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I should probably start at the beginning, Zed wrote, when things first went wrong?. Zed, Brock, and their friends may have saved Freestone from destruction, but the fight against the Dangers is far from over. No one knows what to expect next from the dark power that forced the elves to abandon their city. And the influx of elf refugees in Freestone strains resources and brews resentment among the townspeople. Things have shifted between best friends Zed and Brock, as well, with their friendship crumbling under the weight of the secrets they're keeping from each other. When tensions reach an all-time high, Queen Me'Shala, leader of the elves, approaches the Adventurers Guild with a mission. She wants a small group of adventurers to go behind the king's back on a covert mission to save her city, and Zed, Brock, Liza, Jett, Micah, and their elven friend Fel join the quest. To face a powerful form of magic thought to be extinct, the adventurers will have to learn how to rely on each other and fight harder than ever before. Don't miss this second installment of Zack Loran Clark and Nicholas Eliopulos's Adventurers Guild trilogy, where the stakes are raised, the action is breathless, and the dangers will stop even the bravest of hearts.
In one of the last cities standing after the world fell to monsters, best friends Zed Kagari and Brock Dunderfel have high hopes for the future. Zed desperately wishes to join the ranks of the Mages Guild, where his status as Freestone's only half elf might finally be an asset. Brock, the roguishly handsome son of merchants, is confident he'll be welcomed into the ranks of the Merchants Guild. But just as it seems the boys' dreams have come true, their lives take a startling turn . . . and they find themselves members of the perilous Adventurers Guild. And when the boys uncover a conspiracy that threatens all of Freestone, Zed, Brock, and their new allies-Liza, a fierce noble, and Jett, a brave dwarf-must prove their worth once and for all. "The perfect mix of suspense, Princess Bride humor, and engaging characters...A dazzling adventure sure to become a classic." -- Kirkus, starred review Also available in the series: Twilight of the Elves Night of Dangers
In the third installment of the popular Adventurers Guild trilogy, Zed and Brock must prevent catastrophe when a centuries-old plot threatens to rip their world apart. Someone had made a terrible, tragic, fatal mistake. Unless, of course . . . Unless they'd done it on purpose. After falling victim to a vile betrayal, Zed is cut off from Brock and their friends and unable to warn them about a dangerous enemy on the move. The Adventurers Guild may have defeated the evil that cast the elves from their home, but that doesn't keep them in the Freestoners' good graces for long. An ordinary day at the market comes to a fatal end when a rare Danger infiltrates the city, leaving over a dozen dead. Tensions come to a boil as the city is threatened by upheaval from within and becomes alight with terror. Brock finds himself frustratingly unable to utilize his underground contacts . . . though the mysterious Lady Grey may not be finished with him yet. To come together to save their city from a timeless evil looking to settle a score, the young adventurers must learn to trust in each other and be willing to do whatever it takes to stop the tragedy of the Day of Dangers from happening again. Also available in the series:The Adventurers GuildTwilight of the Elves
Winner of American Library Association Schneider Family Book Award! Bobby Phillips is an average fifteen-year-old-boy. Until the morning he wakes up and can't see himself in the mirror. Not blind, not dreaming-Bobby is just plain invisible. There doesn't seem to be any rhyme or reason to Bobby's new condition; even his dad the physicist can't figure it out. For Bobby that means no school, no friends, no life. He's a missing person. Then he meets Alicia. She's blind, and Bobby can't resist talking to her, trusting her. But people are starting to wonder where Bobby is. Bobby knows that his invisibility could have dangerous consequences for his family and that time is running out. He has to find out how to be seen again-before it's too late.
THE FIRST NOVEL IN THE NEW YORK TIMES BESTSELLING ELDER RACES SERIES! Half-human and half-wyr, Pia Giovanni spent her life keeping a low profile among the wyrkind and avoiding the continuing conflict between them and their Dark Fae enemies. But after being blackmailed into stealing a coin from the hoard of a dragon, Pia finds herself targeted by one of the most powerful—and passionate—of the Elder races. As the most feared and respected of the wyrkind, Dragos Cuelebre cannot believe someone had the audacity to steal from him, much less succeed. And when he catches the thief, Dragos spares her life, claiming her as his own to further explore the desire they’ve ignited in each other. Pia knows she must repay Dragos for her trespass, but refuses to become his slave—although she cannot deny wanting him, body and soul...
Fantasy gets a clever refresh in the final book of this witty, action-packed, and hilarious middle grade adventure trilogy. At Saint Lupin's Completely Ordinary School Where Nothing Bizarre Ever Happens Most Especially Not Illegal Quests That Destroy Famous Landmarks, students are not taught about pirates. They're not taught how to identify them, how to befriend them, or even how to fight them...which leaves the school completely open to pirate invasion. And on the first day of classes, that's precisely what happens. When a pirate captain and her crew steal an ancient Prophecy Medallion, Anne, Penelope, and Hiro are caught up in yet another adventure. After accidentally activating a quest, Anne and her friends have no choice but to complete the task and deliver the medallion to the supreme pirate ruler, Octo-Horse-Pirate. But the quest and the medallion are not what they seem, and Octo-Horse-Pirate is no run-of-the-mill villain. To complete the quest, Anne will have to uncover the truth about her mysterious past-and, just maybe, save the whole world in the process. Filled to the brim with heart-pounding action, miniature dragons, attacking chickens, and (sometimes friendly) pirates, The Adventurer's Guide to Treasure (and How to Steal It) is a laugh-out-loud, fast-paced adventure that will leave you breathless.
Will Tasis--with his outlawed magical ability--and Kelwin the elf find what they're looking for, or will they die trying?
I should probably start at the beginning, Zed wrote, when things first went wrong?. Zed, Brock, and their friends may have saved Freestone from destruction, but the fight against the Dangers is far from over. No one knows what to expect next from the dark power that forced the elves to abandon their city. And the influx of elf refugees in Freestone strains resources and brews resentment among the townspeople. Things have shifted between best friends Zed and Brock, as well, with their friendship crumbling under the weight of the secrets they're keeping from each other. When tensions reach an all-time high, Queen Me'Shala, leader of the elves, approaches the Adventurers Guild with a mission. She wants a small group of adventurers to go behind the king's back on a covert mission to save her city, and Zed, Brock, Liza, Jett, Micah, and their elven friend Fel join the quest. To face a powerful form of magic thought to be extinct, the adventurers will have to learn how to rely on each other and fight harder than ever before. Don't miss this second installment of Zack Loran Clark and Nicholas Eliopulos's Adventurers Guild trilogy, where the stakes are raised, the action is breathless, and the dangers will stop even the bravest of hearts.
A comprehensive bibliography of books and short fiction published in the English language.