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The Duffer Brothers' award-winning Stranger Things exploded onto the pop culture scene in 2016. The Netflix original series revels in a nostalgic view of 1980s America while darkly portraying the cynical aspects of the period. This collection of 23 new essays explores how the show reduces, reuses and recycles '80s pop culture--from the films of Spielberg, Carpenter and Hughes to punk and synthwave music to Dungeons & Dragons--and how it shapes our understanding of the decade through distorted memory. Contributors discuss gender and sexual orientation; the politics, psychology and educational policies of the day; and how the ultimate upper-class teen idol of the Reagan era became Stranger Things' middle-aged blue-collar heroine.
The Duffer Brothers' award-winning Stranger Things exploded onto the pop culture scene in 2016. The Netflix original series revels in a nostalgic view of 1980s America while darkly portraying the cynical aspects of the period. This collection of 23 new essays explores how the show reduces, reuses and recycles '80s pop culture--from the films of Spielberg, Carpenter and Hughes to punk and synthwave music to Dungeons & Dragons--and how it shapes our understanding of the decade through distorted memory. Contributors discuss gender and sexual orientation; the politics, psychology and educational policies of the day; and how the ultimate upper-class teen idol of the Reagan era became Stranger Things' middle-aged blue-collar heroine.
This edited collection explores the narrative, genre, nostalgia and fandoms of the phenomenally successful Netflix original series, Stranger Things. The book brings together scholars in the fields of media, humanities, communications and cultural studies to consider the various ways in which the Duffer Brothers’ show both challenges and confirms pre-conceived notions of cult media. Through its three sections on texts, contexts and receptions, the collection examines all aspects of the series’ presence in popular culture, engaging in debates surrounding cult horror, teen drama, fan practices, and contemporary anxieties in the era of Trump. Its chapters seek to address relatively neglected areas of scholarship in the realm of cult media, such as set design, fashion, and the immersive Secret Cinema Experience. These discussions also serve to demonstrate how cult texts are facilitated by the new age of television, where notions of medium specificity are fundamentally transformed and streaming platforms open up shows to extensive analysis in the now mainstream world of cult entertainment.
What do Euphoria, Normal People, Atlanta, Ramy, Vida, I May Destroy You, Stranger Things, and Lovecraft Country have in common? In the 2016-2020 time period they were created, these TV shows exemplified one (or more) of four noteworthy trends: authenticity, diversity, sexual candor, and retrospection. This is the first book to examine live action, fictional television shows produced within a five-year period through the lens of the trends that they epitomize. For each show, the following is discussed: the significance of the platform and the format; the intentions of the creators and showrunners; pertinent background information; similar shows and precedents; the storytelling approach; the cinematic form; and finally, how the show is emblematic of that particular trend. Since trends have the possibility of becoming part of the mainstream, they are important to identify as they emerge, especially for viewers who have a keen interest in narrative television shows.
This book explores the cycle of horror on US television in the decade following the launch of The Walking Dead, considering the horror genre from an industrial perspective. Examining TV horror through rich industrial and textual analysis, this book reveals the strategies and ambitions of cable and network channels, as well as Netflix and Shudder, with regards to horror serialization. Selected case studies; including American Horror Story, The Haunting of Hill House, Creepshow, Ash vs Evil Dead, and Hannibal; explore horror drama and the utilization of genre, cult and classic horror texts, as well as the exploitation of fan practice, in the changing economic landscape of contemporary US television. In the first detailed exploration of graphic horror special effects as a marker of technical excellence, and how these skills are used for the promotion of TV horror drama, Gaynor makes the case that horror has become a cornerstone of US television.
The 1980s is remembered as a time of big hair, synthetic music, and microwave cookery. It is also remembered as the heyday of conservative politics, socioeconomic inequality, and moral panics. It is dichotomously remembered as either a nostalgic age of innocence or a regressive moral wasteland, depending on who you ask, and when. But, most of all, it is remembered. In retro fashion trends, in '80s-based film and television narratives, and through countless rebooted movies, video games, superheroes, and even political slogans imploring us to Make America Great Again (Again). More than merely a historical period, "the '80s" has grown into a contested myth, ever-evolving through the critical and expressive lens of popular culture. This book explores the many shapes the '80s mythos has taken across a diverse array of media. Essays examine television series such as Stranger Things, Cobra Kai, and POSE, films such as Dallas Buyers Club, Summer of '84, and Chocolate Babies, as well as video games, pop music, and toys. Collectively, these essays explore how representations of the 1980s influence the way we think about our past, our present, and our future.
The Routledge Companion to History and the Moving Image takes an interdisciplinary approach to understanding history in moving images. It engages this popular and dynamic field that has evolved rapidly from film and television to digital streaming into the age of user-created content. The volume addresses moving image history through a theoretical lens; modes and genres; representation, race, and identity; and evolving forms and formats. It brings together a range of scholars from across the globe who specialize in film and media studies, cultural studies, history, philosophy of history, and education. Together, the chapters provide a necessary contemporary analysis that covers new developments and questions that arise from the shift to digital screen culture. The book examines technological and ethical concerns stemming from today’s media landscape, but it also considers the artificial construction of the boundaries between professional expertise and amateur production. Each contributor’s unique approach highlights the necessity of engaging with moving images for the academic discipline of history. The collection, written for a global audience, offers accessible discussions of historiography and a compelling resource for advanced undergraduates and postgraduates in history, film and media studies, and communications. Both Chapter 17 and the Afterword of this book are freely available as downloadable Open Access PDFs at http://www.taylorfrancis.com under a Creative Commons [Attribution-Non Commercial-No Derivatives (CC-BY-NC-ND)] 4.0 license.
Geek Heroines not only tells the stories of fictional and real women, but also explores how they represent changes in societal views of women, including women of color and the LGBTQ community. Geek culture stems from science and technology and so is frequently associated with science fiction. In the beginnings of science fiction, the genre was tied to "magic" and dystopic outcomes; however, as technology turned "geek" into "chic," geek culture extended to include comics, video games, board games, movie, books, and television. Geek culture now revolves around fictional characters about whom people are passionate. Geek Heroines seeks to encourage women and young girls in pursuing their passions by providing them with female role models in the form of diverse heroines within geek culture. Carefully curated to incorporate LGBTQ+ identities as well as racial diversity, the book defines geek culture, explains geek culture's sometimes problematic nature, and provides detailed fiction and nonfiction biographies that highlight women in this area. Entries include writers and directors as well as characters from comic books, science fiction, speculative fiction, television, movies, and video games.
This book examines American screen culture and its power to create and sustain values. Looking specifically at the ways in which nostalgia colors the visions of American life, essays explore contemporary American ideology as it is created and sustained by the screen. Nostalgia is omnipresent, selling a version of America that arguably never existed. Current socio-cultural challenges are played out onscreen and placed within the historical milieu through a nostalgic lens which is tempered by contemporary conservatism. Essays reveal not only the visual catalog of recognizable motifs but also how these are used to temper the uncertainty of contemporary crises. Media covered spans from 1939's Gone with the Wind, to Stranger Things, The Americans, Twin Peaks, the Fallout franchise and more.
 Fourth wave feminism has entered the national conversation and established a highly visible presence in popular media, especially in cutting-edge science fiction and fantasy films and television series. Wonder Woman, the Wasp, and Captain Marvel headline superhero films while Black Panther celebrates nonwestern power. Disney princesses value sisterhood over conventional marriage. This first of two companion volumes addresses cinema, exploring how, since 2012, such films as the Hunger Games trilogy, Mad Max: Fury Road, and recent Star Wars installments have showcased women of action. The true innovation is a product of the Internet age. Though the web has accelerated fan engagement to the point that progressivism and backlash happen simultaneously, new films increasingly emphasize diversity over toxic masculinity. They defy net trolls to provide stunning role models for viewers across the spectrum of age, gender, and nationality.