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Ultraverse is a fast-paced system designed to create superheroic, fantasy, science fiction and countless other types of adventures for players. Each player assumes their own role as a character in each campaign that the Gamemaster (GM) creates. Ultraverse is designed to emulate the fictional powers and abilities found in the pages of four-color comic books. Polyhedral dice such as d20, d12, d10, d8, d6 and d4 are required for play in Ultraverse. Hexagonal or Square maps are useful but not required for playing. I have tried to make the system easy to understand, fast-paced, and simple for players to get started. I am proud to have created Ultraverse and hope the readers have fun gaming!
"Contains material originally published in magazine form as Fantastic four #150 and annual #3; Incredible Haulk Ŀ Avengers #59-60 and Amazing Spider-man annual #21 and X-men #30"--P. 2 of cover.
Fast paced Superhero Gaming! Polyverse Supers allows a GM to create campaigns with colorful npcs, heroes and villains. Included are rules for creation of bases and vehicles as well as random character creation. Super Hero Roleplaying!Make the superhero YOU want!70 customizable powers!Adders and Subtractors make powers unique!Over 100 Problems to make characters stand out!Create bases and vehicles!Random character creation rules!Point based system!
The ultimate compendium to everyone’s favorite participants in the eternal battle between good and evil! Profiles of more than 1,000 mythic superheroes, icons, and their place in popular culture. Superhuman strength. Virtual invulnerability. Motivated to defend the world from criminals and madmen. Possessing a secret identity. And they even have fashion sense—they look great in long underwear and catsuits. These are the traits that define the quintessential superhero. Their appeal and media presence has never been greater, but what makes them tick? their strengths? weaknesses? secret identities and arch-enemies? The Superhero Book: The Ultimate Encyclopedia of Comic-Book Icons and Hollywood Heroes is the comprehensive guide to all those characters whose impossible feats have graced the pages of comic books for the past one hundred years. From the Golden and Silver Ages to the Bronze and Modern Ages, the best-loved and most historically significant superheroes—mainstream and counterculture, famous and forgotten, best and worst—are all here: The Avengers Batman and Robin Captain America Superman Wonder Woman Captain Marvel Spider-Man The Incredibles The Green Lantern Iron Man Catwoman Wolverine Aquaman Hellboy Elektra Spawn The Punisher Teen Titans The Justice League The Fantastic Four and hundreds of others. Unique in bringing together characters from Marvel, DC, and Dark Horse, as well as smaller independent houses, The Superhero Book covers the best-loved and historically significant superheroes across all mediums and guises, from comic book, movie, television, and graphic novels. With many photos and illustrations this fun, fact-filled tome is richly illustrated. A bibliography and extensive index add to its usefulness. It is the ultimate A-to-Z compendium of everyone's favorite superheroes, anti-heroes and their sidekicks, villains, love interests, superpowers, and modus operandi.
Enjoy this great comic from DC’s digital archive!
For Ralph Rojas, be-bop drummer supreme, it's a tale of two “pretties”. Should he stay in Oaktown with the sultry temptress Clarise? Or return to Bugtown and the embrace of longtime squeeze Liz? Ralph, make up your mind already! They're both hotties. Clarise, she's a sly minx, but Liz is tough as nails and she don't give up!
Collects Secret Wars 2099 #1-5. Travel to the Battleworld domain of 2099 and see the future in a whole new light. Introducing the Avengers 2099! Can the ideal of Earth's Mightiest Heroes survive in a world where megacorporations rule with an iron fist? Find out as the 2099 Avengers come face-to-face with a tremendous beast who's no stranger to the team! (You won't like him when he's angry.) Then, the Defenders of 2099 square off against the Avengers! When corporations control super heroes, what differences could have driven the Defenders to stand against Earth's Mightiest Heroes? To find out, the Avengers take on Alchemax - and Miguel Stone bears his talons for the first time! And even as Captain America discovers the truth about her own dual identity, an ancient evil appears, intent on destroying the 2099 Avengers!
It was a day unlike any other - but in which timeline? Neut and Skye, Cybermancer and Moonraker, Dirge and Masque, Century and the Swordsman - just a few of the players in one of the Avengers' most confounding crises: the Crossing...a confluence of treason, transformation and time travel! Warriors from the future and secrets from the past abound when Kang the Conqueror sets the Avengers and Force Works against each other in a game for a prize no one can imagine! COLLECTING: Avengers 390-395, The Crossing , Timeslide; Iron Man (1968) 319-325; Force Works 16-22; War Machine 20-25; Age of Innocence: The Rebirth of Iron Man
When the newly promoted Judge Kraken, under the influence of the mysterious and evil Sisters of Death (from the 'Deadworld' dimension which was the original home of Judge Death and the other Dark Judges), kidnaps Psi-Judge Agee, all hell breaks loose in Mega-City One! The sisters use Agee's powerful psi abilities to free the Dark Judges from dimensional limbo (where they were exiled by Judge Anderson). Now its up to Dredd, Anderson, and all the other Judges in Mega-City One to stop these extraordinarily powerful beings - before they can completely lay waste to the city, and go on to kill all the inhabitants of Dredd's future Earth!