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A multi-level toymaking book that addresses three age groups - children, teenagers and adults - at various levels of complexity.
How to make a range of toys based on the folk playthings created by small-time artisans across India. Restores the sense of physical material and unstructured play an increasingly virtual world... includes a section for adults on issues of toys and play.
Although he finally agrees that he has too many toys and needs to give them away, there is one toy that Spencer absolutely cannot part with.
One day, a local fruitseller finds a crocodile in a ditch. Catch that crocodile! should the terrified townspeople. But who will do it? And who says a crocodile should be caught?
A craft book that is a humorous and hands-on guide to traditional and innovative puppetry.
Contains a resource book of multicultural materials and includes program ideas, Web sites, and recommended children's books that provide students with information on the traditions, stories, pictures, and music from around the world.
This book constitutes the proceedings of two conferences: The 5th International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2016) and the First International Conference on Design, Learning and Innovation (DLI 2016). ArtsIT is reflecting trends in the expanding field of digital art, interactive art, and how game creation is considered an art form. The decision was made to augment the title of ArtsIT to be in future known as “The International Conference on Interactivity, Game Creation, Design, Learning, and Innovation”. The event was hosted in Esbjerg, Denmark in May 2016 and attracted 76 submissions from which 34 full papers were selected for publication in this book. The papers represent a forum for the dissemination of cutting-edge research results in the area of arts, design and technology.