Download Free Transmedia Narratives For Cultural Heritage Book in PDF and EPUB Free Download. You can read online Transmedia Narratives For Cultural Heritage and write the review.

Transmedia Narratives for Cultural Heritage focuses on theoretical approaches to the analysis and creative practice of developing non-fiction digital transmedia narratives in the rapidly growing cultural heritage sector. This book applies a media-focused transdisciplinary approach to understand the conventions of emerging digital narrative genres. Considering digital media’s impact on narrative creation and reception, the approach, namely remixed transmedia, can aid practitioners in creating strategic non-fiction narratives for cultural heritage. These creations also need to be evaluated and a digital-media focused ‘ludonarrative toolkit’ allows for the critical analysis of the composition and public participation in interactive digital narratives. This toolkit is applied and exemplified in genres including virtual museums, serious games, and interactive documentaries. The book also includes a seven-phase theoretical framework that can assist future creators (and project managers) of non-fiction transmedia ‘mothership’ narratives; and a methodology (based on ‘big data analysis’) for how to invent new cultural heritage narratives through bottom-up remixing that allows for public inclusion. Two transnational case studies on the 11 UNESCO World Heritage Australian Convict Sites and the Irish National Famine Way demonstrate the seven-phase framework’s applicability. As many scholars across disciplines are increasingly creating digital narratives on historical topics for public consumption in various forms, the theoretical foundations and practical project management framework will be useful for scholars and project teams in the domains of transmedia studies, interactive narratives, cultural heritage, media studies, comparative literature, and journalism.
Interactive Narratives and Transmedia Storytelling provides media students and industry professionals with strategies for creating innovative new media projects across a variety of platforms. Synthesizing ideas from a range of theorists and practitioners across visual, audio, and interactive media, Kelly McErlean offers a practical reference guide and toolkit to best practices, techniques, key historical and theoretical concepts, and terminology that media storytellers and creatives need to create compelling interactive and transmedia narratives. McErlean takes a broad lens, exploring traditional narrative, virtual reality and augmented reality, audience interpretation, sound design, montage, the business of transmedia storytelling, and much more. Written for both experienced media practitioners and those looking for a reference to help bolster their creative toolkit or learn how to better craft multiplatform stories, Interactive Narratives and Transmedia Storytelling serves as a guide to navigating this evolving world.
This volume offers a fresh approach to transmedia cultures, including not only franchises like Star Wars and Harry Potter but also contemporary transmedia worlds like Buffy the Vampire Slayer, The Walking Dead, and BTS Universe and urgent topics like such as COVID-19, Black Lives Matter, and human rights on the internet.
Around the globe, people now engage with media content across multiple platforms, following stories, characters, worlds, brands and other information across a spectrum of media channels. This transmedia phenomenon has led to the burgeoning of transmedia studies in media, cultural studies and communication departments across the academy. The Routledge Companion to Transmedia Studies is the definitive volume for scholars and students interested in comprehending all the various aspects of transmediality. This collection, which gathers together original articles by a global roster of contributors from a variety of disciplines, sets out to contextualize, problematize and scrutinize the current status and future directions of transmediality, exploring the industries, arts, practices, cultures, and methodologies of studying convergent media across multiple platforms.
Transmedia Storytelling explores the theories and describes the use of the imagery and techniques shared by producers, authors and audiences of the entertainment, information and brand communication industries as they create and develop their stories in this new, interactive ecosystem.
This book explores the relationship between multiplicity and representation of non-European and European-American cultures, with a focus on comics and superheroes. The author employs a combination of research methodologies, including close reading of transmedia texts and interviews with transmedia storytellers and audiences, to better understand the way in which diverse cultures are employed as agents of multiplicity in transmedia narratives. The book addresses both commercial franchises such as superhero narratives, as well as smaller indie projects, in an attempt to elucidate the way in which key cultural symbols and concepts are utilized by writers, designers, and producers, and how these narrative choices affect audiences – both those who identify as members of the culture being represented and those who do not. Case studies include fan fiction based on Marvel’s Black Panther (2018), fan fiction and art created for the Moana (2016) and Mulan (2020) films, and creations by both U.S.-based and international indie comics artists and writers. This book will appeal to scholars and students of new media, narrative theory, cultural studies, sociocultural anthropology, folkloristics, English/literary studies, and popular culture, transmedia storytelling researchers, and both creators and fans of superhero comics.
The museum today faces complex questions of definition, representation, ethics, aspiration and economic survival. Alongside this we see burgeoning use of an array of new media including increasingly dynamic web portals and content, digital archives, social networks, blogs and online games. At the heart of this are changes to the idea of ‘visitor’ and ‘audience’ and their participation and representation in the new cultural sphere. This insightful book unpacks a number of contradictions that help to frame and articulate digital media work in the museum and questions what constitutes authentic participation. Based on original empirical research and a range of case studies the author explores questions about the museum as media from a number of different disciplines and shows that across museums and the study of them, the cultural logic is changing.
This volume was first published by Inter-Disciplinary Press in 2015. Storytelling has always played a central role in the formation of cultures and communities. All cultures define themselves and their place in the world through their stories. Similarly, our identities are largely constructed as narratives, and it is with the aid of storytelling that we manage to conceive of ourselves – our selves – as meaningful wholes. Thus, storytelling is not ever absent: it is to be found in literature, social life, in the places we visit and the buildings we live in. This volume presents storytelling in various appearances: from ancient myths and oral history, to transmedia narratives and digital stories. Different forms of narrative are analysed, as is the use of storytelling as a method for e.g. counselling, education and research. Throughout twenty-five chapters, a compelling overview of recent research on the topic is provided, both stressing the omnipresence of storytelling and exploring what storytelling is and isn’t.
This book is a collection of papers from an international inter-disciplinary conference focusing on storytelling and human life. The chapters in this volume provide unique accounts of how stories shape the narratives and discourses of people’s lives and work; and those of their families and broader social networks. From making sense of history; to documenting biographies and current pedagogical approaches; to exploring current and emerging spatial and media trends; this book explores the possibilities of narrative approaches as a theoretical scaffold across numerous disciplines and in diverse contexts. Central to all the chapters is the idea of stories being a creative and reflexive means to make sense of people’s past, current realities and future possibilities. Contributors are Prue Bramwell-Davis, Brendon Briggs, Laurinda Brown, Rachel Chung, Elizabeth Cummings, Szymon Czerkawski, Denise Dantas, Joanna Davidson, Nina Dvorko, Sarah Eagle, Theresa Edlmann, Gavin Fairbairn, Keven Fletcher, Sarah Garvey, Phyllis Hastings, Tracy Ann Hayes, Welby Ings, Stephanie Jacobs, Dean Jobb, Caroline M. Kisiel, Maria-Dolores Lozano, Mădălina Moraru, Michael R. Ogden, Nancy Peled, Valerie Perry, Melissa Lee Price, Rasa Račiūnaitė-Paužuolienė, Irena Ragaišienė, Remko Smid, Paulette Stevens, Cheryl Svensson, Mary O’Brien Tyrrell, Shunichi Ueno, Leona Ungerer, Sarah White, Wai-ling Wong and Bridget Anthonia Makwemoisa Yakubu.
Transmedia Character Studies provides a range of methodological tools and foundational vocabulary for the analysis of characters across and between various forms of multimodal, interactive, and even non-narrative or non-fictional media. This highly innovative work offers new perspectives on how to interrelate production discourses, media texts, and reception discourses, and how to select a suitable research corpus for the discussion of characters whose serial appearances stretch across years, decades, or even centuries. Each chapter starts from a different notion of how fictional characters can be considered, tracing character theories and models to approach character representations from perspectives developed in various disciplines and fields. This book will enable graduate students and scholars of transmedia studies, film, television, comics studies, video game studies, popular culture studies, fandom studies, narratology, and creative industries to conduct comprehensive, media-conscious analyses of characters across a variety of media.