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The latest edition of the definitive guide to the Ada language covers the full details of the core language Ada 2012 as updated by the 2016 ISO Corrigendum and introduces the key new features in Ada 2022. The book is in four parts. It begins by introducing the fundamental concepts for newcomers, before moving onto algorithmic aspects and then structural features such as OOP and multitasking. The fourth part gives details of the standard library and interaction with the external environment. Six complete executable programs illustrate the core features of the language in action. The book concludes with an appendix focussing on the new features in Ada 2022. These new features aid program proof and the efficient use of multicore architectures.
In software engineering there is a growing need for formalization as a basis for developing powerful computer assisted methods. This volume contains seven extensive lectures prepared for a series of IFIP seminars on the Formal Description of Programming Concepts. The authors are experts in their fields and have contributed substantially to the state of the art in numerous publications. The lectures cover a wide range in the theoretical foundations of programming and give an up-to-date account of the semantic models and the related tools which have been developed in order to allow a rigorous discussion of the problems met in the construction of correct programs. In particular, methods for the specification and transformation of programs are considered in detail. One lecture is devoted to the formalization of concurrency and distributed systems and reflects their great importance in programming. Further topics are the verification of programs and the use of sophisticated type systems in programming. This compendium on the theoretical foundations of programming is also suitable as a textbook for special seminars on different aspects of this broad subject.
Analysis within the Systems Development Life-Cycle: Book 2, Data Analysis—The Methods describes the methods for carrying out data analysis within the systems development life-cycle and demonstrates how the results of fact gathering can be used to produce and verify the analysis deliverables. A number of alternative methods of analysis other than normalization are suggested. Comprised of seven chapters, this book shows the tasks to be carried out in the logical order of progression—preparation, collection, analysis of the existing system (which comprises the tasks of synthesis, verification, and approval)—and in each case how the input from the previous task is converted to the output for the next task until the final output—the verified approved deliverables—is obtained. The first chapter puts analysis into its place in the Systems Development Cycle (SDC) and explains what analysis really means. The next chapters cover, in logical sequence of dependency, the actual tasks of data analysis. The advantages and disadvantages of each method are described in the context of the life-cycle as a whole and in terms of the reliability of raw input, time problems, and so on. Each of the data models obtained using the different methods can be combined and subsequently refined using a number of step-by-step checks. The final chapter shows how the meta-model can be expanded by considering the intermediate outputs of the tasks of data analysis. This text will be of interest to systems analysts and designers and those who are involved in expert systems.
Mathematics plays a key role in computer science, some researchers would consider computers as nothing but the physical embodiment of mathematical systems. And whether you are designing a digital circuit, a computer program or a new programming language, you need mathematics to be able to reason about the design -- its correctness, robustness and dependability. This book covers the foundational mathematics necessary for courses in computer science. The common approach to presenting mathematical concepts and operators is to define them in terms of properties they satisfy, and then based on these definitions develop ways of computing the result of applying the operators and prove them correct. This book is mainly written for computer science students, so here the author takes a different approach: he starts by defining ways of calculating the results of applying the operators and then proves that they satisfy various properties. After justifying his underlying approach the author offers detailed chapters covering propositional logic, predicate calculus, sets, relations, discrete structures, structured types, numbers, and reasoning about programs. The book contains chapter and section summaries, detailed proofs and many end-of-section exercises -- key to the learning process. The book is suitable for undergraduate and graduate students, and although the treatment focuses on areas with frequent applications in computer science, the book is also suitable for students of mathematics and engineering.
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This latest edition of 'Programming in Ada' covers the full details of the core language Ada 2012 as updated by the 2016 ISO Corrigendum and introduces the key new features planned for Ada 2022. It is sure to become the go-to resource for those wishing to learn the language or to program in it.
This fourth volume of Advances in Computer Graphics gathers together a selection of the tutorials presented at the EUROGRAPHICS annual conference in Nice, France, Septem ber 1988. The six contributions cover various disciplines in Computer Graphics, giving either an in-depth view of a specific topic or an updated overview of a large area. Chapter 1, Object-oriented Computer Graphics, introduces the concepts of object ori ented programming and shows how they can be applied in different fields of Computer Graphics, such as modelling, animation and user interface design. Finally, it provides an extensive bibliography for those who want to know more about this fast growing subject. Chapter 2, Projective Geometry and Computer Graphics, is a detailed presentation of the mathematics of projective geometry, which serves as the mathematical background for all graphic packages, including GKS, GKS-3D and PRIGS. This useful paper gives in a single document information formerly scattered throughout the literature and can be used as a reference for those who have to implement graphics and CAD systems. Chapter 3, GKS-3D and PHIGS: Theory and Practice, describes both standards for 3D graphics, and shows how each of them is better adapted in different typical applications. It provides answers to those who have to choose a basic 3D graphics library for their developments, or to people who have to define their future policy for graphics.