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For as long as she can remember, Nina has wanted to attend the most prestigious learning institute in the Magic Kingdom. And now, finally, she's getting her wish. But going away to school means leaving all her new friends behind. Poor Nina. What will she do? Will she return to the Magic Kingdom or will she stay in Japan with her best friend, Ayu, and Hiroki, the boy who loves her? Growing up is full of difficult choices. It's time for Nina to make the most important decision of her life. -- VIZ Media
When Yuta, a boy from Nina's home dimension, enrolls in her Earth school, his motivations are suspect even before he secretly gives her best friend Ayu a camera guaranteed to reveal true love. Ayu quickly learns that love is an emotion most fickle, and not even Nina's magic can predict the target of Cupid's pointed arrow! -- VIZ Media
Nina Sakura isn't exactly your typical teenage girl. She's actually a transfer student from a witch school in another dimension. Now living in Japan, Nina is hoping to improve her GPA, make some new friends and spin a few love spells for her unsuspecting new classmates. Shy Ayu Tateishi has just made a new friend at school. But this new friend, much to her surprise, is no ordinary classmate. Nina Sakura may look like a normal middle school girl, but she's got a big secret. She's a witch. Or, rather, she's studying to be a witch. And, apparently, she's not doing her homework. Her spells are devastating in their ineffectiveness and often result in the most embarrassing situations for poor Ayu. But things wouldn't be so bad if Nina's sorcery didn't make Ayu look silly in front of the one boy she secretly adores. All she wants is a simple love potion. What she gets, however, is a new best friend who almost flunked out of witch school!
Unfortunately, Nina is finding out that going to school on Earth is a lot more complicated than she first thought. Not everybody is glad to have a spunky (and cute) witch flitting about campus. A girl named Sayaka, for example, has recently become obsessed with Nina. A half-witch herself, Sayaka is jealous that her new classmate is stealing all the attention away from her. Like they say in the Magic Kingdom, "There's no fury like that of a teenage witch ignored!" -- VIZ Media
But being a witch-in-training isn't as easy (or fun) as it seems. In fact, it's sort of a pain in the neck. There are secrets to keep, all kinds of tricky magical stuff to remember and never-ending catastrophes to sidestep. Nina may be sweet, but she's got a lot to learn. Thank goodness one of her schoolteachers is an émigré from the Magic Kingdom. Two witches are better than one, right? Well...maybe not. -- VIZ Media
Naughty Bits, the longest-running solo comic by a female alternative cartoonist, came to an end in 2004 after a 14-year, 40-issue run. Beloved for the expressive scrawl of Gregory's line and her take-no-prisoners satirical approach, it was particularly notable for introducing the world to Bitchy Bitch―a woman who is eternally, magnificently, and for the most part, quite justifiably pissed off at the world around her! This volume collects the entire first half of the Bitchy Bitch saga, and it ranges widely in her eventful life. There are stories about Bitchy's travails as a little girl (when she was just "Bitsy Bitch"), including that greatest horror of all, the holidays; a long sequence about her hippie free-love days in the '70s (and the harrowing abortion that followed); tales of her miserable days as an office drone surrounded by dunces, lechers, and the occasional ultra-Christian maniac; and the hilarious full-length graphic novel "Bitchy Takes a Vacation," where a tropical getaway turns into a fiasco (romanic and otherwise) of epic proportions. p.p1 {margin: 0.0px 0.0px 0.0px 0.0px; font: 13.9px Arial; color: #424242}
High school student Maron Kusakabe has a secret: she’s Phantom Thief Jeanne. She sneaks into private art collections to steal paintings in which demons reside. Jeanne’s task is to seal the demons before they can devour human hearts. So far she’s been able to evade the police on her midnight outings, but now another thief has come onto the scene—Phantom Sinbad—and he’s trying to take the paintings before she does! -- VIZ Media
In a high-stakes game of tag, Ataru must touch Lum’s horns in ten days—or aliens will take over the earth! The fact that Lum can fly doesn’t make Ataru’s job any easier. As it turns out, the game of tag is only the beginning of Ataru’s troubles, as he continues to attract strange encounters with otherworldly beings like beautiful snow spirit Oyuki and the sexy crow goblin Princess Kurama! -- VIZ Media
Mixing classic noir sensibilities with a searing futuristic vision of an age when death is nearly meaningless, Richard K. Morgan returns to his saga of betrayal, mystery, and revenge, as Takeshi Kovacs, in one fatal moment, joins forces with a mysterious woman who may have the power to shatter Harlan’s World forever. Once a gang member, then a marine, then a galaxy-hopping Envoy trained to wreak slaughter and suppression across the stars, a bleeding, wounded Kovacs was chilling out in a New Hokkaido bar when some so-called holy men descended on a slim beauty with tangled, hyperwired hair. An act of quixotic chivalry later and Kovacs was in deep: mixed up with a woman with two names, many powers, and one explosive history. In a world where the real and virtual are one and the same and the dead can come back to life, the damsel in distress may be none other than the infamous Quellcrist Falconer, the vaporized symbol of a freedom now gone from Harlan’s World. Kovacs can deal with the madness of AI. He can do his part in a battle against biomachines gone wild, search for a three-centuries-old missing weapons system, and live with a blood feud with the yakuza, and even with the betrayal of people he once trusted. But when his relationship with “the” Falconer brings him an enemy specially designed to destroy him, he knows it’s time to be afraid. After all, the guy sent to kill him is himself: but younger, stronger, and straight out of hell. Wild, provocative, and riveting, Woken Furies is a full-bore science fiction spectacular of the highest order—from one of the most original and spellbinding storytellers at work today.
'An authoritative guide from two experts who really know their way around scent' – FUNMI FETTO The Perfume Companion is a beautifully illustrated compendium of almost 500 recommended scents, designed to help you pick out your next favourite fragrance. Perfumes have the power to evoke treasured memories, make us feel fabulous and help us express our best self. But with so many out there, how do you choose something new? When the scents in the perfume shop are merging into one aromatic haze, how do you remain focused? And if your favourite scent goes out of stock, how do you replace it? The Perfume Companion is here to help. Sarah McCartney and Samantha Scriven deliver a host of scents for you to try – including bargain finds and luxury treasures, iconic stalwarts and indie newcomers, the lightest florals and the deepest leathers. With insider information about how perfumes are really made, discover hundreds of new fragrances and find the scents to share your own memories with. This is the perfect companion for your scented adventures.