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The American Southwest, 1428. Turok, a wandering warrior, rescues young Andar from death at the hands of the ruthless Maxtla and his Aztec horde. Turok and Andar seek refuge in a vast cavern, where an otherworldly force sweeps them and their pursuers to a savage, timeless land of rampaging dinosaurs and unimagined wonders. Hunted in a world of danger and death, Turok and Andar fight to survive-and to find a way home. * Collects issues #1-#4 of the new Turok series.
Covering genres from adventure and fantasy to horror, science fiction, and superheroes, this guide maps the vast terrain of graphic novels, describing and organizing titles to help librarians balance their graphic novel collections and direct patrons to read-alikes. New subgenres, new authors, new artists, and new titles appear daily in the comic book and manga world, joining thousands of existing titles—some of which are very popular and well-known to the enthusiastic readers of books in this genre. How do you determine which graphic novels to purchase, and which to recommend to teen and adult readers? This updated guide is intended to help you start, update, or maintain a graphic novel collection and advise readers about the genre. Containing mostly new information as compared to the previous edition, the book covers iconic super-hero comics and other classic and contemporary crime fighter-based comics; action and adventure comics, including prehistoric, heroic, explorer, and Far East adventure as well as Western adventure; science fiction titles that encompass space opera/fantasy, aliens, post-apocalyptic themes, and comics with storylines revolving around computers, robots, and artificial intelligence. There are also chapters dedicated to fantasy titles; horror titles, such as comics about vampires, werewolves, monsters, ghosts, and the occult; crime and mystery titles regarding detectives, police officers, junior sleuths, and true crime; comics on contemporary life, covering romance, coming-of-age stories, sports, and social and political issues; humorous titles; and various nonfiction graphic novels.
Earth's prehistoric past flourishes in a lost valley where two young Native Americans, Turok and Andar, have become trapped. While they struggle to survive among the honkers (dinosaurs) and prehistoric human residents, they hold on to the hope that one day they will discover a way out of the valley and be reunited with their tribe. * In early 2008, a seventy-minute animated DVD titled "Turok, Son of Stone" was released by Classic Media. * This volume collects "Turok: Son of Stone" #7-#12.
Prepare for a bloody and action-packed re-imagining of this classic character. Turok: Son of Stone is based on the new blockbuster DVD of the same name, using actual footage from the animated feature After a warring tribe falls upon his people, an exiled Turok has to return to save the day. Armed with an enchanted tomahawk, he heads into battle, but the opposition has special weapons of their own: muskets When Turok is forced to retreat into a mysterious cave he is sent to a lost land filled with dinosaurs Now in a savage realm with danger behind every corner, Turok will have to unleash the rage within him if he is to ever see his people again.
The fascist Saurian soldiers of the Varanid Empire-part dinosaur, part man, all bad news-have seized control of the Lost Valley, and only the mysterious man known as Turok is willing to stand against them! But the all-new Turok only cares about one thing: he's on a quest to track down a missing girl - and she might hold clues as to how the Lost Valley has changed so much! Now Turok must infiltrate a prison camp run by the Varanid Empire in order to get more information about her whereabouts -- and beware, any Varanid soldier who gets in his way - because there's a reason they call him the Dinosaur Hunter!
An unprecedented visual exploration of the intertwined histories of art and science, of the old world and the new From the voyages of Christopher Columbus to those of Alexander von Humboldt and Charles Darwin, the depiction of the natural world played a central role in shaping how people on both sides of the Atlantic understood and imaged the region we now know as Latin America. Nature provided incentives for exploration, commodities for trade, specimens for scientific investigation, and manifestations of divine forces. It also yielded a rich trove of representations, created both by natives to the region and visitors, which are the subject of this lushly illustrated book. Author Daniela Bleichmar shows that these images were not only works of art but also instruments for the production of knowledge, with scientific, social, and political repercussions. Early depictions of Latin American nature introduced European audiences to native medicines and religious practices. By the 17th century, revelatory accounts of tobacco, chocolate, and cochineal reshaped science, trade, and empire around the globe. In the 18th and 19th centuries, collections and scientific expeditions produced both patriotic and imperial visions of Latin America. Through an interdisciplinary examination of more than 150 maps, illustrated manuscripts, still lifes, and landscape paintings spanning four hundred years, Visual Voyages establishes Latin America as a critical site for scientific and artistic exploration, affirming that region's transformation and the transformation of Europe as vitally connected histories.
Empowered by a thermonuclear catastrophe, Doctor Solar commands the awesome forces of the universe. But in the aftershock of the cataclysm that created the Man of the Atom, ripples throughout space-time imbue one Whitmore Pickerel with the power to create life—which he uses to serve his selfish desires and reckless ambitions. But some of Pickerel's creations have power beyond his dreams and hungers beyond his control! An icon of heroic fiction, Doctor Solar, Man of the Atom returns to comics, written by superstar scribe Jim Shooter and illustrated by Roger Robinson (Batman: Gotham Knights) and Dennis Calero (X-Men Noir). This volume collects issues #1–#4 of the new Doctor Solar series, plus a story from Free Comic Book Day 2010.
This title comes from the Political Extremism and Radicalism digital archive series which provides access to primary sources for academic research and teaching purposes. Please be aware that users may find some of the content within this resource to be offensive.
From the back cover: In 1992 legendary writer Jim Shooter and newcomer artist David Lapham teamed up to reinvent a staple of comic book storytelling - the superhero team genre. Their darker approach more realistically portrayed superpowered teenagers. The characters behaved like real people, blurring the line between good and evil. The heroes were flawed and sometimes loathsome, while the villains were often noble and frighteningly identifiable.