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The practices of world politics are now scrutinised in a way that is unprecedented, with even those previously – or conventionally assumed to be – disengaged from international affairs being drawn into world politics by social media. Interactive websites allow users to follow election results in real-time from the other side of the world, and online mapping means that the world ‘out there’ is now available on your mobile phone. Understanding Popular Culture and World Politics in the Digital Age engages these themes in contemporary world politics, to better understand how digital communication through new media technologies changes our encounters with the world. Whether the focus is digital media, social networking or user-generated content, these sites of political activity and the artefacts they produce have much to tell us about how we engage world politics in the contemporary age. This volume represents the starting point of a dialogue about how digital technologies are beginning to impact the research and practice of scholars and practitioners in the field of International Relations, with the collection of cutting-edge essays dealing specifically with the intertextuality of world politics and digital popular culture. This book will be of use to International Relations research academics (and critically engaged publics) interested in the core themes of global politics – subjectivity, militarism, humanitarianism, civil society organisation, and governance. The book also employs theories and techniques closely associated with other social science disciplines, including political theory, sociology, cultural studies and media studies.
The practices of world politics are now scrutinised in a way that is unprecedented, with even those previously – or conventionally assumed to be – disengaged from international affairs being drawn into world politics by social media. Interactive websites allow users to follow election results in real-time from the other side of the world, and online mapping means that the world ‘out there’ is now available on your mobile phone. Understanding Popular Culture and World Politics in the Digital Age engages these themes in contemporary world politics, to better understand how digital communication through new media technologies changes our encounters with the world. Whether the focus is digital media, social networking or user-generated content, these sites of political activity and the artefacts they produce have much to tell us about how we engage world politics in the contemporary age. This volume represents the starting point of a dialogue about how digital technologies are beginning to impact the research and practice of scholars and practitioners in the field of International Relations, with the collection of cutting-edge essays dealing specifically with the intertextuality of world politics and digital popular culture. This book will be of use to International Relations research academics (and critically engaged publics) interested in the core themes of global politics – subjectivity, militarism, humanitarianism, civil society organisation, and governance. The book also employs theories and techniques closely associated with other social science disciplines, including political theory, sociology, cultural studies and media studies.
This edited collection brings together cutting edge insights from a range of key thinkers working in the area of popular culture and world politics (PCWP). Offering a holistic approach to this exciting field of research, it contributes to the establishment of PCWP as a sub-discipline of International Relations. Canvassing issues such as geopolitics, political identities, the War on Terror and political communication - and drawing from sources such as film, videogames, art and music - this collection is an invaluable reader for anyone interested in popular culture and world politics. Contributors include: Jutta Weldes, Christina Rowley, Constance Duncombe, Roland Bleiker, Jason Dittmer, Klaus Dodds, Linda Ahall, Nicholas J. Kiersey, Iver B. Neumann, Michael J. Shapiro, Nick Robinson, Daniel Bos, Saara Sarma, Matt Davies, M.I. Franklin, Robert A. Saunders, Kyle Grayson, and William Clapton."
Smart phones, tablets, Facebook, Twitter, and wireless Internet connections are the latest technologies to have become entrenched in our culture. Although traditionalists have argued that computer-mediated communication and cyberspace are incongruent with the study of folklore, Trevor J. Blank sees the digital world as fully capable of generating, transmitting, performing, and archiving vernacular culture. Folklore in the Digital Age documents the emergent cultural scenes and expressive folkloric communications made possible by digital “new media” technologies. New media is changing the ways in which people learn, share, participate, and engage with others as they adopt technologies to complement and supplement traditional means of vernacular expression. But behavioral and structural overlap in many folkloric forms exists between on- and offline, and emerging patterns in digital rhetoric mimic the dynamics of previously documented folkloric forms, invoking familiar social or behavior customs, linguistic inflections, and symbolic gestures. Folklore in the Digital Age provides insights and perspectives on the myriad ways in which folk culture manifests in the digital age and contributes to our greater understanding of vernacular expression in our ever-changing technological world.
Popular Culture, Social Media, and the Politics of Identity advances a novel methodological approach – pop culture as political object – to capture the centrality of popular culture as an object of a broad range of political contests and debates that constitute pop culture artefacts by generating and informing specific meanings and understandings of them. It is no longer novel to claim that popular culture matters to world politics. The literature on Popular Culture and World Politics (PCWP) has demonstrated the cultural basis of political action and meaning-making. However, this book argues that in doing so, the PCWP literature has focused primarily on the traditionally narrow range of issues, actors, and things that mainstream International Relations regards as part of world politics. While PCWP challenges restrictive disciplinary understandings of the sites of legitimate inquiry where one can purposefully gain knowledge about world politics, comparatively little has been done to challenge constricted understandings of what world politics is, who it involves, and where it takes place. Methodological approaches in the literature largely treat popular culture and politics as separate and therefore focus on understanding how popular culture relates to and intersects with a relatively circumscribed notion of world politics. Focusing on the everyday politics of how audiences perceive and contest popular cultural artefacts, this book demonstrates that pop culture does not merely intersect with or reflect discrete political processes; it is also directly situated as an object of politics. The author analyses current debates over identity politics across a range of contemporary pop cultural artefacts, including films and video games. This book will be of interest to scholars and students of International Relations, Political Science, and Cultural and Media Studies.
Mark Poster considers how new media&—from TiVO to digital file sharing&—affects society, and he traces its implications for cultural theory and progressive political change.
Political Torture in Popular Culture argues that the literary, filmic, and popular cultural representation of political torture has been one of the defining dimensions of the torture debate that has taken place in the course of the post-9/11 global war on terrorism. The book argues that cultural representations provide a vital arena in which political meaning is generated, negotiated, and contested. Adams explores whether liberal democracies can ever legitimately perpetrate torture, contrasting assertions that torture can function as a legitimate counterterrorism measure with human rights-based arguments that torture is never morally permissible. He examines the philosophical foundations of pro- and anti-torture positions, looking at their manifestations in a range of literary, filmic and popular cultural texts, and assesses the material effects of these representations. Literary novels, televisual texts, films, and critical theoretical discourse are all covered, focusing on the ways that aesthetic and textual strategies are mobilised to create specific political effects. This book is the first sustained analysis of the torture debate and the role that cultural narratives and representations play within it. It will be of great use to scholars interested in the emerging canon of post-9/11 cultural texts about torture, as well as scholars and students working in politics, history, geography, human rights, international relations, and terrorism studies, literary studies, cultural studies, and film studies.
Supporting you with varied features throughout, this intriguing new book provides a foundational understanding of politics and protest before focusing on step-by-step instructions for carrying out analysis on your own. It includes up to date cases, such as analysis of memes about Brexit, Trump and coronavirus, that cater for this quickly moving field.
This varied collection delves into illuminating examples of Digital Humanities research and practice currently being undertaken by academics in India and Australia, and seeks to understand the shared challenges as well as the points of similarity and difference between them. From the influence of Netflix on International Relations to contemporary digital adaptations of Mary Shelley’s Frankenstein, via detours into erobotics (empathic robots) and the cultural specificity of online dating, these essays convey the distinctive breadth and imagination of research in this field. Digital Humanities is a relatively new discipline in the India Rim, and this novelty has created space for innovative research ideas, as well as the use of traditional methodologies and software in different ways within these unique cultural spaces that could potentially influence how Digital Humanities is conceptualised internationally. For example, drawing on Indian classical logic leads to novel designs and applications of computation. This lively volume offers a fresh look at the Digital Humanities and an important overview of the work taking place in a region other than the Western countries that typically dominate the field. It has much to offer both experienced researchers and those new to the Digital Humanities.
Now in a thoroughly revised edition, this innovative and engaging text surveys the field of popular geopolitics, exploring the relationship between popular culture and international relations from a geographical perspective. Jason Dittmer and Daniel Bos connect global issues with the questions of identity and subjectivity that we feel as individuals, arguing that who we think we are influences how we understand the world. Building on the strengths of the first edition, each chapter focuses on a specific theme—such as representation, audience, and affect—by explaining the concept and then outlining some of the emerging debates that have revolved around it. New and updated case studies—including heritage and social media—help illustrate the significance of the concepts and capture the ways popular culture shapes our understandings of geopolitics within everyday life. Students will enjoy the text's accessibility and colorful examples, and instructors will appreciate the way the book brings together a diverse, multidisciplinary literature and makes it understandable and relevant.