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Being a zombie is no picnic, especially when your body is rotting right before your eyes. (Gross!) As if Ed Bagley didn't already have it bad enough, he's now being chased by a horde of demons sent by Kambo Cheapteeth, an undead circus clown who’s always angry. With the help of his werewolf buddy, Max Moon, Ed ventures into the ultimate vortex of evil: a demon circus, to battle with Kambo once and for all! Along the way, he encounters an evil curse, a maze of mirrors, a giant spewing sewer creature, and a floating girl with a sewn-up eye who’s determined to destroy him. Can Ed hold it together (and keep from decomposing) long enough to stop the big top?
Undead Ed finds himself being hunted by a demented clown.
When Ed Bagley wakes up in a yucky sewer --and discovers he's a zombie-- things can't get any weirder! That is, until his evil arm scurries off his shoulder and into the town of Mortlake to cause all sorts of trouble. Un-armed and dangerous, Ed teams up with his werewolf buddy Max Moon to track down his rogue limb and save Mortlake from the evil at the center of it all. This formerly unlucky kid is out to prove he really is all guts! But when he's faced with gross ghouls, wormy wraiths, freaky fat babies, and some seriously sinister clowns, will Ed and his undead friends have enough skin on their bones to save the day? Or will this arm-y prove too tough to hand-le? Hilariously illustrated zombie antics make this the perfect next book for fans of Zombiekins!
Being undead is no walk in the park, especially when you've got four extra fingers with a mind of their own! In this third creepy installment, Ed must contend with a nemesis even scarier than an evil clown: the devil himself! Yes, the devil is the one pulling the strings on Ed's weird additional fingers, and Ed must pay him a visit if he ever hopes to be free. But the deeds of Ed's fingers have turned everyone in Mortlake against him. Can he win back his friends and make everything right again? Packed with hilarious black-and-white illustrations and spooky details, Ed's third adventure is his wildest ride yet!
Reaching Reluctant Young Readers features 150 middle-grade books. Each profiled title has the potential to hook the reluctant reader and lure them to read the entire book. To specifically encourage elementary and middle-school-age reluctant children to read, there is first a pitch to get the reader’s attention. That is followed by a short reading passage to “set the hook” and encourage the young person to read the rest of the book on their own. Further, the book contains several hundred additional recommended titles. The books selected for this collection were chosen following the criteria of reluctant reader books created by the Quick Picks committee sponsored by the Young Adult Library Services Association. While these guidelines were designed for young adult books, they also work well for middle-grade books. The criteria include: clear writing (no convoluted long sentences with sophisticated vocabulary), high interest “hook” in the first few pages, well-defined characters, interesting plot, and familiar themes.
A magical tale of imagination, adventure, and the power of storytelling, perfect for fans of The Golden Compass and A Wrinkle in Time. Kay's father has gone missing on Christmas Eve! And when Kay and her sister Ell go to his office, everyone he works with claims never to have heard of him. So later that evening, when Kay wakes up to find two mysterious strangers outside her bedroom window, talking about her father and looking for the last remnants of his existence, she demands to know what's happened to her dad. The two strangers, Flip and Will, are wraiths, on a mission to bring Kay and Ell's father to their world--the world of woven stories and grand imagination that their father has spent his career studying. Only things in that world have gone very wrong, and the Bride of Bithynia, the only being who can set things right, is nowhere to be found. Can Kay and Ell find their father and join Flip and Will in a centuries-old battle to save the world? Debut author Andrew Zurcher has created a world as captivating as Lyra's Oxford and Alice's Wonderland in this spellbinding quest of a novel. Praise for Twelve Nights: * "Debut author Zurcher writes with surety and panache . . . a superb adventure." --Booklist, STARRED REVIEW "One for the bookshelf of any fantasy enthusiast." --Kirkus Reviews
Forget everything you've ever seen or heard about werewolves, zombies and vampires because Ed Bagley's going to tell you the single most important fact you'll ever learn: being undead sucks ... especially if you're a kid.
In the second installment of the popular series, Heck, Dale E. Basye takes Milton and Marlo Fauster on a journey that is as clever, as laugh-out-loud funny, and as satisfying as the first. Welcome to Rapacia, where the greedy kids go . . . When Milton escapes from Heck in a soul balloon made of old clothes, Marlo is the only Fauster child left to take the blame. Bea “Elsa” Bubb, the Principal of Darkness, sends her straight to Rapacia, the circle where greedy kids are tormented by glimpses of a just-out-of-reach, glittering shopper’s paradise called Mallvana. Marlo soon falls under the sway of Rapacia’s assistant principal, a grinning metal rabbit known as the Grabbit that seems to have plans of its own. Meanwhile, back on the Surface, Milton has his own problems. He is determined to get in touch with Marlo and help her find a way out of Heck. But it’s hard to concentrate when his body and soul don’t seem to hold together the way they used to. Will Milton ever reach Marlo? And if he does, will they both end up as pawns in the Grabbit’s mysterious game?
During the Great Depression, a boy who faces bullying stumbles upon a mystery and comes of age in this novel that integrates fact and opinion and has a rich 1930’s vocabulary. Extra material: An Author’s Note is included in the back of the book. Mike Costa has lived his whole life in The Strip, Pittsburgh’s warehouse and factory district. His father’s large Italian family runs a food wholesale business, and Mike is used to the sounds and smells of men working all night to unload the trains that feed the city. But it’s 1933, and the Depression is bringing tough times to everyone. Money problems only add to Mike’s worries about his beloved grandfather, who is getting forgetful and confused. Mike is being tormented at school by a loud-mouth named Andy Simms, who calls Mike “Macaroni Boy.” But when dead rats start appearing in the streets, that name changes to “Rat Boy.” Around the same time Mike notices that his grandfather is also physically sick. Can whatever is killing the rats be hurting Mike’s grandfather? It’s a mystery Mike urgently needs to solve in this atmospheric, fast-paced story filled with vibrant period detail.
Each new Shark Wars book brings higher stakes--and hungrier sharks! Gray thought he could trust Takiza, the wise yet mysterious betta fish who's been his guide and mentor in the often treacherous depths of the Big Blue. But the news that Takiza was responsible for the death of Gray's father has shaken Gray to his very core. Now Gray is questioning everything he thought he knew. The time to find answers is running short. The prehistores--prehistoric sea monsters long thought to be extinct--are breaking out of the underwater volcano range that has kept them hidden for millennia. Gray, Barkley, and their friends and shivermates must prepare for a war unlike any they've faced before! Shark Wars is Star Wars set underwater--it's a modern-day Warriors for today's voracious readers!