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When Jim Eden's uncle, the inventor of a valuable undersea device, disappears while testing a new undersea mining process, Eden heads for the undersea mining colony to investigate on his own. Original.
Seaquake. It was the most dreaded of all undersea phenomena. If strong enough, it would set up chain-reaction pressures that could shatter any dome and cost inestimable lives. But the Krakatoan Dome has been specifically designed to cope with the tremors of its seaquake-prone area. The trouble was, all of a sudden, there were more quakes than any of the experts had counted on... quakes that no one could possibly have forecast because they hadn't come from natural causes. The Sub-Sea Academy had assigned Cadet Jim Eden to the Krakatoan Dome to find out what was going on, and for very special reasons. First, he was more at home in the underwater world than almost anyone else. But, even more important, they sent Jim because his Uncle was suspected of being the heinous saboteur!
The Agendaneers are responsible for this apocalypse. Schematoria is where they send you for re-education. -And Anarchemy is the universal language of dissent on the wasteland... "The Agendaneers - Schematoria" is the first prequel to "Anarchemy"; which can be read in advance of the feature-length Trilogy involving "Schematoria", "Perturbatory" and the feature-lengthed version of "Anarchemy" -a novel which includes the Author's ever-popular "Dirty Chip and Uncle S.A.M.", and Best-Selling "Cosmos Line" products. All 12 of the Foreign Language Editions of "Anarchemy - The Crypto-Contagion" are 2014 International Bestsellers {iBookstore and Feedbooks}, and seven of the Editions; to include Five Editions of "Anarchemy's prequel, "The Agendaneers - Schematoria" are ALL-TIME BEST-SELLERS {iBookstore}, this being suggestive only of a broad audience's probable enjoyment of these Dystopian Comedies meant to serve as a preamble to the further enjoyment of the science fiction FPS/RPG frameworks that are now being offered to the public by innumerable developers, -or as an introduction to several Author-inspired near-future television and feature movie products that are already arriving on the market {readers will be able to unlock the code of NBC's "The Black List" when reading "The Agendaneers" and will, in many cases, recognize the Author's work spanning 30 years of cinema as the reader enjoys the entire Trilogy}. All Foreign Language Translations {Dutch, Italian, Norwegian, French, Spanish, German, Maori, Malay, Turkish, Korean, Japanese, Russian, Chinese, Persian and Polish} are being provided by Google Translate! The Author thanks you, in advance, for your consideration of this series; and hopes that you enjoy the works completely.
Dive deep into the vivid underwater world of Dark Life!The oceans rose, swallowing the lowlands. Earthquakes shattered the continents, toppling entire regions into the rising water. Now, humans live packed into stack cities. The only ones with any space of their own are those who live on the ocean floor: the Dark Life.Ty has spent his whole life living deep undersea. When outlaws attack his homestead, he finds himself in a fight to save the only home he has ever known. Joined by Gemma, a girl from Topside, Ty ventures into the frontier's rough underworld and discovers some dark secrets to Dark Life. Secrets that threaten to destroy everything.
Magnificent coral formations create a lovely and mysterious ocean home for schools of anemones, sharks, and barracuda in this photo essay by one of the world's leading underwater photographers. Flounders hide in the sandy bottom and predators lurk at the edges while a sea turtle swims through to lay her eggs on the beach beyond. Colorful and dramatic photos bring to the reader the wonders of a very special undersea realm.
Communities around the United States face the threat of being underwater. This is not only a matter of rising waters reaching the doorstep. It is also the threat of being financially underwater, owning assets worth less than the money borrowed to obtain them. Many areas around the country may become economically uninhabitable before they become physically unlivable. In Underwater, Rebecca Elliott explores how families, communities, and governments confront problems of loss as the climate changes. She offers the first in-depth account of the politics and social effects of the U.S. National Flood Insurance Program (NFIP), which provides flood insurance protection for virtually all homes and small businesses that require it. In doing so, the NFIP turns the risk of flooding into an immediate economic reality, shaping who lives on the waterfront, on what terms, and at what cost. Drawing on archival, interview, ethnographic, and other documentary data, Elliott follows controversies over the NFIP from its establishment in the 1960s to the present, from local backlash over flood maps to Congressional debates over insurance reform. Though flood insurance is often portrayed as a rational solution for managing risk, it has ignited recurring fights over what is fair and valuable, what needs protecting and what should be let go, who deserves assistance and on what terms, and whose expectations of future losses are used to govern the present. An incisive and comprehensive consideration of the fundamental dilemmas of moral economy underlying insurance, Underwater sheds new light on how Americans cope with loss as the water rises.
A missing relative... Something of value was buried beneath the underwater dome city of Marinia...something that had already cost one man's life, caused another man's kidnapping and gravely affected still another man's future. Expelled from the Sub-Sea Academy on trumped-up charges, Jim Eden wasn't about to wait around to prove his innocence. As soon as he leaned that his uncle mysteriously disappeared while mining uranium at the bottom of hazardous Eden Deep, Jim knew what he had to do...and that he had to do it fast. So he headed for the vast dome city - location of the great mining colony at the bottom of the sea - to pick up any clues to his uncle's disappearance. But once he had entered the undersea metropolis, the wrong people had his number...and they were determined that Jim would sink forever without a trace.
Do you make small leaps in your chair while attempting challenging jumps in Tomb Raider? Do you say "Ouch!" when a giant hits you with a club in Skyrim? Have you had dreams of being inside the underwater city of Rapture? Videogames cast the player as protagonist in an unfolding narrative. Like actors in front of a camera, gamers' proprioception, or body awareness, can extend to onscreen characters, thus placing them "physically" within the virtual world. Players may even identify with characters' ideological motivations. The author explores concepts central to the design and enjoyment of videogames--affect, immersion, liveness, presence, agency, narrative, ideology and the player's virtual surrogate: the avatar. Gamer and avatar are analyzed as a cybernetic coupling that suggests fulfillment of Atonin Artaud's vision of the "body without organs."
Almost 100 years have passed since the Union of Neptu united the people of the planet. But Cat, the Neptian computer, predicts an imminent attack by the Qhan, a reptilian race, under their self-appointed god Qhatan and the Empire of a Thousand Planets. Neptu and the Qhan home planet, Zhra, are connected by a star gate that has long been sealed, but the despotic Qhatan will stop at nothing to open it again, draining both his resources and his people. When young psychic Joran of Zhra contacts Cat after Qhatan brutally terminates his father, Cat foresees a way to stop their predicted invasion. He reawakens Jalath the Sorcerer to help the young Zoltan develop his psychic powers, a force against Qhatan, and lead a mass exodus to Earth, which has recovered from nuclear holocaust. Meanwhile, on Zhra, Joran seeks to liberate his people, but Qhatan’s minions stalk him in Zhra’s subterranean tunnels, and as Jalath travels the states of Neptu looking for candidates to establish a new colony on Earth, a group of zealots will stop at nothing to discredit Jalath’s knowledge and work. The third book in the Devistor series, The Empire of a Thousand Planets plunges readers once again into Jefferson’s deeply sophisticated universe, only to find it balancing on the edge of a knife.
George Sanford has a gift for guessing right the first time and very little else going for him. When Ahmed and his other friends graduate school and got jobs in The City, George finds himself left behind. He never wanted to sign his name, let alone fill out applications and reports. Then George bumps into the Rescue Squad and is swept up in the excitement of a hunt for a trapped girl. It is George who finds her with his special talent for guessing right ... and it is George who suddenly becomes the pride of the Rescue Squad. With a friend running interference for him with the bureaucracy, George lands a place for himself as a "consultant" - and the more he works, the more his strange talents grow. With each success George begins to change. Using his special talents to rescue a computer technician from a gang of revolutionaries, he finds he has become a pawn in a mad iconoclastic game. A game where his own talents pose the greatest threat to The City - and the world!