Download Free Unity 23 Book in PDF and EPUB Free Download. You can read online Unity 23 and write the review.

The Armor Hunters never leave a man behind! Deep under the mountains of the American Southwest, Quartz,?of the Armor Hunters who attacked Earth, is kept secure in government custody. Escape is impossible from the inside. But can the combined might of the U.S. armed forces, X-O Manowar, and Unity stop a jailbreak from the outside?when that attack is an all-out suicide strike by Unity?s giant killer robot GIN-GR?! The galaxy?s deadliest squad of killers will have their revenge as multiple Harvey Award nominee James Asmus (QUANTUM AND WOODY) and red-hot rising star Diego Bernard (X-O MANOWAR) take charge of Valiant?s elite super-team for an action-packed two-part story arc!
A fun, easytofollow experience that takes you from an empty project in Unity 4.3+ all the way to a finished, functional 2D platformer, while giving you challenges and ideas to take what you learn in this book and expand upon it.This book is ideal for anyone who wants to learn how to build 2D video games or who just wants to expand their knowledge of the Unity game engine. It would be helpful to know how to navigate your way around Unity and some basic C# before getting started with this book; however, if you don't, no worries – we will point you in the right direction!
Follow a walkthrough of the Unity Engine and learn important 2D-centric lessons in scripting, working with image assets, animations, cameras, collision detection, and state management. In addition to the fundamentals, you'll learn best practices, helpful game-architectural patterns, and how to customize Unity to suit your needs, all in the context of building a working 2D game. While many books focus on 3D game creation with Unity, the easiest market for an independent developer to thrive in is 2D games. 2D games are generally cheaper to produce, more feasible for small teams, and more likely to be completed. If you live and breathe games and want to create them then 2D games are a great place to start. By focusing exclusively on 2D games and Unity’s ever-expanding 2D workflow, this book gives aspiring independent game developers the tools they need to thrive. Various real-world examples of independent games are used to teach fundamental concepts of developing 2D games in Unity, using the very latest tools in Unity’s updated 2D workflow. New all-digital channels for distribution, such as Nintendo eShop, XBox Live Marketplace, the Playstation Store, the App Store, Google Play, itch.io, Steam, and GOG.com have made it easier than ever to discover, buy, and sell games. The golden age of independent gaming is upon us, and there has never been a better time to get creative, roll up your sleeves, and build that game you’ve always dreamed about. Developing 2D Games with Unity can show you the way. What You'll Learn Delve deeply into useful 2D topics, such as sprites, tile slicing, and the brand new Tilemap feature. Build a working 2D RPG-style game as you learn.Construct a flexible and extensible game architecture using Unity-specific tools like Scriptable Objects, Cinemachine, and Prefabs.Take advantage of the streamlined 2D workflow provided by the Unity environment. Deploy games to desktop Who This Book Is For Hobbyists with some knowledge of programming, as well as seasoned programmers interested in learning to make games independent of a major studio.
Summary Manning's bestselling and highly recommended Unity book has been fully revised! Unity in Action, Second Edition teaches you to write and deploy games with the Unity game development platform. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer. Foreword by Jesse Schell, author of The Art of Game Design Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology Build your next game without sweating the low-level details. The Unity game development platform handles the heavy lifting, so you can focus on game play, graphics, and user experience. With support for C# programming, a huge ecosystem of production-quality prebuilt assets, and a strong dev community, Unity can get your next great game idea off the drawing board and onto the screen! About the Book Unity in Action, Second Edition teaches you to write and deploy games with Unity. As you explore the many interesting examples, you'll get hands-on practice with Unity's intuitive workflow tools and state-of-the-art rendering engine. This practical guide exposes every aspect of the game dev process, from the initial groundwork to creating custom AI scripts and building easy-to-read UIs. And because you asked for it, this totally revised Second Edition includes a new chapter on building 2D platformers with Unity's expanded 2D toolkit. What's Inside Revised for new best practices, updates, and more! 2D and 3D games Characters that run, jump, and bump into things Connect your games to the internet About the Reader You need to know C# or a similar language. No game development knowledge is assumed. About the Author Joe Hocking is a software engineer and Unity expert specializing in interactive media development. Table of Contents PART 1 - First steps Getting to know Unity Building a demo that puts you in 3D space Adding enemies and projectiles to the 3D game Developing graphics for your game PART 2 - Getting comfortable Building a Memory game using Unity's 2D functionality Creating a basic 2D Platformer Putting a GUI onto a game Creating a third-person 3D game: player movement and animation Adding interactive devices and items within the game PART 3 - Strong finish Connecting your game to the internet Playing audio: sound effects and music Putting the parts together into a complete game Deploying your game to players' devices
If you have C# knowledge but now want to become truly confident in creating fully functional 2D RPG games with Unity, then this book will show you everything you need to know.
Alverdian explores how a distinct national character of maritime governance has influenced the nature of Indonesia's aspiration to go beyond archipelagic towards a maritime nation, through focusing on the intersection between the nation's political culture, historical changes and geopolitical contexts, which gave rise to the primacy of the theme of unity in the nation's discourse. The main theme of this research is the three-pillar framework of the Tanah-Air concept, which includes the political culture of persatuan nasional (national unity), the strategic culture of cakra manggilingan (turning of the times from dark to golden periods), and the geopolitical context of posisi silang dunia (world crossroad position). The findings of this publication indicate the dominant influence of Javanese political culture, philosophy, values, and traditions on the distinct character of Indonesia’s maritime orientation. Specifically, Javanese political philosophy and traditions within each pillar of Tanah-Air have influenced continuity rather than change in the evolution of Indonesia’s maritime policy. This book helps readers understand how the defining theme of unity in national political culture has shaped the evolution of Indonesia’s maritime policy from 1945 to 2019. It illustrates how the continuous influence of the theme of national unity as devised by the political elites through history has addressed the realities of the archipelago’s geography, and it is significant from both an academic and practical policy perspective. A book designed for academics and the general public interested in gaining greater insight and knowledge on Indonesia’s maritime policy and maritime nation aspirations.
This ethno-historical survey of the northern Nsukka borderland examines particularly one method of African colonial control. When, in the late eighteenth century, the Igala conquered the indigenous Igbo, they gained and held social control through monopoly of certain religious positions. However, despite conscious effort to maintain Igala religious lineages, these gradually became Igbonized. In delineating this religious-social control, Professor Shelton describes extensively border conditions and the nature of Igbo life in the Nsukka area. He dwells particularly on the Igbo religious framework which includes well-disposed, beneficent spirits and more capricious and potentially more hostile outside spirits called alusi. The invading Igala installed their own men as priests, or attama, to the dangerous alusi, thereby becoming the sole mediators between these spirits and the Igbo. Since the attama also controlled most divination, which is employed to explain any unclear or mysterious phenomenon, there was no essential social activity the Igala attama could not influence. Professor Shelton shows how the Igbo attempted to circumvent the alusi worship by emphasizing various aspects of familial worship (of the ancestors, the High God, Earth), but how this attempt failed because these essentially friendly beings did not require propitiation while it was demanded by the alusi. On the other hand, although the Igala attempted to keep the attama lineages Igala, these families gradually formed so many connections with Igbo families that they eventually Igbonized even though they retained a nominal Igala identification. Professor Shelton's description of religious activity in the borderland is clear and original. He makes extensive use of material gathered in the field, particularly oral transmissions, and pays marked attention to linguistic clues for information. In extended descriptions of religious ceremonies, Professor Shelton provides evidence that the social control maneuvers of both the Igala and the Igbo are revealed in the content of their prayers. An appendix gives important material concerning the origin of these borderland people and a glossary of Igbo terms provides diacritical marks to aid pronunciation of these words which have little standard orthography. The work is also supplemented with maps, charts, and photographs.
‘The United States, the Soviet Union and the Geopolitical Implications of the Origins of the Cold War, 1945–1949’ describes how the United States and the Soviet Union deployed their hard and soft power resources to create the basis for the institutionalization of the international order in the aftermath of World War Two. The book argues that the origins of the Cold War should not be seen from the perspective of a magnified spectrum of conflict but should be regarded as a process by which the superpowers attempted to forge a normative framework capable of sustaining their geopolitical needs and interests in the post-war scenario. ‘The United States, the Soviet Union and the Geopolitical Implications of the Origins of the Cold War, 1945–1949’ examines how the use of ideology and the instrument of political intervention in the spheres of influence managed by the superpowers were conducive to the establishment of a stable international order. It postulates that the element of conflict present in the early period of the Cold War served to demarcate the scope of manoeuvring available to each of the superpowers and studies the notion that the United States and the Soviet Union were primarily interested in establishing the conditions for the accomplishment of their vital geostrategic interests. This required the implementation of social norms imposed in the respective spheres of influence, a factor that provided certainty to the spectrum of interstate relations after the period of turmoil that culminated with the onset of World War Two.