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A Dingo Ate My Math Book presents ingenious, unusual, and beautiful nuggets of mathematics with a distinctly Australian flavor. It focuses, for example, on Australians' love of sports and gambling, and on Melbourne's iconic, mathematically inspired architecture. Written in a playful and humorous style, the book offers mathematical entertainment as well as a glimpse of Australian culture for the mathematically curious of all ages. This collection of engaging stories was extracted from the Maths Masters column that ran from 2007 to 2014 in Australia's Age newspaper. The maths masters in question are Burkard Polster and Marty Ross, two (immigrant) Aussie mathematicians, who each week would write about math in the news, providing a new look at old favorites, mathematical history, quirks of school mathematics—whatever took their fancy. All articles were written for a very general audience, with the intention of being as inviting as possible and assuming a minimum of mathematical background.
The Third International Conference on Intelligent Human Computer Interaction 2011 (IHCI 2011) was held at Charles University, Prague, Czech Republic from August 29 - August 31, 2011. This conference was third in the series, following IHCI 2009 and IHCI 2010 held in January at IIIT Allahabad, India. Human computer interaction is a fast growing research area and an attractive subject of interest for both academia and industry. There are many interesting and challenging topics that need to be researched and discussed. This book aims to provide excellent opportunities for the dissemination of interesting new research and discussion about presented topics. It can be useful for researchers working on various aspects of human computer interaction. Topics covered in this book include user interface and interaction, theoretical background and applications of HCI and also data mining and knowledge discovery as a support of HCI applications.
The year's finest mathematics writing from around the world This annual anthology brings together the year's finest mathematics writing from around the world. Featuring promising new voices alongside some of the foremost names in the field, The Best Writing on Mathematics 2016 makes available to a wide audience many articles not easily found anywhere else—and you don't need to be a mathematician to enjoy them. These writings offer surprising insights into the nature, meaning, and practice of mathematics today. They delve into the history, philosophy, teaching, and everyday occurrences of math, and take readers behind the scenes of today's hottest mathematical debates. Here Burkard Polster shows how to invent your own variants of the Spot It! card game, Steven Strogatz presents young Albert Einstein's proof of the Pythagorean Theorem, Joseph Dauben and Marjorie Senechal find a treasure trove of math in New York's Metropolitan Museum of Art, and Andrew Gelman explains why much scientific research based on statistical testing is spurious. In other essays, Brian Greene discusses the evolving assumptions of the physicists who developed the mathematical underpinnings of string theory, Jorge Almeida examines the misperceptions of people who attempt to predict lottery results, and Ian Stewart offers advice to authors who aspire to write successful math books for general readers. And there's much, much more. In addition to presenting the year's most memorable writings on mathematics, this must-have anthology includes a bibliography of other notable writings and an introduction by the editor, Mircea Pitici. This book belongs on the shelf of anyone interested in where math has taken us—and where it is headed.
Atlas at War! collects fifty hard-hitting stories from Atlas Comics, the company that became Marvel Comics and published more war titles than anyone in the industry between the years 1951 and 1960. Comics historian Dr. Michael J. Vassallo has chosen the best of the best, many of which are coming back into print for the first time, from sixteen different Atlas war titles and featuring the artwork of twenty different artists--giants of the genre, including Russ Heath, John Severin, Bernie Krigstein, Joe Maneely, Jerry Robinson, Steve Ditko, and Jack Kirby. Each page has been meticulously restored from its first printing by comic art restorer Allan Harvey. Atlas at War! covers the brutal pre-code period where graphic depictions of war action were rendered by artists who were World War II veterans themselves, as well as the post-code period, where code restrictions forced creators to tell stories without graphic violence but produced some of the most beautiful comic art of the genre. In addition to the artists, stories cover all aspects of war--from famous campaigns, weaponry, and personal soldier stories to political topics, Nazi atrocities, and even one story tinged with pre-code horror! Often overlooked in favor of its competitors, Atlas at War! will finally show that Atlas' war titles were second to no one.
Learn kazoo lore, history, tips, and technique in this complete users guide and practitioners manual. The book covers practice exercises for dynamics and breath control, several methods of achieving fry tones and vibrato, a panopoly of noises, tunes, calls, and snorts, techniques for playing different musical styles on the kazoo, such as Jazz, Country & Western, 50s Rock, and Symphonic kazooing. And, of course, How to Kazoo comes with a kazoo itself, free with each copy. Keep America humming. Give this book to your friends. And remember: hum, don't blow.
Get More from the Bible The Bible is a beloved text owned by nearly all Americans. It’s probably on your reading list, but it can be a daunting work to master. The Handy Bible Answer Book illuminates the secrets and reveals the wisdom of the Bible. Through easy-to-understand explanations to common questions, this book examines, story-by-story, the origins and history of the meanings of chapters, verses, and parables. Offering enlightening explanations and defining key terms, people, places, and events, this user-friendly guide is for anyone interested in learning more about the Bible. It brings context to readers by answering more than 1,700 commonly asked questions about the Good Book, including: • How has archeology contributed to understanding the Bible? • What are some of the most notable Bible translations through the ages? • What was the Day of Atonement? • How did Gideon obey God’s call? • According to Peter, what was the benefit of faith? • What is the Apocrypha? This comprehensive resource provides concise, straightforward information, drawing from five different translations of the Bible and other sources, it's designed to let even casual readers dig deeply into the Bible. It helps bring the Good Book's parables, stories, history, and power to your life.
One of the New York Times' 20 Books to Read in 2020 "A tonic . . . Splendid . . . A respite . . . A summer cocktail of a book."--Washington Post "Unforgettable . . . Behind her brilliantly witty and uplifting message is a remarkable vulnerability and candor that reminds us that we are not alone in our struggles--and that we can, against all odds, get through them."--Lori Gottlieb, New York Times best-selling author of Maybe You Should Talk to Someone Part memoir and part joyful romp through the fields of imagination, the story behind a beloved pseudonymous Twitter account reveals how a writer deep in grief rebuilt a life worth living. Becoming Duchess Goldblatt is two stories: that of the reclusive real-life writer who created a fictional character out of loneliness and thin air, and that of the magical Duchess Goldblatt herself, a bright light in the darkness of social media. Fans around the world are drawn to Her Grace's voice, her wit, her life-affirming love for all humanity, and the fun and friendship of the community that's sprung up around her. @DuchessGoldblat (81 year-old literary icon, author of An Axe to Grind) brought people together in her name: in bookstores, museums, concerts, and coffee shops, and along the way, brought real friends home--foremost among them, Lyle Lovett. "The only way to be reliably sure that the hero gets the girl at the end of the story is to be both the hero and the girl yourself." -- Duchess Goldblatt
When we last left our heroes, twins Coke and Pepsi McDonald were in Roswell, New Mexico, and they had just seen a strange beam of light. Now their cross-country road trip is about to take a detour that's out of this world literally!
This book provides an enjoyable and educational guide to the history, geometry, and practical construction of three-dimensional puzzles. It includes full coverage of the many different types of interlocking assembly puzzles, from burrs, Tangrams, and polyominoes to those using such polyhedra as the rhombic dodecahedron and truncated octahedron. The author, a well-known inventor and builder of solid geometrical puzzles, also describes numerous puzzles designed by himself and other inventors, many never before published. The volume is illustrated with over 200 line drawings and photographs to help enthusiasts build their own versions of these challenging and fascinating interlocking solids. Many unsolved problems are considered that will challenge mathematicians, computer buffs, and puzzle fanatics for years to come.