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Caught in plots between two worlds, his only hope is to awaken the link between them. Kyrus had lived a quiet life as a scribe until his dreams begin seeping into his waking life. Fanciful tales of magic and battle turn out to be real. In his sleep, he witnesses the adventures of his twin. Kyrus is swept up in the intrigues of those who already know of this connection between worlds. As his knowledge of the two worlds grows, so does his entanglement in the intrigues between them. Kyrus discovers friends, lovers, and adversaries among the twinborn. His knowledge of magic grows until he becomes a valuable pawn for masterminds of plots that threaten empires. Kyrus must learn a deadly game against opponents who already know the rules. He must join forces with his twin to combat threats in both worlds. One misstep or misplaced trust and Kyrus could find himself dying… twice. Twinborn Chronicles: Awakening is a three-book collection chronicling the adventures of heroes who alter two worlds. For fans of epic fantasy who aren’t looking to start another unfinished series, the Twinborn Chronicles provides multiple new worlds to explore and all the closure you’ve long been denied.
Kyrus dreams of being a knight. Fate has so much more planned for him. As an apprentice scribe, Kyrus has always dreamed of becoming a master and opening his own shop. Developing magical powers and becoming a wizard? Not so much. After all, wizards are the stuff of his dreams. Dreams where Kyrus is Brannis Solaran, a powerful knight who wields an ancient sword crafted from the essence of magic and who's responsible for defending a city from an army of goblins led by their fierce dragon goddess. Kyrus’s dream world is a world of magic, mystery, and wonder. A place of goblins and their dragon gods. Of evil necromancers, immortal sorcerers, and deadly intrigue. But when Kyrus attempts a spell learned in the dream world, he is shocked to find out that not only is magic real, but so is the other world! When Brannis is threatened by powerful and ancient foes, Kyrus must do all he can to help save his otherworldly twin. But that’s easier said than done when in the real world Kyrus is branded a witch and sentenced to death. Salvation comes from an unexpected source—from the most notorious and bloodthirsty pirate to sail the Katamic Sea. Life aboard a pirate ship is not all it’s cracked up to be, but at least Kyrus is free from danger. Until he learns he’s not the only one with ties to the dream world and Kyrus’s dual lives come crashing together with deadly consequences. The Twinborn Chronicles is a 7-book series for fantasy fans sick of getting stuck waiting for "the next book." No multi-year waits, just meaty epic fantasy on demand. You can binge this. Binge it now.
Two worlds aren’t big enough for the both of them. Kyrus has found himself a rival of the most dangerous creature he’s ever met. The problem? The demon warlock who might kill him may also be the best hope for the future of the empire. With conspiracies swirling around him and an ancient mystery that might hold the key to his survival, Kyrus must navigate the treacherous waters of war and treason before he’s swept away by them. Demon in the Bloodline is the third book of Twinborn Chronicles: Awakening. For fans of epic fantasy who aren’t looking to start another unfinished series, the Twinborn Chronicles provides multiple new worlds to explore and all the closure you’ve long been denied.
"It’s legitimate SF, and it’s ‘mainstream,’ and it’s metafiction: I don’t know anyone else doing quite what Lain is doing; fascinating work, moving, strikingly honest, powerful.”—Rich Horton, Locus Magazine Gore Vidal meets Philip K. Dick in this collection of “lit-fabulist” stories. Douglas Lain’s work has been attracting high profile attention throughout the genre, and this collection features some of his finest and most controversial fiction. These stories present electric messiahs, identity constructs, the Beatles, and even nuclear Armageddon as comic foils for Lain’s everyman characters. Here is an America where the packets of Sea Monkeys that arrive in the mail contain secret messages and the girl next door can breathe underwater. With Last Week’s Apocalypse, Douglas Lain arrives with a punch line and a warning.
In a war without borders, you're always behind enemy lines. The sides are drawn. The war has begun. The Human Rebellion is constantly on the move, knowing that their enemies possess the same world-ripper technology that allows them to appear at will across vast distances. The war expands as all sides use their newfound mobility to reach out for potential allies. With the stakes growing larger as factions align, who can afford not to take sides? Rynn sets out to rebuild herself as only a tinker can. Madlin designs a hideaway for the rebellion that no one will ever find. And the Mad Tinker starts working on a weapon that even Rynn thinks is insane. World-Ripper War is the sixth book in the Twinborn Chronicles, third of the War of 3 Worlds story, an epic fantasy series with multiple point of view characters. If you love steampunk gadgetry, deadly inter-world intrigue, and a DIY heroine, World-Ripper War is for you Pick up your copy of World-Ripper War, and play a deadly game of hide and seek for the fate of humanity.
Sometimes the magic inside us isn't meant to be discovered. . . . Orphan, exile, priest, Josan has been posted to a lighthouse on the farthest edge of the kingdom. As a member of the collegium, he once dreamed of making a real contribution to the Learned Brethren, but those dreams died after a mysterious fever shattered him, body and mind. At least that’s the story he’s been told to explain a past he can’t remember. But that past has returned . . . with a vengeance. When Lady Ysobel Flordelis is shipwrecked on Josan’s island, this sets in motion an explosive destiny. The Seddonian trade liaison is traveling to Ikaria on official business, but her secret purpose is to revive the revolution brutally crushed years before. Neither Ysobel nor Josan can foresee the significance of their brief meeting. But as Ysobel navigates the elaborate court intrigues in Ikaria, Josan will be forced to leave his island exile and embark on a treacherous journey to unlock the secrets that bind his past—an act that could lead him to glory . . . or doom.
They were dead. All of them. In the wake of a massacre, Ella, Bray, and William flee into the wild, hoping to escape the brutal vengeance of an unforgiving leader. In Brighton, political and economic tensions boil. Famine is approaching. The monsters are amassing. And a costly decision must be made, one that will threaten the lives of humanity's last survivors...
Two lumberjacks, Thomas and Sarentha, flee everything they know when Thomas murders a co-worker. In the dead of night, a cloaked noble approaches and offers them a sum of coins they cannot refuse. His sole request is for the pair to retrieve an amethyst from a tomb. From there, they are introduced to Eliza, a spirited and head-strong noblewoman who proves her competence with her skills in diplomacy and combat. Together with Thomas' strength and steadfastness, and Sarentha's drive and inquisitiveness, the trio makes an odd but capable group. Their adventures take them across the lands of the Tamorran Empire to witness sights they never imagined. With grand plans in motion, everything hinges on Thomas, Sarentha, and Eliza's success. Artefacts need to be crafted, alliances need to be formed, and above all, secrets need to be kept. Not even their own allies know every facet of the noble's quest, and he plays a dangerous game by creating plots within plots. Can the disparate trio hold together throughout their trials? What secret does the noble know that causes him to go to such extraordinary lengths to succeed? Dark shadows blanket the Tamorran Empire, and illuminating those secrets will bring a terrifying truth.
Minalan gave up a promising career as a professional warmage to live the quiet life of a village spellmonger in the remote mountain valley of Boval. It was a peaceful, beautiful little fief, far from the dangerous feudal petty squabbles of the Five Duchies, on the world of Callidore. There were cows. Lots of cows. And cheese. For six months things went well: he found a quaint little shop, befriended the local lord, the village folk loved him, he found a sharp young apprentice to help out, and best yet, he met a comely young widow with the prettiest eyes . . . Then one night Minalan is forced to pick up his mageblade again to defend his adopted home from the vanguard of an army of goblins - gurvani, they call themselves - bent on a genocidal crusade against all mankind. And that was the good news. The bad news was that their shamans were armed with more magical power than has been seen since the days of the ancient Imperial Magocracy - and their leader, a mysterious, vengeful force of hate and dark magic, is headed directly to Boval Vale, along with a massive invading army of gurvani. The good people of Boval and their spellmonger have only one choice: to hole up in the over-sized Boval Castle and hope they can endure a siege against hundreds of thousands of goblins. When the people look to him for hope, Minalan does his best, but the odds are depressing: there are multitudes of goblins, and they want Boval Vale as a staging ground for a vengeful invasion of the whole Five Duchies. Add to his troubles a jealous rival mage, a motley band of mercenaries, a delusional liege lord who insists victory is at hand despite the hordes at his door, a dour castellan, a moody, pregnant girlfriend and a catty ex-girlfriend who specializes in sex magic - all trapped in a stinking, besieged castle with no hope of rescue, and you'll understand why Minalan is willing to take his chances with the goblins. All that stands between the gurvani horde and the people of the Five Duchies is one tired, overwhelmed baker's son who wanted nothing more than to be a simple village spellmonger!
Adventures in Africa H. Rider Haggard's classic hero, Allan Quatermain, returns in three brand new adventures all set on the Dark Continent. Thomas Kent Miller's novella has the big-game hunter traveling to Ethiopia to search for the fabled Library of Alexandria. Erik Franlin pits him against an ancient cult of assassins while Alan J. Porter has the skilled tracker stuck in the middle of the Boer War trying to find the source of a diamond smuggling operation. Three fast-paced, original tales that capture the mystery and adventure of a wild, untamed land and the man who loved it above all else. Journey with him and embrace the magic that was and remains Africa.