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A real-life thread on an internet forum started it all. A nerdy otaku meets a girl on a train and posts an urgent query on the web--How the heck do you talk to girls? What should he wear on the date? Where should they go? The forum's response was amazing, and the thread grew incrementally longer as the nerd's relationship with the woman developed. Eventually published in book format to become a best seller, the thread spawned a blockbuster movie, a hit TV series, as well as this heartwarming manga adaptation of an entire internet community rooting for love and romance.
A real-life thread on an internet forum started it all. A nerdy otaku meets a girl on a train and posts an urgent query on the web--How the heck do you talk to girls? What should he wear on the date? Where should they go? The forum's response was amazing, and the thread grew incrementally longer as the nerd's relationship with the woman developed. Eventually published in book format to become a best seller, the thread spawned a blockbuster movie, a hit TV series, as well as this heartwarming manga adaptation of an entire internet community rooting for love and romance.
“An astute account of [Tokyo’s] commuter train network . . . and an intellectually stimulating invitation to rethink the interaction between humans and machines.” —Japan Forum With its infamously packed cars and disciplined commuters, Tokyo’s commuter train network is one of the most complex technical infrastructures on Earth. In An Anthropology of the Machine, Michael Fisch provides a nuanced perspective on how Tokyo’s commuter train network embodies the lived realities of technology in our modern world. Drawing on his fine-grained knowledge of transportation, work, and everyday life in Tokyo, Fisch shows how fitting into a system that operates on the extreme edge of sustainability can take a physical and emotional toll on a community while also creating a collective way of life—one with unique limitations and possibilities. An Anthropology of the Machine is a creative ethnographic study of the culture, history, and experience of commuting in Tokyo. At the same time, it is a theoretically ambitious attempt to think through our very relationship with technology and our possible ecological futures. Fisch provides an unblinking glimpse into what it might be like to inhabit a future in which more and more of our infrastructure—and the planet itself—will have to operate beyond capacity to accommodate our ever-growing population. “Not a ‘rage against the machine’ but an urge to find new ways of coexisting with technology.” —Contemporary Japan “An extraordinary study.” —Ethnos “A fascinating in-depth account of the innovations, inventions, sacrifices, and creativity required to ensure Tokyo’s millions of commuters keep rolling. It also provides much food for thought as our transportation systems become increasingly reliant on automated technology.” —Pacific Affairs
Falling in love with a beautiful girl transforms an anime geek's life. (Rated for older teens)
A real-life thread on an internet forum started it all. A nerdy otaku meets a girl on a train and posts an urgent query on the web--How the heck do you talk to girls? What should he wear on the date? Where should they go? The forum's response was amazing, and the thread grew incrementally longer as the nerd's relationship with the woman developed. Eventually published in book format to become a best seller, the thread spawned a blockbuster movie, a hit TV series, as well as this heartwarming manga adaptation of an entire internet community rooting for love and romance.
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Boys Love Manga and Beyond looks at a range of literary, artistic and other cultural products that celebrate the beauty of adolescent boys and young men. In Japan, depiction of the “beautiful boy” has long been a romantic and sexualized trope for both sexes and commands a high degree of cultural visibility today across a range of genres from pop music to animation. In recent decades, “Boys Love” (or simply BL) has emerged as a mainstream genre in manga, anime, and games for girls and young women. This genre was first developed in Japan in the early 1970s by a group of female artists who went on to establish themselves as major figures in Japan's manga industry. By the late 1970s many amateur women fans were getting involved in the BL phenomenon by creating and self-publishing homoerotic parodies of established male manga characters and popular media figures. The popularity of these fan-made products, sold and circulated at huge conventions, has led to an increase in the number of commercial titles available. Today, a wide range of products produced both by professionals and amateurs are brought together under the general rubric of “boys love,” and are rapidly gaining an audience throughout Asia and globally. This collection provides the first comprehensive overview in English of the BL phenomenon in Japan, its history and various subgenres and introduces translations of some key Japanese scholarship not otherwise available. Some chapters detail the historical and cultural contexts that helped BL emerge as a significant part of girls' culture in Japan. Others offer important case studies of BL production, consumption, and circulation and explain why BL has become a controversial topic in contemporary Japan.
Despite the longevity of animation and its significance within the history of cinema, film theorists have focused on live-action motion pictures and largely ignored hand-drawn and computer-generated movies. Thomas Lamarre contends that the history, techniques, and complex visual language of animation, particularly Japanese animation, demands serious and sustained engagement, and in The Anime Machine he lays the foundation for a new critical theory for reading Japanese animation, showing how anime fundamentally differs from other visual media. The Anime Machine defines the visual characteristics of anime and the meanings generated by those specifically “animetic” effects—the multiplanar image, the distributive field of vision, exploded projection, modulation, and other techniques of character animation—through close analysis of major films and television series, studios, animators, and directors, as well as Japanese theories of animation. Lamarre first addresses the technology of anime: the cells on which the images are drawn, the animation stand at which the animator works, the layers of drawings in a frame, the techniques of drawing and blurring lines, how characters are made to move. He then examines foundational works of anime, including the films and television series of Miyazaki Hayao and Anno Hideaki, the multimedia art of Murakami Takashi, and CLAMP’s manga and anime adaptations, to illuminate the profound connections between animators, characters, spectators, and technology. Working at the intersection of the philosophy of technology and the history of thought, Lamarre explores how anime and its related media entail material orientations and demonstrates concretely how the “animetic machine” encourages a specific approach to thinking about technology and opens new ways for understanding our place in the technologized world around us.
Explores the significant impact of this countercultural figure of postwar Japan.
Ruby's dream: to become a famous treasure hunter. Jio's dream: to rule the world! In a not too distant future, mankind battles over O-Parts, powerful relics from an ancient civilization. Jio is a young boy with a tragic past who only trusts one thing in the world: money. Little does he suspect that he is also a very powerful O-Parts Tactician (O.P.T.), and inside him sleeps a demon of incredible ferocity. With his partner, Ruby, Jio embarks on a dangerous quest to acquire as many O-Parts as he can. The government of Stea is on the hunt for a pair of rogue O-Parts users. Armed with a high-class piece of weaponry, this devious pair of lawbreaking brothers is ready to hit Stea's special squad with everything they have. Will an even more powerful O.P.T. be able to stop their violence? Later, Jio's past comes into focus when more is revealed about the origin of his unique O-Part and the identity of his master: a powerful wolf named Zero!