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The Trinity Players Guide broadens the scope of the Trinity Universe "TM" while simultaneously filling in key details. You not only learn the extent of influence that organizations like the Aeon Trinity and United Nations have upon society, you see how the man on the street copes with matters of galactic significance. Plus, you get juicy character information, including Merits and Flaws, and an optional new Aptitude system. An absolute must-have for all Trinity "TM" fans.
Trinity: Battleground is the miniatures game of the second Aberrant War. Psions and Aberrants fight toe to toe, psi power to taint on the killing fields of Earth's extrasolar colonies. Be the Seventh Legion as it arrives to strike back at the monstrosities entrenched at Khantze Lu Ge. Be the vengeful Aberrants who seek to wipe out humanity across the universe. This is the battle to the finish -- victory or annihilation! 20 pewter miniatures: 5 Seventh Legion Support 5 Abberant Support 6 Trinity Psions 4 Aberrants 1 Cardboard Vehicle 1 12" Terrain Hill 1 8" Terrain Hill 10 Ten-Sided Trinity Dice-Bag 1 Felt Dice-Bag 8 Sheets of Cardboard Counters and Templates 64-Page Rulebook Contents subject to change.
Gods once wielded this kind of power. Now it's ours. The forces of the universe respond to our will and we shape a world in our image. We are the celebrities, the heroes, the villains, the legends, the shining icons of our times. We are novas, and we will bring about a new golden Age... and you will like it. The Aberrant Players Guide has everything you need to expand and empower your character even further, from ingenious new ways of using Eufiber to powers that can only be described as "cosmic." This massive book contains new insights into what the life of a nova is really like, rules for creating and using gadgets, new and devastating capabilities, expanded Backgrounds, the full skinny on the N! network, a catalog of nova-only organizations and much more.
Every wraith has his own personal whisperer in darkness, telling him that it's a very good thing to be bad. They call the voice the Shadow, and every wraith must strive to resist its efforts to drag him down to Oblivion. This Shadow will urge the wraith to untold acts of depravity and evil until he is lost forever to the Void.
This revised book of character information introduces new clans, bloodlines, Disciplines, rituals, abilities and archetypes. Boost your chronicle's roleplaying with Merits and Flaws. Increase the intrigue with expanded descriptions of the clans and prestation. Up the body count with new weapons ranging from swordcanes to howitzers. Finally, all-new essays on roleplaying round out this invaluable players aid.
The complete guide for building Forgotten Realms characters. This guide presents this changed world from the point of view of the adventurers exploring it. This product includes everything a player needs to create his character for a D&D campaign in the Forgotten Realms setting.
"A sourcebook for Dark ages: Vampire"--Cover.
Trinity, the debut graphic book by Jonathan Fetter-Vorm, depicts the dramatic history of the race to build and the decision to drop the first atomic bomb in World War Two—with a focus on the brilliant, enigmatic scientist, J. Robert Oppenheimer. "Succeeds as both a graphic primer and a philosophical meditation." —Kirkus Reviews (starred review) This sweeping historical narrative traces the spark of invention from the laboratories of nineteenth-century Europe to the massive industrial and scientific efforts of the Manhattan Project, and even transports the reader into a nuclear reaction—into the splitting atoms themselves. The power of the atom was harnessed in a top-secret government compound in Los Alamos, New Mexico, by a group of brilliant scientists led by the enigmatic wunderkind J. Robert Oppenheimer. Focused from the start on the monumentally difficult task of building an atomic weapon, these men and women soon began to wrestle with the moral implications of actually succeeding. When they detonated the first bomb at a test site code-named Trinity, they recognized that they had irreversibly thrust the world into a new and terrifying age. With powerful renderings of WWII's catastrophic events at Hiroshima and Nagasaki, Fetter-Vorm unflinchingly chronicles the far-reaching political, environmental, and psychological effects of this new invention. Informative and thought-provoking, Trinity is the ideal introduction to one of the most significant events in history.
What are we? The Damned childer of caine? The grotesque lords of humanity? The pitiful wretches of eternal hell? We are vampires, and that is enough. I am a vampire, and that is far more than enough. I am that which must be feared, worshipped and adored. The world is mine -- now and forever. No one holds command over me. No man. No god. No prince. What is a claim of age for ones who are immortal? What is a claim of power for ones who defy death? Call your damnable hunt. We shall see whom I drag screaming to hell with me. Allows you to portray the hunted childer of high-generation vampires.
The most feared undead in existence, the Sabbat are the primary foes of Vampire characters. This book provides extensive information on this terrible sect, including history, new clans and rules for running one of the Sabbat.