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Five books in one! With nonstop action, huge plot twists, and tons of humor, this series will quickly have your 7- to 12-year-old video game fan begging for just one more chapter. Getting sucked into a video game is not as much fun as you'd think. Sure, there are jetpacks, hover tanks, and infinite lives, but what happens when the game starts to turn on you? In this best-selling series, 12-year-old Jesse Rigsby finds out just how dangerous video games-and the people making those games - can be. Book One: Trapped in a Video Game Jesse hates video games - and for good reason. You see, a video game character is trying to kill him. After getting sucked into the new game Full Blast with his best friend, Eric, Jesse quickly discovers that he's being followed by a mysterious figure. If he doesn't figure out what's going on fast, he'll be trapped for good! Book Two: The Invisible Invasion Jesse's rescue mission has led him into the world of Go Wild, a Pokemon Go-style mobile game full of hidden danger and invisible monsters. Can Jesse stay alive long enough to sneak into the shady video game company and uncover what they're hiding? Book Three: Robots Revolt The robot villains from Super Bot World 3 have been released into the real world, and it's up to Jesse to get them back. This is Jesse's most dangerous mission yet, because this time, the video game is real. And in the real world, there are no extra lives. Book Four: Return to Doom Island In this retro adventure, Jesse will need to outsmart a superintelligent android, outlast a tireless drone, and outswim an eight-bit shark. If he can somehow pull all that off, Jesse will discover that he hasn't even gotten to the scary part yet. Book Five: The Final Boss Jesse and Eric have 10 minutes to save the world. In those 10 minutes, they're supposed to dive into a massive video game universe, track down an all-powerful madman, and stop his evil plan before it's too late. Sound impossible? It's super impossible. The clock is ticking.
Jesse and Eric have ten minutes to save the world. In those ten minutes, they’re supposed to dive into a massive video game universe, track down an all-powerful madman, and stop his evil plan before it’s too late. Sound impossible? It’s super impossible. There will be fire-breathing pterodactyls, angry green giants, and unicorns that shoot lasers out of their hooves. If Jesse and Eric are going to survive long enough to fight the final boss, they’ll need to rely on each other like never before. Do they have what it takes? The clock is ticking.
The robots are here and they're not happy, at all. After accidentally releasing the robot villains from Super Bot World 3 into the real world, Jesse Rigsby's got to figure out a way to make everything right before anyone gets hurt. He'd usually rely on his friend Eric to help him with this sort of thing, but he's gone missing. To find Eric, Jesse will have to survive rickety mine carts, sewer piranhas, mysterious men in suits, and a 100-foot-tall robot named Goliatron. This is Jesse's most dangerous adventure yet because this time the video game is real. And in the real world, there are no extra lives.
Storm has captured Uncle Dan and is holding him hostage. To get their uncle back, Carter and Isabelle have to destroy the suit and delete all his files for the program. But, Carter knows Storm can't resist a challenge so he dares Storm to compete against him inside a book. If Carter guesses which character in Treasure Island that Storm is, Storm has to release their uncle immediately. If Storm wins, Isabelle will destroy everything in their uncle's lab. Now Carter has to figure out who on Treasure Island isn't who he seems! Aligned to Common Core Standards and correlated to state standards. Calico is an imprint of Magic Wagon, a division of ABDO.
"Trapped. Jesse Rigsby is trapped in the video game Full Blast. His dumb friend Eric probably has something to do with this, but Jesse doesn't have time to worry about that now, because he's got a blaster stuck to his arm, a man-sized praying mantis thing chasing him and...is that the Statue of LIberty taking off like a rocket ship? Something weird is going on, and Jesse had better figure out what it is fast, because he's about to be trapped for good."--Back cover.
The latest battle royale video game from Bionosoft promises a crazy cast of villains, over-the-top superweapons, and non-stop action. But when you get sucked into the game, you discover that Grim Island is home to something far stranger than a few costumed baddies. Young gamers control the action in this new interactive adventure from the bestselling author of Trapped in a Video Game. They’ll use critical thinking skills to solve puzzles, explore hidden areas, and outsmart villains. Then, once they finish the main story, they’ll get a chance to unlock a whole new tale. Fans of battle royale games like Fortnite will fall in love with the story’s frenetic pace and quirky humor, while parents will appreciate a book that can captivate the attention of their “I’d rather be gaming” kid.
When Mark is sucked into the game "Go Wild", he becomes invisible which makes it that much harder for Jesse to find him.
JON BISHOP IS ABOUT TO BECOME THE SOUP-OF-THE-DAY! Shackled, caged, and guarded, Jon must find a way out of the caves very soon, or die. The bad news? No human has ever escaped from the demon world. The good news? There is no good news. READ WITH CAUTION
Race Out of Here and into a thrilling addition to the ""Story Mode"" series - a collection of decodable chapter books designed for beginning readers from grades 2-6. In this series, children just starting to read can sharpen their reading skills with simple words, all the while enjoying the high-stakes plots set in the fascinating world of video games. In ""Race Out of Here"", our hero, Jack, once finds himself trapped in an unexpected adventure. When Jack stumbles upon a new button labeled ""Story Mode"" during his usual video game play, he's transported into an exhilarating car racing game. Suddenly, he isn't just playing a game; he's living it. From feeling the grip of the steering wheel in his hands to the rush of cars zooming past him, Jack is no longer at his desk. He's in the driver's seat of a roaring race car on a real track. This isn't a game he can pause or reset. It's a race he must win. Experience the thrill of the race with Jack as he learns to navigate the car, compete with other racers, and push toward victory. With each chapter, young readers will follow Jack’s journey, overcoming challenges, picking up crucial skills, and gaining the confidence to face the unexpected. Along the way, they'll also reinforce their own reading skills, turning decoding into a natural and enjoyable activity. Whether it's real or just a game, Jack's heart-pounding race is one readers won't soon forget. Get ready to buckle up and ""Race Out of Here"" with Jack!
It's a hot new game they said. Try it out they said. What could go wrong they said? That was well over 5 years ago, when 2 million of us logged in on Launch Day, now less than 250,000 of us remain. For the first time in my life I'm genuinely concerned that we won't make it out of this digital hell... alive.