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Twelve years after her loved ones were brutally murdered at the annual family meeting, Ange Ushiromiya, now eighteen, is the sole heir of the Ushiromiya family. Ostracized by her peers, Ange seeks companionship in the pages of a diary left behind by her cousin, Maria. The diary offers a precious glimpse of Maria's world--her struggles at school, her friendship with stuffed--lion Sakutarou, and her fascination with magic. It's as if the diary contains the last remnants of Ange's dear cousin...and an opportunity for Ange to discover the magic within herself...
The appearance of Gretel has strengthened Battler's resolve to face off against Beatrice once again. Both players have become more skillful tacticians over the course of time, and Battler's new "blue truth" ability, along with Gretel's support, will be a boon to his strategy. As the curtain rises on the fourth game, the Ushiromiya family has gathered on Rokkenjima for their annual meeting. Gretel observes the family she hardly knew with complicated emotions...She must come to terms with the past if she wants to help Battler overcome the Golden Witch!
Six people are dead, and Battler and his remaining relatives slowly come around to addressing the terrifying reality of their situation: Either one of their number is a murderer, or there is a nineteenth person on the island who wants the Ushiromiya family dead. Regardless, the killer seems to be following the inscription beneath the portrait of Beatrice, the instructions for finding the elder Ushiromiya's vast treasure of gold. But each line of the inscription calls for more death, more blood...and the revival of the witch Beatrice herself... Will any remain alive to see the end of this mystery?
Each year, the Ushiromiya family gathers at the secluded mansion of its patriarch, the elderly Kinzo. It has been six years since Battler joined his cousins at the annual event, but their happy reunion is overshadowed by worsening weather and an eerie premonition from his youngest cousin-not to mention their parents' feud over the inheritance. Battler doesn't hold much stock in dark omens, nor does he believe the tales of the witch rumored to have given his grandfather a fortune in gold...and who walks the halls of the mansion to this day... But when the eighteen family members and servants are trapped on the island by the raging typhoon, the grisly events that follow leave Battler shaken to his core. Is one of his relatives desperate enough to kill for the family fortune? Or is this the work of the Golden Witch?
It's time once again for the annual family gathering on Rokkenjima! Ange Ushiromiya is just getting over a cold, but that won't dampen her excitement at seeing her cousins again! Granddad couldn't be more thrilled to see his beloved grandchildren and throws a special Halloween party where everyone gets lots of treats! By lunchtime on the first day, the aunts and uncles are chatting up a storm, and the cousins are eagerly planning the afternoon's fun. It's the very picture of a happy family-one that in no way resembles the bickering, bitter Ushiromiya clan! What is going on?!
One by one, the attendants of the Ushiromiya family gathering are killed under what can only be described as supernatural circumstances. Even Kyrie, the strongest proponent of logic and reason, is convinced by the vicious parade of witches and demons she has witnessed. Battler and Maria have yet to be tested for their suitability as family head, but the greater test for Battler will be whether or not his logical stance can hold out against the seemingly undeniable tide of the witch's magic...
What new truths will Lion and Will uncover on their journey through the many legends of Beatrice? Is the truth of Beatrice as everyone expected, or yet another twist on the Witch's curved path?
Time holds little meaning for Beatrice the Millennial Witch. Replaying the events leading up to the Golden Banquet again and again only gives her more opportunity to play with her new favorite toy, Battler Ushiromiya. The boy's will to resist the witch remains strong as the curtain rises for a third time on the Ushiromiya family's annual reunion. But as Beatrice pulls more and more players into the game, the strain on Battler's defenses is evident. Do the other members of his family hold the key to solving the witch's riddle and sealing her defeat?!
Beatrice is dead, her soul shattered by Battler at her own request. Though her body sits across the chessboard, she is no more than a husk of the laughing, impulsive witch she once was. Lambdadelta is more than happy to preside over the fifth game, and Bernkastel willingly steps in for Battler as he takes his leave to collect his thoughts. But two witches can cause all manner of mischief when left to their own devices, especially when they care as little for rules as Lambdadelta...
As the storm outside darkens, the truth of Natsuhi's past comes to light--the barrenness that prevented her from producing an heir and thus earning the respect of her father-in-law and recognition as an Ushiromiya. But the infant heir who was thought to have died eighteen years ago has apparently returned to torment Natsuhi, toying with her and forcing her to play into a grander scheme of murder. For, even though Battler has solved the riddle of the epitaph, the sacrifices have already been chosen...