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I should probably start at the beginning, Zed wrote, when things first went wrong?. Zed, Brock, and their friends may have saved Freestone from destruction, but the fight against the Dangers is far from over. No one knows what to expect next from the dark power that forced the elves to abandon their city. And the influx of elf refugees in Freestone strains resources and brews resentment among the townspeople. Things have shifted between best friends Zed and Brock, as well, with their friendship crumbling under the weight of the secrets they're keeping from each other. When tensions reach an all-time high, Queen Me'Shala, leader of the elves, approaches the Adventurers Guild with a mission. She wants a small group of adventurers to go behind the king's back on a covert mission to save her city, and Zed, Brock, Liza, Jett, Micah, and their elven friend Fel join the quest. To face a powerful form of magic thought to be extinct, the adventurers will have to learn how to rely on each other and fight harder than ever before. Don't miss this second installment of Zack Loran Clark and Nicholas Eliopulos's Adventurers Guild trilogy, where the stakes are raised, the action is breathless, and the dangers will stop even the bravest of hearts.
In one of the last cities standing after the world fell to monsters, best friends Zed Kagari and Brock Dunderfel have high hopes for the future. Zed desperately wishes to join the ranks of the Mages Guild, where his status as Freestone's only half elf might finally be an asset. Brock, the roguishly handsome son of merchants, is confident he'll be welcomed into the ranks of the Merchants Guild. But just as it seems the boys' dreams have come true, their lives take a startling turn . . . and they find themselves members of the perilous Adventurers Guild. And when the boys uncover a conspiracy that threatens all of Freestone, Zed, Brock, and their new allies-Liza, a fierce noble, and Jett, a brave dwarf-must prove their worth once and for all. "The perfect mix of suspense, Princess Bride humor, and engaging characters...A dazzling adventure sure to become a classic." -- Kirkus, starred review Also available in the series: Twilight of the Elves Night of Dangers
In the third installment of the popular Adventurers Guild trilogy, Zed and Brock must prevent catastrophe when a centuries-old plot threatens to rip their world apart. Someone had made a terrible, tragic, fatal mistake. Unless, of course . . . Unless they'd done it on purpose. After falling victim to a vile betrayal, Zed is cut off from Brock and their friends and unable to warn them about a dangerous enemy on the move. The Adventurers Guild may have defeated the evil that cast the elves from their home, but that doesn't keep them in the Freestoners' good graces for long. An ordinary day at the market comes to a fatal end when a rare Danger infiltrates the city, leaving over a dozen dead. Tensions come to a boil as the city is threatened by upheaval from within and becomes alight with terror. Brock finds himself frustratingly unable to utilize his underground contacts . . . though the mysterious Lady Grey may not be finished with him yet. To come together to save their city from a timeless evil looking to settle a score, the young adventurers must learn to trust in each other and be willing to do whatever it takes to stop the tragedy of the Day of Dangers from happening again. Also available in the series:The Adventurers GuildTwilight of the Elves
“I am Princess Meredith, heir to a throne—if I can stay alive long enough to claim it.” After eluding relentless assassination attempts by Prince Cel, her cousin and rival for the Faerie crown, Meredith Gentry, Los Angeles private eye, has a whole new set of problems. To become queen, she must bear a child before Cel can father one of his own. But havoc lies on the horizon: people are dying in mysterious, frightening ways, and suddenly the very existence of the place known as Faerie is at grave risk. So now, while she enjoys the greatest pleasures of her life attempting to conceive a baby with the warriors of her royal guard, she must fend off an ancient evil that could destroy the very fabric of reality. And that’s just her day job. . . .
Three novels discounted for a limited time! See what readers are already saying about this epic fantasy omnibus: ★★★★★ "The best series since R.A. Salvatore created the famous Drizzt Do'Urden series. Drizzt Do'Urden meet Kealin, the Rogue Elf of Urlas!"★★★★★ "Just can't get enough! Really struck on this series, I spent all day reading! "★★★★★ "Exciting adventure! Amazing start to what promises to be another thrilling series! Magic, dragons, narwhals, gods, and elves! "★★★★★ "This has to be the best series that I have read since the Shannara Chronicles!"Darkness descends upon the elven realm and the only thing Kealin cares about is saving his family... but is he powerful enough to save them all?With his father gone to war......and his mother in hiding......Kealin must make a decision.Should he stay and train to defend their Elven land, like his father asked, or head out into the icy waters to try to change fate?Kealin's choice will set him on a path like none other. Beginning with a voyage across the icy seas with his three siblings, he discovers a power within himself that is not elven at all. It is older, darker, and could be a danger to everyone around him.Has everything he has been told been a lie?From a harrowing journey across the frozen North, to enslavement, the riddles of an all-seeing seer, and a battle to decide the future of the elves of the West, an adventure like no other awaits. Kealin searches for his lost family, gaining unforgettable allies like a duo of thieves, wizards, a rebel elven warlord, and even a narwhal companion. But there is something greater hidden within Kealin's journey and that truth might destroy him and everyone he cares about.This omnibus is the complete Songs of Shadow trilogy, the first great arc of an dark but epic story, and a trilogy that has earned hundreds of fives star reviews on the individual books.This bundle contains: Half-Bloods Rising Half-Elf Chronicles Book ISeer of Lost Sands Half-Elf Chronicles Book IIShadow of the Orc Star Half-Elf Chronicles Book IIIGet it now at new release pricing!Embrace the adventures readers have compared to R.A. Salvatore's Drizzt Do'Urden and the Forgotten Realms world!
Moire Thorn, once a Countess of Unseelie, is now a fugitive of the Fairy Realm. Her niece, Princess Seren Firethorn, has made it her mission to find Moire, and bring her to justice. This mission becomes even more imperative when Moire forms an alliance with the elves, using their magical arrows to attack humans. As Seren searches for the elusive Thorn in her side, she uncovers shocking truths. Loyalties are questioned, and hearts are challenged. From elf-shot to the arrows of love, it seems that everyone is aiming for Seren. But some wounds make you stronger, and the Twilight Princess is about to discover where her strengths really lie, and how many shots her heart can take.
On steamy Pryan, never-ending sunlight and plentiful rain have created a jungle so vast that humans and elves dwell high in the trees and only dwarves live anywhere near the ground. From the treetops the aristocratic elves sell weapons to the other races, whose incessant warfare sends a steady steam of profits and essential resources skyward. Now, generations of dissent and race hatred will not heal -- not even under the threat of annihilation at the hands of legendary Titans. Armed with little more than their wits and prophecy, an elf, a human, and a dwarf must unite to try to save the world from destruction.
Winner of American Library Association Schneider Family Book Award! Bobby Phillips is an average fifteen-year-old-boy. Until the morning he wakes up and can't see himself in the mirror. Not blind, not dreaming-Bobby is just plain invisible. There doesn't seem to be any rhyme or reason to Bobby's new condition; even his dad the physicist can't figure it out. For Bobby that means no school, no friends, no life. He's a missing person. Then he meets Alicia. She's blind, and Bobby can't resist talking to her, trusting her. But people are starting to wonder where Bobby is. Bobby knows that his invisibility could have dangerous consequences for his family and that time is running out. He has to find out how to be seen again-before it's too late.
A New York Times bestselling series A USA TODAY bestselling series A California Young Reader Medal–winning series In this riveting series opener, a telepathic girl must figure out why she is the key to her brand-new world before the wrong person finds the answer first. Twelve-year-old Sophie has never quite fit into her life. She’s skipped multiple grades and doesn’t really connect with the older kids at school, but she’s not comfortable with her family, either. The reason? Sophie’s a Telepath, someone who can read minds. No one knows her secret—at least, that’s what she thinks… But the day Sophie meets Fitz, a mysterious (and adorable) boy, she learns she’s not alone. He’s a Telepath too, and it turns out the reason she has never felt at home is that, well…she isn’t. Fitz opens Sophie’s eyes to a shocking truth, and she is forced to leave behind her family for a new life in a place that is vastly different from what she has ever known. But Sophie still has secrets, and they’re buried deep in her memory for good reason: The answers are dangerous and in high-demand. What is her true identity, and why was she hidden among humans? The truth could mean life or death—and time is running out.
Arrows fly from the shadows of the trees, blades flash in the twilight, and the wood elves shape the ancient powers of the forest to destroy their foes. This toolkit of player options explores every facet of wood elf characters, proving that game mechanics and evocative flavor can work hand in hand in the same product. Full player character information on wood elves and five new elven subraces. Use the terrible secrets of blood magic, the deadly grace of the speardance, and the other innovative options in Bow & Blade to customize your elf character. Written by Dragon Magazine editors Chris Thomasson and Jesse Decker, this Races of Renown sourcebook continues Green Ronin's commitment to outstanding d20 design.