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"More Trouble" will be a high-tech special effects episode of Deep Space Nine airing in mid-October, where the characters from Deep Space Nine join in the action with an episode from the original series. (Fic tion--Science Fiction)
Originally conceived of more than thirty-five years ago, these dimunitive creatures have become stars in their own right. With uncanny grace and ease they have won hearts and upstaged stars. They are tribbles. When the writers of Star Trek: Deep Space Nine™ were looking for the perfect episode ith which their characters could pay homage and interact with the crew from the original Star Trek™, "The Trouble with Tribbles" instantly came to mind. Here is the story of how the wizards of Star Trek were able to create the magic that enabled -- with nothing more than countless hours of work -- ordinary actors to time-travel. This is the story behind the creation of the episode "Trials and Tribble-ations." This is The Magic of Tribbles.
Almost a century ago, Captain James T. Kirk and the crew of the Starship Enterprise™ first encountered the irresistible (and astonishingly prolific) life-form known as the Tribbles5, resulting in one of the most unususal adventures in the annals of Starfleet. Now Captain Benjamin Sisko and the crew of the Defiant are transported back in time to that historic occasion, where Darvin, a devious Klingon spy, plots revenge against Captain Kirk. Using the seemingly harmless tibbles, Darvin attempts to destroy Kirk -- but for the misplaced residents of Deep Space Nine™ saving the original Enterprise willbe nothing but "tribble." An exciting new novel based on the most mind-boggling STAR TREK: DEEP SPACE NINE adventure of them all!
An original novel set in the universe of Star Trek: The Original Series that reveals long-held secrets about Captain Kirk's past for the first time! STARDATE 6122.5. A diplomatic mission to the planet Yusub erupts in violence when ruthless Orion raiders attempt to disrupt the crucial negotiations by force. Caught in the midst of a tense and dangerous situation, Captain James T. Kirk of the U.S.S. Enterprise finds an unexpected ally in the form of an enigmatic stranger who calls herself “Annika Seven.” STARDATE 53786.1. Seven of Nine is taking part in an archae­ological expedition on an obscure planetoid in the Delta Quadrant when a disastrous turn of events puts Voyager’s away team in jeopardy—and transports Seven across time and space to Yusub, where she comes face-to-face with one of Starfleet’s greatest legends. STARDATE 6122.5. Kirk knows better than most the danger that even a single castaway from the future can pose to the time line, so he and Seven embark on a hazardous quest to return her to her own era. But there are others who crave the knowledge Seven possesses, and they will stop at noth­ing to obtain it—even if this means seizing control of the Enterprise!
The fledgling Federation, struggling to define its role, gets an opportunity to build its reputation as an interstellar power when a group of unaligned worlds turns to Starfleet for protection against a new threat.
In the future, a heroic captain and his crew explore the Galaxy in a really fast spacecraft. The crew's standing orders are: "...to explore strange new worlds, to seek out new life and new civilizations, to boldly go where no man has gone before."™ Simple, straightforward -- that's Star Trek.® So what's all the fuss? Why do news crews always seem to find someone, somewhere dressed up in a Star Trek costume? What could be so interesting to so many people? Star Trek 101 is the answer. You'll learn just a little about the heroes (Captain Kirk believes that man wasn't meant to live in paradise), the villains (Klingons have a thirst for conquest), and the important aliens (Vulcans live their lives by logic). In the handy recaps for all things Star Trek, you'll discover that the television shows and movies run the gamut from action-adventure to comedy. Just want to sample? The ten essential episodes are offered for your consideration. Star Trek 101 is a quick primer of the television shows and movies that carry the Star Trek name.
A Star Trek adventure set during The Original Series era and featuring James T. Kirk and the U.S.S. Enterprise crew! While testing a new shielding device, the U.S.S. EnterpriseTM is caught in the middle of a Klingon/Romulan battle. The Enterprise crew rescues a lifepod, and they are confronted by a Klingon who claims to know nothing of human existence. Convinced the Klingon is telling the truth, Captain Kirk hurries to Starfleet Headquarters in search of answers. But upon arriving on Earth, the Starship Enterprise crew finds that Earth is a vast jungle-like paradise where large, reptillian animals rule, with no signs of human life anywhere. Kirk must travel to the past in search of the key to the mystery, or face the destruction of the human race.
The agents of the Department of Temporal Investigations are assigned to look into an anomaly that has appeared deep in Federation territory. It’s difficult to get clear readings, but a mysterious inactive vessel lies at the heart of the anomaly, one outfitted with some sort of temporal drive disrupting space-time and subspace. To the agents’ shock, the ship bears a striking resemblance to a Constitution-class starship, and its warp signature matches that of the original Federation starship Enterprise NCC-1701—the ship of James T. Kirk, that infamous bogeyman of temporal investigators, whose record of violations is held up by DTI agents as a cautionary tale for Starfleet recklessness toward history. But the vessel’s hull markings identify it as Timeship Two, belonging to none other than the DTI itself. At first, Agents Lucsly and Dulmur assume the ship is from some other timeline . . . but its quantum signature confirms that it came from their own past, despite the fact that the DTI never possessed such a timeship. While the anomaly is closely monitored, Lucsly and Dulmur must search for answers in the history of Kirk’s Enterprise and its many encounters with time travel—a series of events with direct ties to the origins of the DTI itself. . . .
Almost a century ago, Captain James T. Kirk and the crew of the Starship Enterprise™ first encountered the irresistible (and astonishingly prolific) life-form known as the Tribbles5, resulting in one of the most unususal adventures in the annals of Starfleet. Now Captain Benjamin Sisko and the crew of the Defiant are transported back in time to that historic occasion, where Darvin, a devious Klingon spy, plots revenge against Captain Kirk. Using the seemingly harmless tibbles, Darvin attempts to destroy Kirk -- but for the misplaced residents of Deep Space Nine™ saving the original Enterprise willbe nothing but ""tribble."" An exciting new novel based on the most mind-boggling STAR TREK: DEEP SPACE NINE adventure of them all!
Following the publication of Deep Space Nine tenth anniversary books RISING SON, THE LIVES OF DAX and THE LEFT HAND OF DESTINY, PROPHECY AND CHANGE is an anthology of original stories celebrating the television series. Authors include Andrew J. Robinson, who played the mysterious Garak throughout Star Trek: Deep Space Nine, and whose novel A STITCH IN TIME was the bestselling Star Trek fiction of 2000. Star Trek: Deep Space Nine is justly acclaimed for its storylines, its characters -- including the large and varied cast of supporting characters, many of whom became favourites with Deep Space Nine fans -- and for the fact it was never afraid to examine some of the darker corners of the Star Trek universe. The stories collected here pay tribute to all those distinctive elements that made Deep Space Nine unique.