereavement, neoliberalism, refugee camps, and protest movements as aspects of their collective and individual political power. Through these outlets, the book shows consistencies and contends that these children’s relationship to political power operates from an inclusive model of citizenship and is social justice oriented, symbolically oriented, and contingently based.
Unity is a top industry choice, perfected for video game development, simulation creation, and environmental design. Its accessibility, flexible tuning, and fair licensing have made it the number one option for independent developers throughout the world. From the basics to a playable demo, this book will help you build levels in Unity with hands-on practices. Full of practical examples, it will start by getting you comfortable with the engine as it will enable you to freely navigate and complete tutorials with ease. The book will walk you through the technical requirements of importing your own assets, created with popular 2D and 3D applications, and how to optimize and enhance them with Unity. By the end of the book, you will get accustomed to Unity editor and will be able to develop a fully-featured game world in Unity.
Develop mobile virtual reality apps using the native Google Cardboard SDK for Android About This Book Learn how to build practical applications for Google's popular DIY VR headset Build a reusable VR graphics engine on top of the Cardboard Java SDK and OpenGL ES graphics libraries The projects in this book will showcase a different aspect of Cardboard development—from 3D rendering to handling user input Who This Book Is For The book is for established Android developers with a good knowledge level of Java. No prior OpenGL or graphics knowledge is required. No prior experience with Google Cardboard is expected, but those who are familiar with Cardboard and are looking for projects to expand their knowledge can also benefit from this book. What You Will Learn Build Google Cardboard virtual reality applications Explore the ins and outs of the Cardboard SDK Java classes and interfaces, and apply them to practical VR projects Employ Android Studio, Android SDK, and the Java language in a straightforward manner Discover and use software development and Android best practices for mobile and Cardboard applications, including considerations for memory management and battery life Implement user interface techniques for menus and gaze-based selection within VR Utilize the science, psychology, mathematics, and technology behind virtual reality, especially those pertinent to mobile Cardboard VR experiences Understand Cardboard VR best practices including those promoted by Google Design Lab. In Detail Google Cardboard is a low-cost, entry-level media platform through which you can experience virtual reality and virtual 3D environments. Its applications are as broad and varied as mobile smartphone applications themselves. This book will educate you on the best practices and methodology needed to build effective, stable, and performant mobile VR applications. In this book, we begin by defining virtual reality (VR) and how Google Cardboard fits into the larger VR and Android ecosystem. We introduce the underlying scientific and technical principles behind VR, including geometry, optics, rendering, and mobile software architecture. We start with a simple example app that ensures your environment is properly set up to write, build, and run the app. Then we develop a reusable VR graphics engine that you can build upon. And from then on, each chapter is a self-contained project where you will build an example from a different genre of application, including a 360 degree photo viewer, an educational simulation of our solar system, a 3D model viewer, and a music visualizer. Given the recent updates that were rolled out at Google I/O 2016, the authors of Cardboard VR Projects for Android have collated some technical notes to help you execute the projects in this book with Google VR Cardboard Java SDK 0.8, released in May 2016. Refer to the article at https://www.packtpub.com/sites/default/files/downloads/GoogleVRUpdateGuideforCardbook.pdf which explains the updates to the source code of the projects. Style and approach This project based guide is written in a tutorial-style project format, where you will learn by doing. It is accompanied by in-depth explanations and discussions of various technologies, and provides best practices and techniques.
Adding sophisticated new tools that give modelers even more control over polygons, an already cool program just got even cooler. Here to take budding 3D artists from 0 to 60 fast in Maya 8 is the eagerly anticipated update to everybody's favorite Maya tome: Maya 8 for Windows and Macintosh: Visual QuickStart Guide! In these pages, best-selling authors Morgan Robinson and Nathaniel Stein use a combination of task-based instruction and strong visual aids to take readers step by step through all of Maya's essentials: navigating the interface, modeling elementary and complex objects, unsurpassed character rigging and posing, mastering deformers, shaders, and renderers, and more. Both beginning users, who want a thorough introduction to the topic, and more advanced users, who are looking for a convenient reference, will find what they need here in straightforward language and through readily accessible examples, peppered with tons of timesaving tips and tricks.
Adding tools that allow users to realize the 2D Toon look of comic books, cartoons, manga and anime; create spectacular clothing, fur or long hair for characters; and move data quickly back and forth between Maya and Adobe Photoshop or Illustrator, an already cool program just got even cooler. Here to take budding animators and modelers from 0 to 60 fast in Maya 7 is the eagerly anticipated update to everybody's favorite Maya tome: Maya 7: Visual QuickStart Guide! In these pages, best-selling authors Danny Riddell and Steve Anzovin use a combination of task-based instruction and strong visual aids to take readers step by step through all of Maya's essentials: unsurpassed character rigging and posing, integration with essential production tolls such as Photoshop, Illustrator, Flash and more. Both beginning users, who want a thorough introduction to the topic, and more advanced users, who are looking for a convenient reference, will find what they need here in straightforward language and through readily accessible examples, peppered with tons of timesaving tips and tricks. By the end of the volume, users will be creating their own alternate universes in Maya 7!