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Dead Stars is a science fiction horror role-playing game powered by the alternate d20 Universal Decay rules system. Pick a race - from the ever-familiar humans to the amorphous gorbrasch or sleazy helizara - strap on some personal armor and pick up a sliver rifle or get a cerebral computer implant and grab your toolkit. Or both. Then get together with your friends to face a universe of dangers, wonders, opportunities, and quite possibly a messy death. This book contains everything you will need to play or run a game in Dead Stars as well as rules for using the Universal Decay system in alternate genres, incorporating everything from swords and sorcery to vehicle energy weapons, personal armor, nanotechnology and starships.
Welcome to the world of DRAGONFIRE, the "Heavy Metal" fantasy expansion for the Universal Decay: Dead Stars Rule Book. A roleplaying sourcebook for hardcore WEIRD characters, usable in anything from typical Tolkien-esque pseudo-Europe games to replicating album covers from your favorite metal bands...no points are awarded for figuring out which way the pre-made campaign setting included in this book went! So make a Gnome with a Spaghetti-Western fetish, a blood-drinking assassin, a Dwarven bardic priest of the Cult of Heavy Metal, or any other bizarre character that you have always wanted to play. That is the "normal" around here!
God’s Signature in DNA, The Rapture, The Great Tribulation, Armageddon War (World War III) The concept of God's signature in DNA is a fascinating topic that explores the intricate design and complexity of the human genome. Many creationists and religious believers see the complexity and precision of DNA as evidence of an intelligent designer or creator, pointing to the existence of a higher power. The idea that DNA contains a signature of God's handiwork is a theme often discussed in religious and philosophical circles, highlighting the wonder and mystery of life itself. Moving on to the topics of the Rapture, the Great Tribulation, and the Armageddon War, these concepts are deeply embedded in Christian eschatology, or the study of end times. The Rapture is believed to be the biblical event where believers are taken up to heaven to be with God before a period of tribulation and judgment on earth. The Great Tribulation is a period of intense suffering and turmoil that is prophesied to occur before the final battle of Armageddon, believed by the author to be World War III. These apocalyptic beliefs have captured the imagination of many believers and have inspired countless books, movies, and religious teachings. While interpretations of these events may vary among different Christian denominations, the underlying message of hope, redemption, and faith in the face of adversity remains a central theme.
Here is a stunning and provocative guide to the future of international relations—a system for managing global problems beyond the stalemates of business versus government, East versus West, rich versus poor, democracy versus authoritarianism, free markets versus state capitalism. Written by the most esteemed and innovative adventurer-scholar of his generation, Parag Khanna’s How to Run the World posits a chaotic modern era that resembles the Middle Ages, with Asian empires, Western militaries, Middle Eastern sheikhdoms, magnetic city-states, wealthy multinational corporations, elite clans, religious zealots, tribal hordes, and potent media seething in an ever more unpredictable and dangerous storm. But just as that initial “dark age” ended with the Renaissance, Khanna believes that our time can become a great and enlightened age as well—only, though, if we harness our technology and connectedness to forge new networks among governments, businesses, and civic interest groups to tackle the crises of today and avert those of tomorrow. With his trademark energy, intellect, and wit, Khanna reveals how a new “mega-diplomacy” consisting of coalitions among motivated technocrats, influential executives, super-philanthropists, cause-mopolitan activists, and everyday churchgoers can assemble the talent, pool the money, and deploy the resources to make the global economy fairer, rebuild failed states, combat terrorism, promote good governance, deliver food, water, health care, and education to those in need, and prevent environmental collapse. With examples taken from the smartest capital cities, most progressive boardrooms, and frontline NGOs, Khanna shows how mega-diplomacy is more than an ad hoc approach to running a world where no one is in charge—it is the playbook for creating a stable and self-correcting world for future generations. How to Run the World is the cutting-edge manifesto for diplomacy in a borderless world.
Melinda Cooper was just an ordinary, albeit introverted and bookish, teenage girl before a terrifying encounter in a forest changed her life forever. The Lycanthrope Club: Book I follows Melinda as she copes with her transformation, learning to control her new-found powers and developing a sense of worth while dealing with the myriad anxieties and horrors of teenage life.
“This country's leading hell-raiser" (The Nation) shares his impassioned counsel to young radicals on how to effect constructive social change and know “the difference between being a realistic radical and being a rhetorical one.” First published in 1971 and written in the midst of radical political developments whose direction Alinsky was one of the first to question, this volume exhibits his style at its best. Like Thomas Paine before him, Alinsky was able to combine, both in his person and his writing, the intensity of political engagement with an absolute insistence on rational political discourse and adherence to the American democratic tradition.