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Contains over 70 Illustrations and sketches by the Author.It is a desperate time in the land of Speria. Rumors of villages destroyed by Dark Creatures echo across the land. The downtrodden surivors turn to the remnants of Moonken warriors at Crescent Isle, but their pacifist ways do not allow them to intervene. Raziel Tenza and Rin Torra are likely the worst Moonken to ever train at the monastery on the mystical shores of Crescent Isle. But when an insurgent gang of miscreants (The Red Cobras) threaten to run them out of town, they decide to team up and stand their ground. The only problem is... they stink at kung fu!With no fighting ability whatsoever, (but a whole lot of gusto!) they embark on an epic martial arts adventure in search of a shortcut to the ultimate badass Kung Fulio power of their ancestors. In their desperate struggle, they accidentally unleash raging Darksprites, get wrapped up in a legendary mystical heist, and discover secret powerful artifacts that will shape their destiny, and determine the fate of the Monks of Twilight.This book is part 1 of a series of Kung Fu action-adventure fantasy novels.
PAPERBACK EDITION of the 64 page comic book by artist and creator Trent Kaniuga. Contains exclusive content only in this book. Twilight Monk book 2 "Lost Dogs". Mao discovers that the mysterious shadow figures he absorbed grant him near immortality. But he must still face the judgement of the Council of Elders for his failure to complete the mission, and plead for the council to rescue Nora. Meanwhile Dezmin prepares to settle into a new life in the small town, but a mysterious figure from his past has tracked him down.
The World of Twilight Monk is a compendium focusing on the Eastern Continent of Speria, also known as "The Mystic Lands", it's culture, flora and fauna. In this book, you will find over 100 illustrations, early sketches, orthographic breakdowns of both characters and architecture, as well as written history for many of the locations visited in the comics and novels of the universe of Twilight Monk. This book also includes maps, location guides and breakdowns and bios for legendary weapons, and mythical beasts.This Standard edition is printed in full color.
Desperately seeking medical care for his mortally wounded, adopted Moonken child, Oliff takes refuge in a bustling city built on the back of a stone giant. With no means for him to afford the mounting medical bills, he finds himself taking questionable jobs for the Mayor that test the foundations of his very being and cause a rift between him and his recovering son. As he ascends the ranks of the corrupt meritocracy, he uncovers a more nefarious plot that threatens all of Speria.
Why is the number seven lucky--even holy--in almost every culture? Why do we speak of the four corners of the earth? Why do cats have nine lives (except in Iran, where they have seven)? From literature to folklore to private superstitions, numbers play a conspicuous role in our daily lives. But in this fascinating book, Annemarie Schimmel shows that numbers have been filled with mystery and meaning since the earliest times, and across every society. In The Mystery of Numbers Annemarie Schimmel conducts an illuminating tour of the mysteries attributed to numbers over the centuries. She begins with an informative and often surprising introduction to the origins of number systems: pre-Roman Europeans, for example, may have had one based on twenty, not ten (as suggested by the English word "score" and the French word for 80, quatrevingt --four times twenty), while the Mayans had a system more sophisticated than our own. Schimmel also reveals how our fascination with numbers has led to a rich cross-fertilization of mathematical knowledge: "Arabic" numerals, for instance, were picked up by Europe from the Arabs, who had earlier adopted them from Indian sources ("Algorithm" and "algebra" are corruptions of the Arabic author and title names of a mathematical text prized in medieval Europe). But the heart of the book is an engrossing guide to the symbolism of numbers. Number symbolism, she shows, has deep roots in Western culture, from the philosophy of the Pythagoreans and Platonists, to the religious mysticism of the Cabala and the Islamic Brethren of Purity, to Kepler's belief that the laws of planetary motion should be mathematically elegant, to the unlucky thirteen. After exploring the sources of number symbolism, Schimmel examines individual numbers ranging from one to ten thousand, discussing the meanings they have had for Judaic, Christian, and Islamic traditions, with examples from Indian, Chinese, and Native American cultures as well. Two, for instance, has widely been seen as a number of contradiction and polarity, a number of discord and antithesis. And six, according to ancient and neo-platonic thinking, is the most perfect number because it is both the sum and the product of its parts (1+2+3=6 and 1x2x3=6). Using examples ranging from the Bible to the Mayans to Shakespeare, she shows how numbers have been considered feminine and masculine, holy and evil, lucky and unlucky. A highly respected scholar of Islamic culture, Annemarie Schimmel draws on her vast knowledge to paint a rich, cross-cultural portrait of the many meanings of numbers. Engaging and accessible, her account uncovers the roots of a phenomenon we all feel every Friday the thirteenth.
Mark Farley can travel to another world, a dreamworld where he once had the power to create anything he could imagine. In reality he is powerless, but in this other dimension he must face off against all of his most sinister and dark nightmarish demons, as the powerful Creed.
DigiCat Publishing presents to you this special edition of "Ancient, Curious, and Famous Wills" by Virgil M. Harris. DigiCat Publishing considers every written word to be a legacy of humankind. Every DigiCat book has been carefully reproduced for republishing in a new modern format. The books are available in print, as well as ebooks. DigiCat hopes you will treat this work with the acknowledgment and passion it deserves as a classic of world literature.
Contains over 20 black and white illustrations by the author. It is quite well known that when a small child falls from the sky in the land of Speria, they are to be taken to the monastery at Crescent Isle to learn to control their powerful supernatural abilities. Their fate not yet sealed, some of these children are thought to be cursed, outcast from society and deemed to be evil by nature. In the enclosed valley of Tuksa, one such child has just begun his journey.
For three decades, E. Gene Smith ran the Library of Congress's Tibetan Text Publication Project of the United States Public Law 480 (PL480) - an effort to salvage and reprint the Tibetan literature that had been collected by the exile community or by members of the Bhotia communities of Sikkim, Bhutan, India, and Nepal. Smith wrote prefaces to these reprinted books to help clarify and contextualize the particular Tibetan texts: the prefaces served as rough orientations to a poorly understood body of foreign literature. Originally produced in print quantities of twenty, these prefaces quickly became legendary, and soon photocopied collections were handed from scholar to scholar, achieving an almost cult status. These essays are collected here for the first time. The impact of Smith's research on the academic study of Tibetan literature has been tremendous, both for his remarkable ability to synthesize diverse materials into coherent accounts of Tibetan literature, history, and religious thought, and for the exemplary critical scholarship he brought to this field.
Perfect bound edition. BLUEHOLME(TM) Prentice Rules is a table top fantasy roleplaying game that emulates the game play of the original basic rule book, popularly known as the Holmes Edition or simply the Blue Book. The rules in this book allow for characters of 1st to 3rd levels, and include everything the referee could possibly need to create and run a campaign in the Underworld: monsters, magic, treasure, and ... well, what more do you need?