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A Library Reads “Top Pick” Finalist, Colorado Book Awards, Mystery “Another compelling mystery” in Timber Creek’s “vivid Colorado setting” that is “sure to appeal to fans of Margaret Coel or Nevada Barr” (Shelf Awareness) Two brutal murders, a menacing band of poachers, and a fearsome creature on the loose in the mountains plunge Mattie Cobb and her K-9 partner Robo into a sinister vortex. An explosion outside a community dance sends Mattie Cobb and Cole Walker reeling into the night, where they discover a burning van and beside it the body of outfitter Nate Fletcher. But the explosion didn't kill Nate—it was two gunshots to the heart. The investigation leads them to the home of rancher Doyle Redman, whose daughter is Nate’s widow, and the object of one of their suspect’s affection. But before they can make an arrest, they receive an emergency call from a man who’s been shot in the mountains. Mattie and Robo rush to the scene, only to be confronted by the ominous growl of a wild predator. As new players emerge on the scene, Mattie begins to understand the true danger that’s enveloping Timber Creek. They journey into the cold, misty mountains to track the animal—but discover something even more deadly in Tracking Game, the fifth installment in Margaret Mizushima's Timber Creek K-9 mysteries.
This book contains classic material dating back to the 1900s and before. The content has been carefully selected for its interest and relevance to a modern audience.
Eye tracking is a process that identifies a specific point in both space and time that is being looked at by the observer. This information can also be used in real-time to control applications using the eyes. Recent innovations in the video game industry include alternative input modalities to provide an enhanced, more immersive user experience. In particular, eye gaze control has recently been explored as an input modality in video games. This book is an introduction for those interested in using eye tracking to control or analyze video games and virtual environments. Key concepts are illustrated through three case studies in which gaze control and voice recognition have been used in combination to control virtual characters and applications. The lessons learned in the case studies are presented and issues relating to incorporating eye tracking in interactive applications are discussed. The reader will be given an introduction to human visual attention, eye movements and eye tracking technologies. Previous work in the field of studying fixation behavior in games and using eye tracking for video game interaction will also be presented. The final chapter discusses ideas for how this field can be developed further to create richer interaction for characters and crowds in virtual environments. Alternative means of interaction in video games are especially important for disabled users for whom traditional techniques, such as mouse and keyboard, may be far from ideal. This book is also relevant for those wishing to use gaze control in applications other than games. Table of Contents: Introduction / The Human Visual System / Eye Tracking / Eye Tracking in Video Games / Gaze and Voice Controlled Video Games: Case Study I and II / Gaze and Voice Controlled Drawing: Case Study III / Conclusion
Jeanneney explains how a trained dog can be used to find wounded deer that would not be recoverered by other means.
The brutal winter landscape conceals an equally brutal killer in this second police procedural mystery starring Colorado cop Mattie Cobb and her K-9 partner, Robo! “A taut page-turner on multiple levels.” —Booklist “Dog lovers will want to read this thriller.” —Library Journal When Deputy Ken Brody’s sweetheart goes missing in the mountains outside Timber Creek, Mattie Cobb and Robo are called to search. But it’s mid-October and a dark snow storm is brewing over the high country—and they’re already too late. By the time they find her body, the storm has broken and the snow is coming down hard. While Brody hikes down to bring back the forensics team and veterinarian Cole Walker gathers supplies to protect them from the storm, Mattie and Robo find themselves alone, guarding the gravesite overnight in the dead of the early winter. And that’s only the first long, dark night in a series of them, because as their investigation develops, Mattie, Robo, Brody, and Cole find themselves in the middle of the killer’s stalking ground—with no way out unless they can catch a predator more deadly than any natural threat. Filled with tension, excitement, and heart, this new installment in Mizushima’s much-lauded police procedural mystery series will send a chill down every reader’s spine.
Reimagining how we understand health, illness, life, and death, gaming expert Sandra Danilovic advocates for the potential games have to transform healthcare practices beyond the clinic or hospital in the way we care for each other and for ourselves.
The first in the gripping Timber Creek crime series, that will have readers clamouring for more Mattie and Robo for years to come. A young girl is found dead in the mountains near Timber Creek, Colorado. Officer Mattie Cobb and her partner, K-9 police dog Robo, are assigned to the case that has rocked the small town. With the help of Cole Walker, local veterinarian and a single father, Mattie and Robo must track down the truth before the murderer claims another victim. But the more Mattie investigates, the more she realizes how many secrets her hometown holds. And the key may be Cole's daughter, who knows more than she's saying. The murder was just the beginning, and if Mattie isn’t careful, she and Robo could be next. Suspenseful and smart, Killing Trail is an explosive crime thriller from debut author Margaret Mizushima.
Games and simulations have emerged as new and effective tools for educational learning by providing interactivity and integration with online resources that are typically unavailable with traditional educational resources. Design, Utilization, and Analysis of Simulations and Game-Based Educational Worlds presents developments and evaluations of games and computer-mediated simulations in order to showcase a better understanding of the role of electronic games in multiple studies. This book is useful for researchers, practitioners, and policymakers to gain a deeper comprehension of the relationship between research and practice of electronic gaming and simulations in the educational environment.
Rust is an exciting new programming language combining the power of C with memory safety, fearless concurrency, and productivity boosters - and what better way to learn than by making games. Each chapter in this book presents hands-on, practical projects ranging from "Hello, World" to building a full dungeon crawler game. With this book, you'll learn game development skills applicable to other engines, including Unity and Unreal. Rust is an exciting programming language combining the power of C with memory safety, fearless concurrency, and productivity boosters. With Rust, you have a shiny new playground where your game ideas can flourish. Each chapter in this book presents hands-on, practical projects that take you on a journey from "Hello, World" to building a full dungeon crawler game. Start by setting up Rust and getting comfortable with your development environment. Learn the language basics with practical examples as you make your own version of Flappy Bird. Discover what it takes to randomly generate dungeons and populate them with monsters as you build a complete dungeon crawl game. Run game systems concurrently for high-performance and fast game-play, while retaining the ability to debug your program. Unleash your creativity with magical items, tougher monsters, and intricate dungeon design. Add layered graphics and polish your game with style. What You Need: A computer running Windows 10, Linux, or Mac OS X.A text editor, such as Visual Studio Code.A video card and drivers capable of running OpenGL 3.2.
Discover how the lost art of wonder can help you cultivate greater creativity, resilience, meaning, and joy as you bring your greatest contributions to life. Beyond grit, focus, and 10,000 hours lies a surprising advantage that all creatives have—wonder. Far from child’s play, wonder is the one radical quality that has led exemplary people from all walks of life to move toward the fruition of their deepest dreams and wildest endeavors—and it can do so for you, too. “Wonder is a quiet disruptor of unseen biases,” writes Jeffrey Davis. “It dissolves our habitual ways of seeing and thinking so that we may glimpse anew the beauty of what is real, true, and possible.” Rich with wisdom, inspiring stories, and practical tools, Tracking Wonder invites us to explore how the lost art of wonder can inspire a life of greater joy, possibility, and purpose. You’ll discover: The six facets of wonder—key qualities to help you cultivate the art of wonder in your work, relationships, and lifeHow wonder can help us fertilize creativity, sustain the motivation to pursue big ideas, navigate uncertainty and crises, deepen our relationships, and moreThe biases against wonder—moving beyond societal and internalized resistance to our inherent giftsWhy experiencing wonder isn’t really about achieving goals—though that happens—but about how we live each dayInspiring stories of people whose experiences of wonder helped them move through the unthinkable to create extraordinary livesPractical exercises, tools, and reflections to help you begin your own practice of tracking wonder A refreshing counter-voice to the exhausting narrative hyper-productivity, Tracking Wonder is a welcome guide for experiencing more meaning and joy in the present moment as you bring your greatest contributions to life.