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Enter the realm of the night as you take on the wight. The evil of the wight reawakens in this supplement with quick rules on how to play wights if your game master is so daring with a quick wight template and a new race: the dreaded Half-Wight. A half undead creature that people tend to stay away from. Inside are 10 new wights from the Dire Wight, the Energy Wight and the horrid Harbinger Wight. But that's not all, included with each is a basic character class so that you can play each individual wight with unique rules for each. You'll also find 25 feats, 19 new spells and 3 new wight gods each with their own planar descriptions for places to take your players to explore. Face the might of the wight and see if you come out ... alive or otherwise.
From the creator of the popular blog The Monsters Know What They’re Doing comes a compilation of villainous battle plans for Dungeon Masters. In the course of a Dungeons & Dragons game, a Dungeon Master has to make one decision after another in response to player behavior—and the better the players, the more unpredictable their behavior! It’s easy for even an experienced DM to get bogged down in on-the-spot decision-making or to let combat devolve into a boring slugfest, with enemies running directly at the player characters and biting, bashing, and slashing away. In The Monsters Know What They’re Doing, Keith Ammann lightens the DM’s burden by helping you understand your monsters’ abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don’t whip out their field manuals for the first time when they’re already under fire, a DM shouldn’t wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat. Easy to read and apply, The Monsters Know What They're Doing is essential reading for every DM.
Exploring the science in George R. R. Martin’s fantastical world, from the physics of an ice wall to the genetics of the Targaryens and Lannisters Game of Thrones is a fantasy that features a lot of made-up science—fabricated climatology (when is winter coming?), astronomy, metallurgy, chemistry, and biology. Most fans of George R. R. Martin’s fantastical world accept it all as part of the magic. A trained scientist, watching the fake science in Game of Thrones, might think, “But how would it work?” In Fire, Ice, and Physics, Rebecca Thompson turns a scientist’s eye on Game of Thrones, exploring, among other things, the science of an ice wall, the genetics of the Targaryen and Lannister families, and the biology of beheading. Thompson, a PhD in physics and an enthusiastic Game of Thrones fan, uses the fantasy science of the show as a gateway to some interesting real science, introducing GOT fandom to a new dimension of appreciation. Thompson starts at the beginning, with winter, explaining seasons and the very elliptical orbit of the Earth that might cause winter to come (or not come). She tells us that ice can behave like ketchup, compares regular steel to Valyrian steel, explains that dragons are “bats, but with fire,” and considers Targaryen inbreeding. Finally she offers scientific explanations of the various types of fatal justice meted out, including beheading, hanging, poisoning (reporting that the effects of “the Strangler,” administered to Joffrey at the Purple Wedding, resemble the effects of strychnine), skull crushing, and burning at the stake. Even the most faithful Game of Thrones fans will learn new and interesting things about the show from Thompson’s entertaining and engaging account. Fire, Ice, and Physics is an essential companion for all future bingeing.
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From the author of The Monsters Know What They’re Doing comes a follow-up strategy guide with MOAR! monster tactics for Dungeon Masters playing fifth edition Dungeons & Dragons. Keith Ammann’s first book based on his popular blog, The Monsters Know What They’re Doing, unpacks strategies, tactics, and motivations for creatures found in the Dungeons & Dragons Monster Manual. Now, in MOAR! Monsters Know What They’re Doing, he analyzes the likely combat behaviors of more than 100 new enemies found in Volo’s Guide to Monsters and Mordenkainen’s Tome of Foes. Your campaign will never be the same!
The everything-you-missed, wanted-to-know-more-about, and can’t-get-enough guide to the Game of Thrones television series—from the first episode to the epic finale. Valar morghulis! Spanning every episode across all eight seasons, INSIDER’s entertainment correspondent Kim Renfro goes deep into how the show was made, why it became such a phenomenon and explores every detail you want to know. It’s the perfect book to look back at all you may have missed or to jump-start you on a second viewing of the whole series. As an entertainment correspondent, Renfro has covered the show’s premieres, broken down key details in scenes, explored characters’ histories, and interviewed the cast, directors, and crew. In this book, she sheds new light on the themes, storylines, character development, the meaning of the finale, and what you can expect next. Some of the questions answered here include: What was the Night King’s ultimate purpose? How did the show effect George R.R. Martin’s ability to finish the book series? Why were the final seasons shorter? Why did the direwolves get shortchanged? How were the fates of Jon Snow and Daenerys Targaryen foretold from the start? Was that really a bittersweet ending? Winter may have come and gone, but there is still plenty to discover and obsess over in this behind-the-scenes fan guide to the Game of Thrones HBO series.
The ninth volume in the New York Times best-selling Cradle series! It's time to go back home. In the years since Lindon left Sacred Valley he has attained power beyond anything his family thought possible. Now he'll have to put those powers to the test because a Dreadgod is on its way. Lindon and his allies set out to evacuate the valley before the arrival of the Wandering Titan but their sacred arts are weakened by an ancient curse. They'll have to persuade the squabbling inhabitants of Sacred Valley to leave behind their home and set off into the outside world. But it has been a long time since Lindon left and more has changed than he realized. He has always sought power to save his family...but now he might be too late.
A broad examination of climate fantasy and science fiction, from The Lord of the Rings and the Narnia series to The Handmaid’s Tale and Game of Thrones. Fellow Inklings J. R. R. Tolkien and C. S. Lewis may have belonged to different branches of Christianity, but they both made use of a faith-based environmentalist ethic to counter the mid-twentieth-century’s triple threats of fascism, utilitarianism, and industrial capitalism. In Fire and Snow, Marc DiPaolo explores how the apocalyptic fantasy tropes and Christian environmental ethics of the Middle-earth and Narnia sagas have been adapted by a variety of recent writers and filmmakers of “climate fiction,” a growing literary and cinematic genre that grapples with the real-world concerns of climate change, endless wars, and fascism, as well as the role religion plays in easing or escalating these apocalyptic-level crises. Among the many other well-known climate fiction narratives examined in these pages are Game of Thrones, The Hunger Games, The Handmaid’s Tale, Mad Max, and Doctor Who. Although the authors of these works stake out ideological territory that differs from Tolkien’s and Lewis’s, DiPaolo argues that they nevertheless mirror their predecessors’ ecological concerns. The Christians, Jews, atheists, and agnostics who penned these works agree that we all need to put aside our cultural differences and transcend our personal, socioeconomic circumstances to work together to save the environment. Taken together, these works of climate fiction model various ways in which a deep ecological solidarity might be achieved across a broad ideological and cultural spectrum. “This book is remarkably diverse in its literary, cinematic, journalistic, and graphics-media sources, and the writing is equally authoritative in all these domains. DiPaolo’s prose moves deftly from a work of fiction to its film avatar, to the political and societal realities they address, and back again into other cultural manifestations and then into and out of the deep theory of climate fiction, literary scholarship, ecofeminism, religious tradition, and authorial biographies. It contributes considerably to all of these fields, and is indispensable for climate and environmental literature classes. It’s also a must-have for general readers of the genre.” — Jonathan Evans, coauthor of Ents, Elves, and Eriador: The Environmental Vision of J. R .R. Tolkien “I like it. No, I love it. This book is both broad and deep, and yet it remains both very readable and constantly interesting. It’s the sort of book that can only be written by someone who is a good reader of both books and culture. As I was reading it I thought, this is like being at a party and meeting someone brilliant and fun, and finding that I’m enjoying that person’s company so much that I don’t notice the time flying by. It’s not often that a scholarly book does that to me.” — David O’Hara, Augustana University
It's been ten years since Rentt Faina, a down-on-his luck Bronze-class adventurer, set his eyes on becoming Mithril-class. Unfortunately, Rentt finds himself helpless when confronted by a legendary Dragon in the Labyrinth of the Moon's Reflection... and is summarily eaten. But Rentt has miraculously reawakened... as a Skeleton?!