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With help from the witch Beatrice, Shannon has enjoyed a budding romance with George Ushiromiya, her master's eldest grandson. As a servant of the Ushiromiya estate, Shannon is little more than furniture, but since her bargain with Beatrice, Shannon has never felt happier...or more human. Her brother and fellow servant, Kanon, is troubled by his sister's reliance on the with to reach beyond her lowly status. But when love begins to flutter in Kanon's heart, will he be tempted to abandon his station and take the witch's hand as well?
Six people are dead, and Battler and his remaining relatives slowly come around to addressing the terrifying reality of their situation: Either one of their number is a murderer, or there is a nineteenth person on the island who wants the Ushiromiya family dead. Regardless, the killer seems to be following the inscription beneath the portrait of Beatrice, the instructions for finding the elder Ushiromiya's vast treasure of gold. But each line of the inscription calls for more death, more blood...and the revival of the witch Beatrice herself... Will any remain alive to see the end of this mystery?
Each year, the Ushiromiya family gathers at the secluded mansion of its patriarch, the elderly Kinzo. It has been six years since Battler joined his cousins at the annual event, but their happy reunion is overshadowed by worsening weather and an eerie premonition from his youngest cousin-not to mention their parents' feud over the inheritance. Battler doesn't hold much stock in dark omens, nor does he believe the tales of the witch rumored to have given his grandfather a fortune in gold...and who walks the halls of the mansion to this day... But when the eighteen family members and servants are trapped on the island by the raging typhoon, the grisly events that follow leave Battler shaken to his core. Is one of his relatives desperate enough to kill for the family fortune? Or is this the work of the Golden Witch?
With the six sacrifices of the first night claimed, Beatrice, the Golden Witch, turns her attention to selecting the sacrifices for the second night: the "Two Who Are Close." As the corpses begin to pile up, Battler struggles to disprove that the deaths can only be explained by the existence of magic, and the crafty Beatrice is using every strategy in her playbook to trip him up. Logic and truth perform an acrobatic dance in which a single misstep could spell certain death. Can Battler defeat Beatrice in this match of wits and wills? Or will he find himself kneeling at the witch's feet?!
As the storm outside darkens, the truth of Natsuhi's past comes to light--the barrenness that prevented her from producing an heir and thus earning the respect of her father-in-law and recognition as an Ushiromiya. But the infant heir who was thought to have died eighteen years ago has apparently returned to torment Natsuhi, toying with her and forcing her to play into a grander scheme of murder. For, even though Battler has solved the riddle of the epitaph, the sacrifices have already been chosen...
Twelve years after her loved ones were brutally murdered at the annual family meeting, Ange Ushiromiya, now eighteen, is the sole heir of the Ushiromiya family. Ostracized by her peers, Ange seeks companionship in the pages of a diary left behind by her cousin, Maria. The diary offers a precious glimpse of Maria's world--her struggles at school, her friendship with stuffed--lion Sakutarou, and her fascination with magic. It's as if the diary contains the last remnants of Ange's dear cousin...and an opportunity for Ange to discover the magic within herself...
Battler assumes control of the sixth game, wielding his new Golden Truth as he parries the logical blows of the detective-and-witch, Erika Furudo. For Battler, what began as a contest over the existence of magic has become a fight to revive the fiery, vibrant Beatrice of his early clashes on the game board. The logical loops and rules of the game were already complex; now, as the game master, Battler must quickly learn how to shape the events to his and Beatrice's ultimate ends without getting locked in a closed room by Erika, the witch of truth!
Time holds little meaning for Beatrice the Millennial Witch. Replaying the events leading up to the Golden Banquet again and again only gives her more opportunity to play with her new favorite toy, Battler Ushiromiya. The boy's will to resist the witch remains strong as the curtain rises for a third time on the Ushiromiya family's annual reunion. But as Beatrice pulls more and more players into the game, the strain on Battler's defenses is evident. Do the other members of his family hold the key to solving the witch's riddle and sealing her defeat?!
It's time once again for the annual family gathering on Rokkenjima! Ange Ushiromiya is just getting over a cold, but that won't dampen her excitement at seeing her cousins again! Granddad couldn't be more thrilled to see his beloved grandchildren and throws a special Halloween party where everyone gets lots of treats! By lunchtime on the first day, the aunts and uncles are chatting up a storm, and the cousins are eagerly planning the afternoon's fun. It's the very picture of a happy family-one that in no way resembles the bickering, bitter Ushiromiya clan! What is going on?!
What new truths will Lion and Will uncover on their journey through the many legends of Beatrice? Is the truth of Beatrice as everyone expected, or yet another twist on the Witch's curved path?