Download Free Ubiquitous Display Environments Book in PDF and EPUB Free Download. You can read online Ubiquitous Display Environments and write the review.

Our increasingly smart environments will sense, track and model users and provide them with personalized services. We can already embed computers in everyday objects such as shirt buttons and pencils; objects of all sizes, from wristwatches to billboards, will soon incorporate high-quality flexible displays; we have improved access to wireless Internet communication; and we are now transitioning from traditional linear to targeted interactive media. The convergence of these factors -- miniaturization, display technologies, wireless communication, and interactive media -- will allow us to leave our desktop computers and move to a radical computing paradigm, the ubiquitous display environment, where media and visual content will support a rich variety of display devices that enable users to interact with information artifacts in a seamless manner. This is one of the most exciting and important areas of technology development and this book addresses the challenge within the context of an educational and cultural experience. This is inherently a multidisciplinary field and the contributions span the related research aspects, including system architecture and communications issues, and intelligent user interface aspects such as aesthetics and privacy. On the scientific side, the authors integrate artificial intelligence, user modeling, temporal and spatial reasoning, intelligent user interfaces, and user-centric design methodologies in their work, while on the technological side they integrate mobile and wireless networking infrastructures, interfaces, group displays, and context-driven adaptive presentations. This book is of value to researchers and practitioners working on all aspects of ubiquitous display environments, and we hope it leads to innovations in human education, cultural heritage appreciation, and scientific development.
This book provides an introduction to the complex field of ubiquitous computing Ubiquitous Computing (also commonly referred to as Pervasive Computing) describes the ways in which current technological models, based upon three base designs: smart (mobile, wireless, service) devices, smart environments (of embedded system devices) and smart interaction (between devices), relate to and support a computing vision for a greater range of computer devices, used in a greater range of (human, ICT and physical) environments and activities. The author details the rich potential of ubiquitous computing, the challenges involved in making it a reality, and the prerequisite technological infrastructure. Additionally, the book discusses the application and convergence of several current major and future computing trends. Key Features: Provides an introduction to the complex field of ubiquitous computing Describes how current technology models based upon six different technology form factors which have varying degrees of mobility wireless connectivity and service volatility: tabs, pads, boards, dust, skins and clay, enable the vision of ubiquitous computing Describes and explores how the three core designs (smart devices, environments and interaction) based upon current technology models can be applied to, and can evolve to, support a vision of ubiquitous computing and computing for the future Covers the principles of the following current technology models, including mobile wireless networks, service-oriented computing, human computer interaction, artificial intelligence, context-awareness, autonomous systems, micro-electromechanical systems, sensors, embedded controllers and robots Covers a range of interactions, between two or more UbiCom devices, between devices and people (HCI), between devices and the physical world. Includes an accompanying website with PowerPoint slides, problems and solutions, exercises, bibliography and further reading Graduate students in computer science, electrical engineering and telecommunications courses will find this a fascinating and useful introduction to the subject. It will also be of interest to ICT professionals, software and network developers and others interested in future trends and models of computing and interaction over the next decades.
Ubiquitous sensors, devices, networks and information are paving the way toward a smart world in which computational intelligence is distributed throughout the physical environment to provide reliable and relevant services to people. This ubiquitous intelligence will change the computing landscape because it will enable new breeds of applications and systems to be developed, and the realm of computing possibilities will be significantly extended. By enhancing everyday objects with intelligence, many tasks and processes could be simplified, the physical spaces where people interact, like workplaces and homes, could become more efficient, safer and more enjoyable. Ubiquitous computing, or pervasive computing, uses these many “smart things” or “u-things” to create smart environments, services and applications. A smart thing can be endowed with different levels of intelligence, and may be c- text-aware, active, interactive, reactive, proactive, assistive, adaptive, automated, sentient, perceptual, cognitive, autonomic and/or thinking. Research on ubiquitous intelligence is an emerging research field covering many disciplines. A series of grand challenges exists to move from the current level of computing services to the smart world of adaptive and intelligent services. Started in 2005, the series of UIC conferences has been held in Taipei, Nagasaki, Three Gorges (China), Hong Kong, Oslo and Brisbane. The proceedings contain the papers presented at the 7th International Conference on Ubiquitous Intelligence and Computing (UIC 2010), held in Xi’an, China, October 26–29, 2010. The conference was accompanied by six vibrant workshops on a variety of research challenges within the area of ubiquitous intelligence and computing.
Trustworthy Ubiquitous Computing covers aspects of trust in ubiquitous computing environments. The aspects of context, privacy, reliability, usability and user experience related to “emerged and exciting new computing paradigm of Ubiquitous Computing”, includes pervasive, grid, and peer-to-peer computing including sensor networks to provide secure computing and communication services at anytime and anywhere. Marc Weiser presented his vision of disappearing and ubiquitous computing more than 15 years ago. The big picture of the computer introduced into our environment was a big innovation and the starting point for various areas of research. In order to totally adopt the idea of ubiquitous computing several houses were build, equipped with technology and used as laboratory in order to find and test appliances that are useful and could be made available in our everyday life. Within the last years industry picked up the idea of integrating ubiquitous computing and already available products like remote controls for your house were developed and brought to the market. In spite of many applications and projects in the area of ubiquitous and pervasive computing the success is still far away. One of the main reasons is the lack of acceptance of and confidence in this technology. Although researchers and industry are working in all of these areas a forum to elaborate security, reliability and privacy issues, that resolve in trustworthy interfaces and computing environments for people interacting within these ubiquitous environments is important. The user experience factor of trust thus becomes a crucial issue for the success of a UbiComp application. The goal of this book is to provide a state the art of Trustworthy Ubiquitous Computing to address recent research results and to present and discuss the ideas, theories, technologies, systems, tools, applications and experiences on all theoretical and practical issues.
"...a must-read text that provides a historical lens to see how ubicomp has matured into a multidisciplinary endeavor. It will be an essential reference to researchers and those who want to learn more about this evolving field." -From the Foreword, Professor Gregory D. Abowd, Georgia Institute of Technology First introduced two decades ago, the term ubiquitous computing is now part of the common vernacular. Ubicomp, as it is commonly called, has grown not just quickly but broadly so as to encompass a wealth of concepts and technology that serves any number of purposes across all of human endeavor. While such growth is positive, the newest generation of ubicomp practitioners and researchers, isolated to specific tasks, are in danger of losing their sense of history and the broader perspective that has been so essential to the field’s creativity and brilliance. Under the guidance of John Krumm, an original ubicomp pioneer, Ubiquitous Computing Fundamentals brings together eleven ubiquitous computing trailblazers who each report on his or her area of expertise. Starting with a historical introduction, the book moves on to summarize a number of self-contained topics. Taking a decidedly human perspective, the book includes discussion on how to observe people in their natural environments and evaluate the critical points where ubiquitous computing technologies can improve their lives. Among a range of topics this book examines: How to build an infrastructure that supports ubiquitous computing applications Privacy protection in systems that connect personal devices and personal information Moving from the graphical to the ubiquitous computing user interface Techniques that are revolutionizing the way we determine a person’s location and understand other sensor measurements While we needn’t become expert in every sub-discipline of ubicomp, it is necessary that we appreciate all the perspectives that make up the field and understand how our work can influence and be influenced by those perspectives. This is important, if we are to encourage future generations to be as successfully innovative as the field’s originators.
The 13th International Conference on Human–Computer Interaction, HCI Inter- tional 2009, was held in San Diego, California, USA, July 19–24, 2009, jointly with the Symposium on Human Interface (Japan) 2009, the 8th International Conference on Engineering Psychology and Cognitive Ergonomics, the 5th International Conference on Universal Access in Human–Computer Interaction, the Third International Conf- ence on Virtual and Mixed Reality, the Third International Conference on Internati- alization, Design and Global Development, the Third International Conference on Online Communities and Social Computing, the 5th International Conference on Augmented Cognition, the Second International Conference on Digital Human Mod- ing, and the First International Conference on Human Centered Design. A total of 4,348 individuals from academia, research institutes, industry and gove- mental agencies from 73 countries submitted contributions, and 1,397 papers that were judged to be of high scientific quality were included in the program. These papers - dress the latest research and development efforts and highlight the human aspects of the design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas.
Fueled by falling display hardware costs and rising demand, digital signage and pervasive displays are becoming ever more ubiquitous. Such systems have traditionally been used for advertising and information dissemination, with digital signage commonplace in shopping malls, airports and public spaces. While advertising and broadcasting announcements remain important applications, developments in sensing and interaction technologies are enabling entirely new classes of display applications that tailor content to the situation and audience of the display. As a result, signage systems are beginning to transition from simple broadcast systems to rich platforms for communication and interaction. In this lecture, we provide an introduction to this emerging field for researchers and practitioners interested in creating state-of-the-art pervasive display systems. We begin by describing the history of pervasive display research, providing illustrations of key systems, from pioneering work on supporting collaboration to contemporary systems designed for personalized information delivery. We then consider what the near future might hold for display networks -- describing a series of compelling applications that are being postulated for future display networks. Creating such systems raises a wide range of challenges and requires designers to make a series of important trade-offs. We dedicate four chapters to key aspects of pervasive display design: audience engagement, display interaction, system software, and system evaluation. These chapters provide an overview of current thinking in each area. Finally, we present a series of case studies of display systems and our concluding remarks.
Large-scale video networks are of increasing importance in a wide range of applications. However, the development of automated techniques for aggregating and interpreting information from multiple video streams in real-life scenarios is a challenging area of research. Collecting the work of leading researchers from a broad range of disciplines, this timely text/reference offers an in-depth survey of the state of the art in distributed camera networks. The book addresses a broad spectrum of critical issues in this highly interdisciplinary field: current challenges and future directions; video processing and video understanding; simulation, graphics, cognition and video networks; wireless video sensor networks, communications and control; embedded cameras and real-time video analysis; applications of distributed video networks; and educational opportunities and curriculum-development. Topics and features: presents an overview of research in areas of motion analysis, invariants, multiple cameras for detection, object tracking and recognition, and activities in video networks; provides real-world applications of distributed video networks, including force protection, wide area activities, port security, and recognition in night-time environments; describes the challenges in graphics and simulation, covering virtual vision, network security, human activities, cognitive architecture, and displays; examines issues of multimedia networks, registration, control of cameras (in simulations and real networks), localization and bounds on tracking; discusses system aspects of video networks, with chapters on providing testbed environments, data collection on activities, new integrated sensors for airborne sensors, face recognition, and building sentient spaces; investigates educational opportunities and curriculum development from the perspective of computer science and electrical engineering. This unique text will be of great interest to researchers and graduate students of computer vision and pattern recognition, computer graphics and simulation, image processing and embedded systems, and communications, networks and controls. The large number of example applications will also appeal to application engineers.
This book treats the computational use of social concepts as the focal point for the realisation of a novel class of socio-technical systems, comprising smart grids, public display environments, and grid computing. These systems are composed of technical and human constituents that interact with each other in an open environment. Heterogeneity, large scale, and uncertainty in the behaviour of the constituents and the environment are the rule rather than the exception. Ensuring the trustworthiness of such systems allows their technical constituents to interact with each other in a reliable, secure, and predictable way while their human users are able to understand and control them. "Trustworthy Open Self-Organising Systems" contains a wealth of knowledge, from trustworthy self-organisation mechanisms, to trust models, methods to measure a user's trust in a system, a discussion of social concepts beyond trust, and insights into the impact open self-organising systems will have on society.
This book is based on publications from the ISCA Tutorial and Research Workshop on Multi-Modal Dialogue in Mobile Environments held at Kloster Irsee, Germany, in 2002. The workshop covered various aspects of devel- ment and evaluation of spoken multimodal dialogue systems and components with particular emphasis on mobile environments, and discussed the state-- the-art within this area. On the development side the major aspects addressed include speech recognition, dialogue management, multimodal output gene- tion, system architectures, full applications, and user interface issues. On the evaluation side primarily usability evaluation was addressed. A number of high quality papers from the workshop were selected to form the basis of this book. The volume is divided into three major parts which group together the ov- all aspects covered by the workshop. The selected papers have all been - tended, reviewed and improved after the workshop to form the backbone of the book. In addition, we have supplemented each of the three parts by an invited contribution intended to serve as an overview chapter.