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This modern riff on the fifteenth-century morality play Everyman follows Everybody (chosen from amongst the cast by lottery at each performance) as they journey through life’s greatest mystery—the meaning of living.
"In this enchanting bilingual play, young Pedro and his family make their home in a barn on the Mexican border. Pedro complains of having nothing and brings his mother many headaches. She invites a hungry woman to share the family dinner once, but this Señora returns time and again to eat and tell fantastical stories of the Enchanted Serpent and Cucuy of Mexican legend, filling Pedro's nights with heroic yet frightening dreams. Surprisingly, Pedro is learning from these wisdom tales, but his mother is suspicious of the Señora until it is revealed that Señora Tortuga holds the thread that ties their past dreams to their future."--P. [4] of cover.
(Vocal Selections). Winner of the New York Drama Critics' Circle Award for Best Musical, The Band's Visit is a musical adaptation of the 2007 Israeli film of the same name. This vocal selections folio features 11 vocal line arrangements with piano accompaniment composed by David Yazbek: Answer Me * The Beat of Your Heart * Haled's Song About Love * It Is What It Is * Itzik's Lullaby * Omar Sharif * Papi Hears the Ocean * Something Different * Soraya * Waiting * Welcome to Nowhere.
A guaranteed laugh riot! In an apartment house Tommy Briggs has his mail, calls, and visitors frequently misdirected to a girl's apartment whose pen name is also Tommy Briggs. Tommy's boss expects his young executives to be married so he tries to have someone pose as his wife. The trouble is he ends up with too many "wives." Then as he got a big bonus on the strength of a new "baby" he has to produce one for the boss. Again, there's too many, including one not of his race. Adding to this confusion is a compulsive chambermaid who snitches drinks and takes all clothing found on a particular chair to the cleaners including many vital articles such as the boss's garments placed there while he is in the shower.
A perfect introduction to the topic, this book will encourage libraries to look beyond their own reality and adapt the ideas inside.
Wilbur, a naked mole rat who likes to wear clothes, is forced to go before the wise community elder, who surprises the other naked mole rats with his pronouncement.
Oh, no! Someone has stolen the Mona Woofa from the Dogopolis Museum of Art and the police don't even realize that they are barking up the wrong tree when they collar their number one suspect. So it's up to Art Dog, the mysterious, masked painter who roams the streets of Dogopolis, to find the missing masterpiece. Zip! Splash! Smoosh! He paints himself a Brushmobile, and he's off––on a wild and funny chase to capture the dastardly crooks. With the same deft touches of high-spirited fun and adventure that have made Mystery on the Docks and Mama Don't Allow (both Reading Rainbow Featured Selections) such perennially popular stories, Thacher Hurd serves up a new action-packed tale that will delight young readers. 1996 ‘Pick of the Lists' (ABA) Children's Choices for 1997 (IRA/CBC) 1998 Red Clover Book Award (VT)
Without William Shakespeare, we wouldn’t have literary masterpieces like Romeo and Juliet. But without Henry Condell and John Heminges, we would have lost half of Shakespeare’s plays forever! After the death of their friend and mentor, the two actors are determined to compile the First Folio and preserve the words that shaped their lives. They’ll just have to borrow, beg, and band together to get it done. Amidst the noise and color of Elizabethan London, THE BOOK OF WILL finds an unforgettable true story of love, loss, and laughter, and sheds new light on a man you may think you know.
"Games are a unique art form. The game designer doesn't just create a world; they create who you will be in that world. They tell you what abilities to use and what goals to take on. In other words, they specify a form of agency. Games work in the medium of agency. And to play them, we take on alternate agencies and submerge ourselves in them. What can we learn about our own rationality and agency, from thinking about games? We learn that we have a considerable degree of fluidity with our agency. First, we have the capacity for a peculiar sort of motivational inversion. For some of us, winning is not the point. We take on an interest in winning temporarily, so that we can play the game. Thus, we are capable of taking on temporary and disposable ends. We can submerge ourselves in alternate agencies, letting them dominate our consciousness, and then dropping them the moment the game is over. Games are, then, a way of recording forms of agency, of encoding them in artifacts. Our games are a library of agencies. And exploring that library can help us develop our own agency and autonomy. But this technology can also be used for art. Games can sculpt our practical activity, for the sake of the beauty of our own actions. Games are part of a crucial, but overlooked category of art - the process arts. These are the arts which evoke an activity, and then ask you to appreciate your own activity. And games are a special place where we can foster beautiful experiences of our own activity. Because our struggles, in games, can be designed to fit our capacities. Games can present a harmonious world, where our abilities fit the task, and where we pursue obvious goals and act under clear values. Games are a kind of existential balm against the difficult and exhausting value clarity of the world. But this presents a special danger. Games can be a fantasy of value clarity. And when that fantasy leaks out into the world, we can be tempted to oversimplify our enduring values. Then, the pleasures of games can seduce us away from our autonomy, and reduce our agency."--