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The reader as young Prince Treon must find a way, with the help of a magical dragon ring and an ancient sorcery book, to rid the country of the evil Crimson Wizard and his legions.
Ages ago, sorcerers of unmatched power sundered a world into four realms—sky, stone, fire, and water—then vanished. Over time, magicians learned to work spells only in their own realms and forgot the others. Now only the few who have survived the Labyrinth and crossed the Death Gate know of the presence of all four realms—and even they have yet to unravel the mysteries of their severed world. . . . In Arianus, Realm of Sky, humans, elves, and dwarves battle for control of precious water—traversing a world of airborne islands on currents of elven magic and the backs of mammoth dragons. But soon great magical forces will begin to rend the fabric of this delicate land. An assassin will be hired to kill a royal prince—by the king himself. A dwarf will challenge the beliefs of his people—and lead them in rebellion. And a sinister wizard will enact his plan to rule Arianus—a plan that may be felt far beyond the Realm of Sky and into the Death Gate itself.
Ages ago, sorcerers of unmatched power sundered a world into four realms—sky, stone, fire, and water—then vanished. Over time, magicians learned to work spells only in their own realms and forgot the others. Now only the few who have survived the Labyrinth and crossed the Death Gate know of the presence of all four realms—and even they have yet to unravel the mysteries of their severed world. . . . In Arianus, Realm of Sky, humans, elves, and dwarves battle for control of precious water—traversing a world of airborne islands on currents of elven magic and the backs of mammoth dragons. But soon great magical forces will begin to rend the fabric of this delicate land. An assassin will be hired to kill a royal prince—by the king himself. A dwarf will challenge the beliefs of his people—and lead them in rebellion. And a sinister wizard will enact his plan to rule Arianus—a plan that may be felt far beyond the Realm of Sky and into the Death Gate itself.
I should have known my quest for vengeance would eventually be my downfall. I should have been more careful, more paranoid--but I'm glad I wasn't. Who knew that getting caught for my crimes would lead to so much happiness? But joy can be fleeting... It turns out, this battle is only just beginning. With ultimate power on the line, my faceless enemies will stop at nothing to capture me, dead or alive. I need to master my abilities, fast, or this could be the end for someone I care far too deeply about. I'm Kit Davenport and this is going to be a bumpy flight. Warning: This is a reverse harem story with sex, violence and swearing.
From debut fantasy author Josh VanBrakle comes an epic new trilogy of friendship, betrayal, and explosive magic inspired by Japanese mythology. Lodia's history declares lefthanded people dangerous and devil-spawned. For teenager Iren Saitosan, the kingdom's only known Left, that's meant a life of social isolation. To pass the time and get a little attention, he plays pranks on the residents of Haldessa Castle. They're harmless fun, until one of his stunts almost kills Lodia's charismatic heir to the throne. Now to avoid execution for his crime, Iren must join a covert team and assassinate a bandit lord. It's a suicide mission, and Iren's chances aren't helped when he learns that his new katana contains a dragon's spirit, one with a magic so powerful it can sink continents and transform Iren into a raging beast. Adding to his problems, someone on Iren's team is plotting treason. When a former ally launches a brutal plan to avenge the Lefts, a vengeance one thousand years in the making, Iren finds himself trapped between competing loyalties. He needs to figure out who - and how - to trust, and the fates of two nations depend on his choice. "A fast-paced adventure...led by a compelling cast of characters. Josh VanBrakle keeps the mysteries going." - ForeWord Reviews
Hal, the hero of this tale, was introduced first as an elderly teller of tall tales sitting by the taverns fire. He was telling of his youth as a wandering warrior whose trail and life entwines with that of Arbothnot, an elderly dragon of vast wisdom and lethal capabilities. Hal accepts a dragon-back ride to visit the Home of the Dragons. What was meant to be a jaunt, a pleasure trip to a place of myth and legend fast becomes a struggle for survival for he has arrived at a time of violent change and invasions. Read on----
Arkana Archaeology Thrillers: Volume 3 - The Dragon's Wing Enigma In THE DRAGON'S WING ENIGMA, agents of the Arkana and the Nephilim leave no stone unturned on the island of Malta in their search for lost artifacts. The Arkana team frantically scavenges for clues among the ruined temples of the archipelago before their foes arrive to comb the same terrain. A new crisis erupts on the home front when a runaway bride seeks refuge with the Arkana. The girl is the youngest wife of the Nephilim's polygamous leader, and she may have accidentally led the Nephilim straight to the Arkana's cache of matristic artifacts. Matters come to a head in an isolated mountaintop cave when the relic hunters learn that their prize can only be discovered if they "keep true to the dragon's wing." With Nephilim operatives blocking their escape route, they may not live long enough to solve the riddle. More than treasure is at stake this time around.
The world of Arator. A place of myth, magic, legends, and heroes. Populated within this world are creatures, monsters, and beings that defy explanation and the imagination. Described in this second full colored and illustrated volume are the monsters and creatures of the world of Arator. From how they live, to how they fight, even down to their inner biology, this tomb is an invaluable resource to your Arcanum gaming world which brings it more to life with the denizens that populate it.