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In a domed city on a planet orbiting Barnard's Star, a recently hired maintenance man named Kane has just committed murder.
This urban fantasy boxed set contains the first three novels in The Ascension Series and totals 300,000 words. When it comes to problems involving evil, Elise Kavanagh is the expert in saving the day. Not only is she a legendary demon hunter known as the Godslayer, she’s also the most powerful demon to ever walk the Earth—a once-human creature that other demons now look up to as a deity. Rylie Gresham is Alpha of the last werewolf pack. They’re hiding from recent government laws regulating preternaturals and trying to avoid conflict. But someone’s trying to get into Eden. The garden holds secrets too dangerous for anyone to possess, including Elise’s former partner James Faulkner: a half-witch, half-angel bent on becoming God. He doesn’t care what it takes to get into Eden, and the werewolf pack gets trapped at the center of the conflict. Elise will do anything to keep James—or anyone else—from reaching Eden, even if it means journeying deep into Hell and seizing control of the City of Dis. Trapped between shadow and light, Elise walks a fine line trying to save the world yet again…even if it means losing her friends among the werewolves, the man she once loved, and her soul itself. ABOUT SACRIFICED IN SHADOW Lincoln Marshall is a small-town deputy with a very big problem. Six members of his church have been found dead, killed by a rogue werewolf. He’ll have to make a deal with the Devil to save victims that have gone missing—maybe literally. Elise Kavanagh, preternatural investigator and exorcist, is the expert when it comes to violent deaths at the jaws of evil. She’s also among the most powerful demons that Hell has spawned. Elise jumps at Lincoln’s case, and it’s not just because of his down-home charm. Someone’s laid a trap for her in Northgate, and she wants to find out who. She’ll have to team up with Rylie Gresham, Alpha of the last surviving werewolf pack, to figure out who’s trying to blame the murders on werewolves. Only together can they stop the killings—and uncover the secrets buried in Northgate. ABOUT OATHS OF BLOOD Werewolves are immune to every illness and can heal any wound. It should be impossible for one to become possessed by a demon. But that’s exactly what Seth Wilder is facing: a werewolf gone insane from possession. He has no choice but to deliver her to the only exorcist in America, Elise Kavanagh, who also happens to be a powerful demon known as the Godslayer. Elise is in hiding when Seth and Rylie Gresham, Alpha werewolf, arrive seeking her help. She agrees, but everything has its price. What they learn about the possessed werewolf changes everything—Hell and Earth, the pack, and the future of the entire world… ABOUT RULED BY STEEL Elise Kavanagh failed to prevent the Breaking, and now Hell is spilling onto Earth. She’s delved deep into the City of Dis in an attempt to stop the infernal armies–but even the legendary Godslayer is unprepared to face Dis’s fiercest demons, not to mention the responsibility of liberating the humans they’ve enslaved. On Earth, rogue angel Nash Adamson is wing-deep in damage control after the Breaking, and his fellow angels don’t want to get involved. War is approaching the werewolf sanctuary. If Heaven won’t help them, he’ll have to turn to Hell for salvation. Everything hinges on who can control the City of Dis. Elise and her allies have no choice but to rule by steel… Search Terms: exorcist, fallen angels, demon hunter, cheap box set, bargain box set, urban fantasy boxed set
Bestselling author Julianna Baggott presents the second volume in her new post-apocalyptic, dystopian thriller trilogy. We want our son returned. This girl is proof that we can save you all. If you ignore our plea, we will kill our hostages one at a time. To be a Pure is to be perfect, untouched by Detonations that scarred the earth, and sheltered inside the paradise that is the Dome. But Partridge escaped to the outside world, where Wretches struggle to survive amid smoke and ash. Now, at the command of Partridge's father, the Dome is unleashing nightmare after nightmare upon the Wretches in an effort to get him back. At Partridge's side is a small band of those united against the Dome: Lyda, the warrior; Bradwell, the revolutionary; El Capitan, the guard; and Pressia, the young woman whose mysterious past ties her to Partridge in ways she never could have imagined. Long ago a plan was hatched that could mean the earth's ultimate doom. Now only Partridge and Pressia can set things right. To save millions of innocent lives, Partridge must risk his own by returning to the Dome and facing his most terrifying challenge. And Pressia, armed only with a mysterious Black Box containing a set of cryptic clues, must travel to the very ends of the earth, to a place where no map can guide her. If they succeed, the world will be saved. But should they fail, humankind will pay a terrible price . . .
Julianna Baggott presents her beautifully written, riveting, breakout novel, PURE, the first volume in her new post-apocalypse thriller trilogy. We know you are here, our brothers and sisters . . . Pressia barely remembers the Detonations or much about life during the Before. In her sleeping cabinet behind the rubble of an old barbershop where she lives with her grandfather, she thinks about what is lost-how the world went from amusement parks, movie theaters, birthday parties, fathers and mothers . . . to ash and dust, scars, permanent burns, and fused, damaged bodies. And now, at an age when everyone is required to turn themselves over to the militia to either be trained as a soldier or, if they are too damaged and weak, to be used as live targets, Pressia can no longer pretend to be small. Pressia is on the run. Burn a Pure and Breathe the Ash . . . There are those who escaped the apocalypse unmarked. Pures. They are tucked safely inside the Dome that protects their healthy, superior bodies. Yet Partridge, whose father is one of the most influential men in the Dome, feels isolated and lonely. Different. He thinks about loss-maybe just because his family is broken; his father is emotionally distant; his brother killed himself; and his mother never made it inside their shelter. Or maybe it's his claustrophobia: his feeling that this Dome has become a swaddling of intensely rigid order. So when a slipped phrase suggests his mother might still be alive, Partridge risks his life to leave the Dome to find her. When Pressia meets Partridge, their worlds shatter all over again.
A whirlwind of adventure, romance, conspiracy and the struggle to stay alive in a dystopian world where nothing is as it seems.
Rorkh is a city from which waves of horror surge out, one after the other. It maims one's sense of reason and devours one’s body. And if it ever seems like you're in the clear? Get ready and get in position! Watch the skies, look underfoot - creatures can appear from anywhere at all. One is already behind you... Few people risk going out onto the street at night. And absolutely no one goes back by the same route on which they came. But you're not likely to survive. Either some mysterious beast will devour you, or you'll lose your mind from the horrors you'll have had to endure. Ah, yes, and you'll also lose everything you brought with you. And your character, too. Want to try again? Shell out some cash for a new attempt. But you're a dead man walking all the same. Rorkh hears you praying for mercy. And it could give a damn. This city will eat you, guts and all. And it won't be anything special. So you still want to risk your life and your sanity? For the sake of a fortune in cash and universal respect? Go ahead, noob. Rorkh loves fresh meat!... Arch is a mid-level player. He completes the usual simple quests and collects resources during the day, in order to somehow afford food and a place to live. Like all players, he dreams of making big money and the glory of the Nighthunt, but his fear is stronger than his ambitions. After all, this would mean going out for a night run, where the bet would be not only your character but also all the equipment you brought along. And battling the numerous monsters who crawled out at night? That wouldn't be easy either. Rorkh is a game where a bullet in the head means your character is dead, regardless of their level or equipment. So in this game, where your personal skills are the most important thing, Arch, who for the first time has a decent character to work with, has decided to visit one of the top guilds for training, which is going to eat up practically all his savings. Only thing is that the training includes a few night runs, crawling with monsters, cultists, and mystical beings. One mistake, and Arch will lose everything. And then his dreams of big money and glory will remain nothing more than dreams. In order to avoid this, Arch has put together a team of students like himself, and has gone out on a night match with experienced players. The newbies have a simple task: cover the Guild's main strike force. A problem arises at the very outset, however, when this main strike force is practically annihilated by a group of monsters. Then it's a handful of noobs against hundreds of monsters, and a long way to go to reach any safe exit...
Winner of the John W. Campbell Memorial Award for Best Science Fiction Novel When a giant meteor crashes into the earth and destroys all life, the small group of human survivors manage to leave the barren planet and establish a new home on the moon. From Tycho Base, men and woman are able to observe the devastated planet and wait for a time when return will become possible. Generations pass. Cloned children have had children of their own, and their eyes are raised toward the giant planet in the sky which long ago was the cradle of humanity. Finally, after millennia of waiting, the descendants of the original refugees travel back to a planet they've never known, to try and rebuild a civilization of which they've never been a part. The fate of the earth lies in the success of their return, but after so much time, the question is not whether they can rebuild an old destroyed home, but whether they can learn to inhabit an alien new world--Earth. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
L. Frank Baum originally published 14 Oz books. Presented here in The Big Book of Oz, Volume 1: The Oz Series, are the first 7 books. The first one being the famous 'Wonderful Wizard of Oz.' The books are still sure to delight all ages.
When Jim Eden's uncle, the inventor of a valuable undersea device, disappears while testing a new undersea mining process, Eden heads for the undersea mining colony to investigate on his own. Original.
Set in our nation’s capital, here is a chillingly realistic tale of people caught in the collision of science, technology, and the consequences of global warming. When the storm got bad, Frank Vanderwal was in his office at the National Science Foundation. When it was over, large chunks of San Diego had eroded into the sea, and D.C. was underwater. Everything Frank and his colleagues feared had culminated in this disaster. And now the world was looking to them to fix it. But even as D.C. bails itself out, a more extreme climate change looms. The melting polar ice caps are shutting down the warm Gulf Stream waters—meaning Ice Age conditions could return. And the last time that happened, eleven thousand years ago, it took just three years to start.…