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The accessible, beneficial guide to developing algorithmic trading solutions The Ultimate Algorithmic Trading System Toolbox is the complete package savvy investors have been looking for. An integration of explanation and tutorial, this guide takes you from utter novice to out-the-door trading solution as you learn the tools and techniques of the trade. You'll explore the broad spectrum of today's technological offerings, and use several to develop trading ideas using the provided source code and the author's own library, and get practical advice on popular software packages including TradeStation, TradersStudio, MultiCharts, Excel, and more. You'll stop making repetitive mistakes as you learn to recognize which paths you should not go down, and you'll discover that you don't need to be a programmer to take advantage of the latest technology. The companion website provides up-to-date TradeStation code, Excel spreadsheets, and instructional video, and gives you access to the author himself to help you interpret and implement the included algorithms. Algorithmic system trading isn't really all that new, but the technology that lets you program, evaluate, and implement trading ideas is rapidly evolving. This book helps you take advantage of these new capabilities to develop the trading solution you've been looking for. Exploit trading technology without a computer science degree Evaluate different trading systems' strengths and weaknesses Stop making the same trading mistakes over and over again Develop a complete trading solution using provided source code and libraries New technology has enabled the average trader to easily implement their ideas at very low cost, breathing new life into systems that were once not viable. If you're ready to take advantage of the new trading environment but don't know where to start, The Ultimate Algorithmic Trading System Toolbox will help you get on board quickly and easily.
The ultimate guide to drumming styles by the co-author of the best-selling instructional book The Best Beginner Drum Book. Brandon Toews and Drumeo present... THE DRUMMER'S TOOLBOX! The Drummer's Toolbox presents drummers of all skill levels with the most comprehensive introduction to 100 different drumming styles from the past century. This ultimate guide includes more than 900 groove examples, as well as listening suggestions for 1000 recommended recordings. Throughout the book, drummers will also learn about the history of each drumming style, effective techniques for playing them, and how to break down different grooves limb-by-limb. The Drummer's Toolbox is for any drummer who's serious about expanding their musical vocabulary and becoming more versatile behind the drum-set. You will learn how to play: - Rock: Surf Rock, Progressive Rock, Punk Rock... - Jazz: 4/4 Swing, Up-Tempo Swing, Contemporary Jazz... - Blues: Texas Blues, Chicago Blues, Flat Tire Shuffle... - Country: Train Beat, Two-Step, Rockabilly... - Soul & Funk: Motown, Neo-Soul, New Orleans Funk... - Metal: Death Metal, Progressive Metal, Metalcore... - Electronic: Hip-Hop, Drum and Bass, Trap... - Afro-Cuban: Mambo, Nanigo, Songo... - Afro-Brazilian: Samba, Marcha, Bossa Nova... - Afro-Caribbean: Merengue, Reggae, Zouk... - And many more!
"Loaded with full-color step-by-step illustrations!"--Cover.
“Carrino and Colaneri, HGTV personalities known as the Cousins, bring their design and construction know-how to a young audience in this sprightly introduction to the tools of their trade.” —Publishers Weekly From HGTV stars, cousins, and best friends John Colaneri and Anthony Carrino comes a fun-filled picture book that introduces young readers to the tools in a toolbox and how to use them. A hammer. Nails. A screwdriver. How do we use them? Using simple language, cousins Anthony and John introduce kids to tools and their uses. As their construction project grows, so does the number of kids helping. At the end, they reveal exactly what you can do with a toolbox: We can build a playground!
As a white woman, ask yourself: are you upholding or fighting racism? What's Up with White Women? is a practical guide for white women who are interested in becoming more effective in their cross-cultural, anti-racist practices. Blending real-life stories, theory, and anti-racism practices from decades of on-the-ground work, the authors invite white women to understand their gendered role in systemic racism and their unique opportunity for action. Both frank and compassionate, coverage includes: Stories of white women's experiences with sexism, racism, and white privilege How white women harm BIPOC and ourselves by colluding with systems of oppression Why and how white women often hijack race conversations A powerful six-stage identity development model for self-reflection and growth Guiding questions and practical actions for strengthening anti-racism practices Tools to cultivate genuine partnerships with BIPOC individuals and groups. White women are positioned in a power hierarchy between white men and BIPOC. It is time for white women to step up and undertake deep reflection on their role in systemic racism and take concrete actions that support equity and justice for all people. AWARDS SILVER | 2022 IPPY Awards - Current Events II (Social Issues/Humanitarian)
A fantasy adventure game, at its very heart, is about developing an open-ended "story" of the characters. The referee is in charge of the fantasy world, and the players direct the actions of their characters in that fantasy world. Neither the referee nor the group of players has complete control over what's going to happen, and the result is an evolving set of surprises for both the referee and the players. Unlike the players, as the referee and creator of the game world, most of your "work" is done ahead of time. To some degree or other, you have to create the groundwork for the adventure before the game starts. Even though no battle plan survives contact with the enemy - and if you're an experienced referee you know exactly what I mean - the game has to start ... with a starting point. This might just be a vague set of ideas, or it might be as complex as a set of maps with a detailed key and well thought-out encounters for the players to run into. The Tome of Adventure Design is organized as a series of "books," each one providing resources at every step of the way. The vast majority of the content of each book is made up of random generation tables that we created over a quarter of a century (sigh) for our own use. It shoud be said up front that these are tables for deep design - in other words, most of them are too long, and contain too many unusual or contradictory entries, for use on the spot at the gaming table. There are already many excellent books of tables for use on the fly; the tables in these books are different. They work best as a tool for preparation beforehand, providing relatively vast creative resources for browsing and gathering, rather than quick-use tables designed to provide broad, fast brushstrokes. Our shorter tables tend to deliver cryptic results designed to shock the reader's creativity into filling in the gaps, whereas the longer tables are unusably vast for easy random generation, being designed to shock the reader's creativity into operation by presenting a sea of possibilities.