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Civilization has collapsed from the onslaught of the Tusker attacks. The zombie virus, on top of the destruction of the fragile human infrastructure, has devastated the population. Three surviving groups emerge out of the chaos. In the north, a zombie horde, led by the Tusker, Napoleon, has vowed to return and kill the last uninfected humans. In the south, a heavily armed and organized band of humans has vowed to wipe out the Tuskers. And in the middle, in the small desert town of Carver, unaware of the impending struggle, a small band of Tuskers and humans are working together to survive the Aporkcalypse. They are working feverishly to discover a cure to the zombie virus. Inevitably, they are found, and the two armies converge. Together, the people and Tuskers of Carver must find a way to survive. But even more, they must find a way to end the conflict before both species are destroyed.
The wild pig invasion of Saguaro was a three-day wonder. But Cathy Comfort, host of the cable crime program, Cathy Comfort's Justice, senses there was something more to the story than rabid pigs. With her young producer, Seth, she heads to Arizona to investigate, little realizing she's landing right in the middle of the Aporkcalypse. The Tuskers are alive and breeding and smarter than ever. With the young scientific genius, Tesla, and the military leader, Napoleon, they are ready to take on humanity… Only one species will survive The Omnivore Wars.
Barry had created a little piece of paradise in his southern Arizona backyard—until the javelinas came. His battle to rid his property of the wild pigs soon escalated into war. Too late, he realized these weren't ordinary animals. They were something new, something meaner and smarter. These pigs weren't just at war with him; they were at war with the human race. AND THE HUMANS WERE LOSING.
Barry and Jenny inherited a fortune, with a single stipulation: that they hunt down and eradicate the Tuskers. They can only hope the Tuskers are gone. They aren't sure they can follow through on the genocide of an entire new species. Genghis, the smartest and most ruthless of the Tuskers, survives. Deep in the desert, he breeds with the wild pig population. These mutants are able to learn from humans…and quickly surpass them.
Kenlahar, the scorned and outcast apprentice healer of the House of Lahar, was the reluctant heir to the ancient and powerful Star Axe. His possession of the Axe brought the black forces of Toraq, the evil sorcerer King, down upon himself and his homeland. Kenlahar fled for his life and took a few companions with him, including Balor, his warrior friend, and Sanra, his beautiful woman. They set off toward the Kingdom of Kernback to seek the answer to the secret of the Star Axe, but Toraq and his skeletal horde were close behind. Kenlahar's vows as a healer were never to shed the blood of another man, but when Toraq confronted Kenlahar and his companions, the fantastic power of the Star Axe was finally unleashed!
SNOWCASTLES: Prince Greylock, the last surviving heir to the throne of the High Plateau, is banished from his frozen mountain homeland of Godshome by his uncle, the Tyrant. Determined to gain the kingdom that is rightfully his, Greylock descends into the dreaded Gateway to the Underworld, and the clammy caves of cursed demons, to gather allies and win back his inheritance. But his uncle's vicious steward, the evil magician Redfrock, will not rest until the bloodline is terminated with Greylock's death. Greylock meets and bonds with Moag, a traveling Fire-Wizard, and the lovely Mara. Together thy plunge into the mysterious Twilight Dells to escape Redfrock's pursuit. It is there, in the Dells, that Greylock discovers his true destiny and faces his greatest challenge! ICETOWERS: After a long struggle, Greylock finally gained the throne of the newly discovered glacial kingdom of Godshome. To all who helped him, he gave gifts of the precious metal, glyden. But the Underworlders, headed by the crafty Mayor Tarleton and villainous Redfrock, were greedy for more. And the hidden tunnels of glyden, with their ancient hand-carved corridors, made Greylock the prized prey for other would-be conquerors. Greylock was haunted nightly by the demon voices of the Wyrrs, and was terrorized by assassination attempts. Faced with formidable enemies and the threat of an earthquake that could destroy the icetowers, Greylock undertakes a long and hazardous adventure to save his snow-covered realm!
Within the Juan de Fuca fault, monsters stir. A coastal town nestled just outside Seattle, Everett is a picture-perfect paradise, but the Indigenous myths tell of when the darkness came out of the ocean and killed everything, the world cleansed and begun anew. An unusual specimen washed up on the shore has Professors Charlie Wice and Carol Wheatley buzzing with excitement, but what the ocean has spat out is far more dangerous than either could imagine. As the darkness slithers closer, and the deaths start to mount, the residents of Everett and St Aloysius Island are locked in a battle against an enemy as implacable as they are numerous. As the earth shakes once again, another battle looms on the horizon – fast flowing and deadly. Who will survive when the ocean bares its fangs?
Three hundred years ago, a mysterious zone called the Stasis appeared, covering hundreds of square miles of the Pacific Northwest. The area’s human inhabitants suddenly found themselves outside the barrier; inside was a primeval, unspoiled world that proved to be hostile to technology and most manmade things. Over the years, those who were idealistic or deluded enough to shed all trappings of civilization were able to cross into this new Eden, though few survived for long. But now, the barrier has weakened…just enough for a squad of soldiers to be flown in to investigate. Meanwhile, inside the Stasis, Shani has been living alone with her mother, at one with nature and oblivious to the world outside. Her past and her future have narrowed to a single point in time. Only this moment exists. Lieutenant Silas McKinley and his squad are stunned to discover the two women in middle of the Stasis, but their encounter is quickly overshadowed by the area’s deadly rejection of their presence. They must find a way out. With nature itself rising up against them, Shani and Silas—two people from vastly different worlds—will have to find common ground if anyone is to survive.
Ancient Goddesses, modern Nightmares. When Doug goes hiking with Suzanne in the Cascades, he thinks he's lucked out. She's his dream girl. But that night in the tent, she turns into something else, something out of his nightmares. The Succubus, Eisheth, has many names and shapes, but she's perfected the Manic Pixie Dream Girl, every young man's sexual fantasy. She has left a long trail of bodies behind her. Serena is one of the few mortals who sees through her beguiling persona, tracking the demoness, determined to stop her. She is joined by Doug's friends and finds that, in Cary, she is still capable of love. Rick helps guide them, the last of the Guardians, an ancient order who once guarded the Succubus but fell prey to their enchantment . The Succubus calls on her sisters, the Daughters of Lilith, for help. Once they were Goddesses but into their peaceful valley came men who saw only their beauty and the power of their blood. Imprisoned for millennia, drained of their life giving blood, the Succubus have vowed vengeance upon men, preying on their sexual desires. When these forces converge, love and sex converge in an explosion of violence, as the Succubus and humans confront their true natures. "Blood of the Succubus" combines mythology with modern pop culture--modern dating and ancient fertility rites, a murder mystery and the supernatural. URBAN DICTIONARY: Manic Pixie Dream Girl or MPDG: A pretty, outgoing, whacky female...whose sole purpose is to help broody male characters lighten up and enjoy their lives.
A story of coming home to a place you never knew existed. The genius half Elve, half Dwarve inventor Joseph Tindermaker has died, leaving his inheritance inside his unbreakable Vault, which only his true heir can open. Iggy Sinclair, a punk bounty hunter unaware of his heritage, is approached for what seems to be a straightforward job: find Carter Tindermaker, the missing son of the great inventor. Meanwhile, Grendor, the evil Ancient One, who was banished by the humans’ One God ten thousand years ago, has returned. He has infested an artificial intelligence and is intent on taking over both mankind and Faerie. All of Faerie must choose sides. On a journey from Oregon to New York City, Iggy discovers that Faerie and the Mortal Realms exist side by side, and encounters Pixies and Trolls and Ogres…oh my! It is up to Iggy, along with his Changeling sister Kerrie, the half-Elve lawyer Maggie Cleeve, and the Ogre Chuck to make their way across a magical America to stop the Ancient One. Part American Gods, part Wizard of Oz, part Kerouac, this an urban fantasy road trip through Faerie and Mortal Realms.