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Seven years have passed since Queen Sylvia liberated Aurba from the sorcerer lords whose war for world domination left the continent in ruins. Since then, the four deposed tyrants, Clement, Darien, Lillian and Xanaphia have suffered in lonely exile. They return for revenge only to discover someone has beaten them to her. Darlyth, lord of the demons, has broken free of his millennia long imprisonment and seeks to steal the source of Sylvia’s legendary powers, an enchanted tiara only she can control. As Queen Sylvia suffers horrific tortures, cruel betrayals, and the cunning schemes of the demon lord’s disloyal minions, the four mortal enemies must battle harsh weather, inner doubts, vicious monsters and the greatest evil to ever walk the land. All in a quest to save the life of someone they’d rather kill and prevent the destruction of a world they almost destroyed.
Set out on a journey of fabulous adventure in lands beyond the limit of your imagination. Choose for yourself what role to play, where to venture, and what rewards to seek. In THE WAR-TORN KINGDOM, revolution rages in Sokara. You can join forces with the king to restore his throne - or look for profit in the pay of the dictator, Grieve Marlock. Use fighting skills or sorcery, bribery or skulduggery to survive the assassins in the city backstreets. Descend to the sewers of Yellowport to defeat the vile rat-king, Skabb. Retrieve the golden net of the gods from the Repulsive Ones deep beneath the sea - and use the rewards of your victories to travel beyond the boundaries of the known world in the world's first open world gamebook saga. Your journeys will bring you foes and friends, danger and triumph, fortune and fame - and more adventures than you ever dreamed of. Role-playing as you've never known it before - in the amazing world of the FABLED LANDS.
Welcome to Norrøngard: A land beset by undead horrors, marauding trolls, mercurial spirits, and monstrous beasts. In such a danger-fraught and challenging environment, heroes emerge to perform deeds worthy of the skalds, and those who don't meet an early demise as a troll's breakfast or a linnorm's lunch carve out new domains or conquer existing ones. Earn your honor exploring the cold heights of the Ymirian Mountain Range and the dark forest of the Raven's Wood. Risk your life to snatch the knowledge of rune magic from the jaws of death. Contend with powerful vættir in the mysterious Wyrdwood, or brave the perilous caverns of Svartálfaheim.Thrones & Bones: Norrøngard is a 5th edition roleplaying game campaign setting drawn from the sagas of Norse mythology and the pages of the novel Frostborn, book one of the Thrones & Bones trilogy by Lou Anders. Inside these pages you will find everything you need to play a campaign in Norrøngard, including: 3 new ancestries * 8 new subclasses * 2 new backgrounds * 3 new feats * 10 Norrønian towns * New spells and magic items * A brand new system of rune magic * A system for tracking honor * 37 new creatures and monsters * 2 complete adventures * And pages and pages of loreLou Anders is an absolute master at world building and character, and he's brought all of that considerable skill to bear on this lavish, exceptional project. The world of Thrones & Bones is the sort of place where legends are born, and I have no doubt people are going to be talking about it in the same breath as DragonLance and Greyhawk in years to come. This is the start of something very special indeed." - George Mann, former Publishing Manager, Games Workshop and bestselling author
Collects Avengers (2016) #675-690. When the Earth is stolen, it triggers the end of an era for its Mightiest Heroes! The sky burns while mysterious cosmic objects crash down from above, wreaking havoc across the world! The Avengers are the last line of defense against the forces threatening to tear their planet apart — including Thanos’ Black Order and the new Lethal Legion! So it’s time to assemble like never before! The teams you know and love from AVENGERS, UNCANNY AVENGERS, U.S.AVENGERS and OCCUPY AVENGERS come together to face a mysterious threat beyond any they’ve ever known in a truly epic adventure! Heroes will fall! Icons will return! And prepare to meet the newest original Avenger: Voyager! Who is she, where has she been —and why don’t you remember her?
NEW YORK TIMES BESTSELLER • “A fascinating look at how consumers perceive logos, ads, commercials, brands, and products.”—Time How much do we know about why we buy? What truly influences our decisions in today’s message-cluttered world? In Buyology, Martin Lindstrom presents the astonishing findings from his groundbreaking three-year, seven-million-dollar neuromarketing study—a cutting-edge experiment that peered inside the brains of 2,000 volunteers from all around the world as they encountered various ads, logos, commercials, brands, and products. His startling results shatter much of what we have long believed about what captures our interest—and drives us to buy. Among the questions he explores: • Does sex actually sell? • Does subliminal advertising still surround us? • Can “cool” brands trigger our mating instincts? • Can our other senses—smell, touch, and sound—be aroused when we see a product? Buyology is a fascinating and shocking journey into the mind of today's consumer that will captivate anyone who's been seduced—or turned off—by marketers' relentless attempts to win our loyalty, our money, and our minds.
Launched in the 80's, the Lone Wolf series of gamebooks quickly became firm favourites among a growing fan base. Alone among the gamebooks of their day, Lone Wolf was the only one to feature a cohesive and exciting world, and an extended campaign in which your character could grow and expand as he travelled through all 28 books of the original series. This was the first true mega-campaign! Prepare to return to the world of Magnamund, this time with your friends. The Lone Wolf Multiplayer Gamebook is a full roleplaying game, based on the simple rules system of the solo books - it is so easy, anyone can play! The first book in this range brings you the core rules, introduces the Kai Lord character class and presents three introductory scenarios to get you started.
Nirvana, the White Stripes, Hole, the Hives—all sprang from an underground music scene where similarly raw bands, enjoying various degrees of success and luck, played for throngs of fans in venues ranging from dive bars to massive festivals, but were mostly ignored by a music industry focused on mega-bands and shiny pop stars. We Never Learn: The Gunk Punk Undergut, 1988–2001 tracks the inspiration and beautiful destruction of this largely undocumented movement. What they took, they fought for, every night. They reveled in '50s rock 'n' roll, '60s garage rock, and '70s punk while creating their own wave of gut-busting riffs and rhythm. The majority of bands that populate this book—the Gories, the Supersuckers, the Dwarves, the Mummies, Rocket from the Crypt, Jon Spencer Blues Explosion, and the Muffs among them—gained little long-term reward from their nonstop touring and brain-slapping records. What they did have was free liquor, cheap drugs, chaotic romances, and a crazy good time, all the while building a dedicated fan base that extends across the world. Truly, this is the last great wave of down-and-dirty rock 'n' roll. In this expanded edition, Eric Davidson reveals more about the punk undergut with a new preface, postscript, and even more photos. Includes free twenty-song download!