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A complete beginner's guide to game development with the powerful Unity game engine. CS Instructor and game designer, Mike Geig, offers a do-it-yourself approach to game development - with all of the main essentials covered. In just 24 hours, learn how to get started developing games with Unity with a hands-on and modular approach. Each chapter covers an essential component of the game development process, illustrated with sample projects, and including full source code, all 3rd party art assets (textures, fonts, models), and all 3rd party sound assets.
◆◆◆◆◆◆◆◆◆◆The missing voices are here! A new cultural narrative is rising- one of hope, unity, love, compassion, equality, and Black Feminine Wisdom ◆◆◆◆◆◆◆◆◆◆ Dialogue around anti-racism is necessary to heal the factions in our world and help humanity transcend separation and oppression, yet the stories of Black women are still missing from the bigger conversation. This groundbreaking and transformative anthology features the rich and varied narratives of 26 Black Feminine Leaders, creating a powerful lineage and legacy for generations to come. Ancient-Future Unity celebrates the wisdom and diversity of Black women's lived experiences and unique, authentic expressions. It weaves golden strands of light-filled truth together to create one vibration of love that explores our human connection that extends beyond our gender identity, sexual orientation, and the color of our skin. The union of ALL voices is key to our individual and collective evolution, awakening, and healing. So whether you choose to read Ancient-Future Unity from start to finish, or allow your intuition to guide as you flip through and choose one story at a time, open your heart to receive its threads of ancient-future wisdom so you can Reclaim Your Roots, Liberate Your Lineage, and Live A Legacy of Love.
Summary Manning's bestselling and highly recommended Unity book has been fully revised! Unity in Action, Second Edition teaches you to write and deploy games with the Unity game development platform. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer. Foreword by Jesse Schell, author of The Art of Game Design Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology Build your next game without sweating the low-level details. The Unity game development platform handles the heavy lifting, so you can focus on game play, graphics, and user experience. With support for C# programming, a huge ecosystem of production-quality prebuilt assets, and a strong dev community, Unity can get your next great game idea off the drawing board and onto the screen! About the Book Unity in Action, Second Edition teaches you to write and deploy games with Unity. As you explore the many interesting examples, you'll get hands-on practice with Unity's intuitive workflow tools and state-of-the-art rendering engine. This practical guide exposes every aspect of the game dev process, from the initial groundwork to creating custom AI scripts and building easy-to-read UIs. And because you asked for it, this totally revised Second Edition includes a new chapter on building 2D platformers with Unity's expanded 2D toolkit. What's Inside Revised for new best practices, updates, and more! 2D and 3D games Characters that run, jump, and bump into things Connect your games to the internet About the Reader You need to know C# or a similar language. No game development knowledge is assumed. About the Author Joe Hocking is a software engineer and Unity expert specializing in interactive media development. Table of Contents PART 1 - First steps Getting to know Unity Building a demo that puts you in 3D space Adding enemies and projectiles to the 3D game Developing graphics for your game PART 2 - Getting comfortable Building a Memory game using Unity's 2D functionality Creating a basic 2D Platformer Putting a GUI onto a game Creating a third-person 3D game: player movement and animation Adding interactive devices and items within the game PART 3 - Strong finish Connecting your game to the internet Playing audio: sound effects and music Putting the parts together into a complete game Deploying your game to players' devices
"How the words 'love', 'harmony' and 'beauty' delight the heart of everyone who hears them" is the opening sentence of this volume. The author, Hazrat Sufi Inayat Khan, has labelled his message as the Sufi message of Love, Harmony and Beauty, because in the present world these qualities seem to be underrated if not neglected altogether. Moreover, spirituality cannot exist without these. The first prerequisite, however, even to experience the delight he mentions above, is an open heart. This book aims at awakening and developing this heart quality, and preparing the reader to be able to face the world's hardships, yet fostering a sympathizing warmth for our fellowmen. It covers a marvellous variety of subjects which turn out to be strongly interrelated. In a smooth and unassuming manner, the author creates an integrated view of life within and without. He has created a beautiful system of thought and feeling without running into the risks of straightforwardness, simplicity and rigour. Yet his views tend to strike you for their very simplicity, inspired and inspiring as they are.
This volume provides a historical introduction in the writing of the manuscript. Theory of Knowledge: The 1913 Manuscript is the only book-length work on epistemology that Russell left unpublished in its original form, and its publication here is an important addition to knowledge of Russell's thought.
For over a century, the Danish thinker Søren Kierkegaard (1813-55) has been at the center of a number of important discussions, concerning not only philosophy and theology, but also, more recently, fields such as social thought, psychology, and contemporary aesthetics, especially literary theory. Despite his relatively short life, Kierkegaard was an extraordinarily prolific writer, as attested to by the 26-volume Princeton University Press edition of all of his published writings. But Kierkegaard left behind nearly as much unpublished writing, most of which consists of what are called his "journals and notebooks." Kierkegaard has long been recognized as one of history's great journal keepers, but only rather small portions of his journals and notebooks are what we usually understand by the term "diaries." By far the greater part of Kierkegaard's journals and notebooks consists of reflections on a myriad of subjects--philosophical, religious, political, personal. Studying his journals and notebooks takes us into his workshop, where we can see his entire universe of thought. We can witness the genesis of his published works, to be sure--but we can also see whole galaxies of concepts, new insights, and fragments, large and small, of partially (or almost entirely) completed but unpublished works. Kierkegaard's Journals and Notebooks enables us to see the thinker in dialogue with his times and with himself. Volume 7 of this 11-volume series includes six of Kierkegaard's important "NB" journals (Journals NB15 through NB20), covering the months from early January 1850 to mid-September of that year. By this time it had become clear that popular sovereignty, ushered in by the revolution of 1848 and ratified by the Danish constitution of 1849, had come to stay, and Kierkegaard now intensified his criticism of the notion that everything, even matters involving the human soul, could be decided by "balloting." He also continued to direct his barbs at the established Danish Church and its clergy (particularly Bishop J. P. Mynster and Professor H. L. Martensen), at the press, and at the attempt by modern philosophy to comprehend the incomprehensibility of faith. Kierkegaard's reading notes include entries on Augustine, the Stoics, German mystics, Luther, pietist authors, and Rousseau, while his autobiographical reflections circle around the question of which, if any, of several essays explaining his life and works he ought to publish. Perhaps unsurprisingly, Kierkegaard's more personal reflections return once again to his public feud with M. A. Goldschmidt and his broken engagement to Regine Olsen. Kierkegaard wrote his journals in a two-column format, one for his initial entries and the second for the extensive marginal comments that he added later. This edition of the journals reproduces this format, includes several photographs of original manuscript pages, and contains extensive scholarly commentary on the various entries and on the history of the manuscripts being reproduced.
Santayana argues that instinct and imagination are crucial to the emergence of reason from chaos. Santayana's Life of Reason, published in five books from 1905 to 1906, ranks as one of the greatest works in modern philosophical naturalism. Acknowledging the natural material bases of human life, Santayana traces the development of the human capacity for appreciating and cultivating the ideal. It is a capacity he exhibits as he articulates a continuity running through animal impulse, practical intelligence, and ideal harmony in reason, society, art, religion, and science. The work is an exquisitely rendered vision of human life lived sanely. In this first book of the work, Santayana provides an account of how the human animal develops instinct, passion, and chaotic experience into rationality and ideal life. Inspired by Aristotle's De Anima, Darwin's evolutionary theory, and William James's The Principles of Psychology, Santayana contends that the requirements of action in a hazardous and uncertain environment are the sources of the development of mind. More specifically, instinct and imagination are crucial to the emergence of reason from chaos. Separating himself from the typical thought of the time by his recognition of the imagination, Santayana in this volume offers extensive critiques of various philosophies of mind, including those of Kant and the British empiricists. This Critical Edition, volume VII of The Works of George Santayana, includes a chronology, notes, bibliography, textual commentary, lists of variants, and other tools useful to Santayana scholars. The other four books of the volume include Reason in Society, Reason in Religion, Reason in Art, and Reason in Science.
Secrets! Shenanigans! A spectacular for the ages! Someone call the fire marshal because ValiantÕs all-star celebration for Archer & Armstrong is about to get out of control! Red-hot creators Fred Van Lente (IVAR, TIMEWALKER), Ray Fawkes (Batman: Eternal), John Layman (Chew), Karl Bollers (Watson and Holmes), Clayton Henry (HARBINGER), Joe Eisma (Morning Glories) and a jam-packed roster of special guests are throwing a gigantic finale for ValiantÕs conspiracy-busting, history-smashing swashbucklers Ð and theyÕve brought along a heap of all-new tales to kick this hullabaloo into high gear! Featuring the true story of ArmstrongÕs first drink, the secret origin of Mary-Maria, the debut of a brand new breed of villain for the Valiant Universe, and much more, this very special volume collects ARCHER & ARMSTRONG #24, ARCHER & ARMSTRONG: THE ONE PERCENT #1, and stories from the oversized ARCHER & ARMSTRONG #25 anniversary spectacular, alongside the never-before-seen ARCHER & ARMSTRONG #0: DIRECTORÕS CUT! DonÕt miss this one-of-a-kind look inside the script, art, and character designs of Archer & ArmstrongÕs acclaimed origin issue!
Secrets! Shenanigans! A spectacular for the ages! Someone call the fire marshal because Valiant?s all-star celebration for Archer & Armstrong is about to get out of control! Red-hot creators Fred Van Lente (IVAR, TIMEWALKER), Ray Fawkes (Batman: Eternal), John Layman (Chew), Karl Bollers (Watson and Holmes), Clayton Henry (HARBINGER), Joe Eisma (Morning Glories) and a jam-packed roster of special guests are throwing a gigantic finale for Valiant?s conspiracy-busting, history-smashing swashbucklers ? and they?ve brought along a heap of all-new tales to kick this hullabaloo into high gear! Featuring the true story of Armstrong?s first drink, the secret origin of Mary-Maria, the debut of a brand new breed of villain for the Valiant Universe, and much more, this very special volume collects ARCHER & ARMSTRONG #24, ARCHER & ARMSTRONG: THE ONE PERCENT #1, and stories from the oversized ARCHER & ARMSTRONG #25 anniversary spectacular, alongside the never-before-seen ARCHER & ARMSTRONG #0: DIRECTOR?S CUT! Don?t miss this one-of-a-kind look inside the script, art, and character designs of Archer & Armstrong?s acclaimed origin issue!