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How did Fisher-Price get its start? And who was Milton Bradley, anyway? This dictionary lists and illustrates toys, games, and dolls, including the most obscure and offbeat, plus the TV shows, movies, and traditions that inspired them. More than 300 black and white photos and illustrations make this the reference antique dealers and toy collectors will turn to again and again.
From the author and the illustrator of A is for Appalachia! The Alphabet Book of Appalachian Heritage comes a beautiful new book that will delight readers of all ages. Appalachian Toys and Games from A to Z celebrates a time when fun was powered by imagination and creativity rather than by batteries and electricity. From apple dolls (carefully molded from summer apples) to whimmydiddles (whirligig toys carved from sticks gathered in the forest), children will be inspired by a world of interesting nineteenth-century activities and toys while they learn about Appalachian heritage and the ABCs. Author Linda Hager Pack interweaves detailed descriptions of these entertainments with anecdotes, songs, and folktales. Pat Banks's vibrant watercolors bring these cherished pastimes to life. This book will inform and inspire young readers and will remind adults of simpler times when they played outside with siblings and friends, making their own fun. Nostalgic and lavishly illustrated, Appalachian Toys and Games from A to Z is a great read for anyone interested in the region's rich history and culture.
If Orfeo is to be king, his mother decides, he must sleep outside. And so Orfeo sleeps in the meadow and becomes friends with the animals, birds, insects and beetles. Then one day, he agrees to help a jackdaw return a ruby ring to a princess... King Beetle Tamer is just one of fifteen magical wonder tales in this collection by master storyteller Isabel Wyatt. The stories are full of magic and unicorns, fairies and palaces, roses and gold, which will transport children to a world of faraway places and heroic deeds._x000D_ Suitable for children aged seven and up, this is a classic collection from the author of The Seven-Year-Old Wonder Book._x000D_ A new revised edition, previously published as King Beetle-Tamer.
A to Z Menagerie is a multisensory alphabet book unlike any other. This unique reading experience features a die-cut letter to trace and a satisfying pull-tab reveal for each letter of the alphabet. Each page is filled with diverse and colorfully illustrated first words to find and identify. • Teaches young readers hand-eye coordination, prediction skills, and rich vocabulary • Interactive experience of pulling tabs helps reinforce your little one's journey to learning the ABCs • Filled with charming and playful illustrations by Suzy Ultman This powerful learning tool not only allows concepts to be touched and experienced, but it also features a wide range of vocabulary words. First words include "challah," "curry," "kabob," "macaroons," "miso soup," "taco," and "udon." • A wonderful gift for parents and grandparents looking for an introduction to the ABCs for their baby, early childhood educators, and anyone who appreciates good design • Functions like a flash card and a guessing game: the central oversize letter is recessed beneath a die-cut, inviting readers to trace its shape before pulling the tab to discover the reveal • Great for fans of the TouchThinkLearn series by Xavier Deneux, Baby's First Eames by Julie Merberg, and Montessori: Letter Work by Bobby George
Keep the information you need on playthings and pop culture at your fingertips! The Dictionary of Toys and Games in American Popular Culture is an A-to-Z reference guide to the playthings that amused us as children and fascinate us as adults. This enlightening—and entertaining—resource, complete with cross-references, provides easy access to concise but detailed descriptions that place toys and board games in their social and cultural contexts. From action figures to yo-yos, the book is your tour guide through the museum of sought-after collectibles and forgotten treasures that mirror the fads and fashions that helped define pop culture in the United States. The Dictionary of Toys and Games in American Popular Culture is a historical, yet current, reflection of society’s ever-changing attitudes toward childhood and its cultural touchstones. The book is filled with physical descriptions of each entry, including size, color, and material composition, and the age group most often associated with the item. It also includes biographical sketches of inventors, manufacturers, and distributors— a virtual “Who’s Who” of the American toy industry, including Milton Bradley, Walt Disney, and Jim Henson. With a brief glimpse through its pages or a lengthy look from cover to cover, you’ll discover (or re-discover) real hero action figures, toys with commercial tie-ins, fast-food promotional giveaways, penny prize package toys, and advertising icons and characters in addition to beloved toys and board games like Etch-a-Sketch®, Lincoln Logs®, Colorforms®, Yahtzee®, and Burp Gun, the first toy advertised on nationwide television. The Dictionary of Toys and Games in American Popular Culture presents easy-to-access and easy-to-read descriptions of such toys as: Barbie®, bendies, and Beanie Babies® Monopoly®, Mr. Machine®, and Mr. Potato Head™ Pez®, Plah-Doh®, and Pound Puppies® Scrabble®, Silly Putty®, and Slinky® Tiddly Winks®, Tinker Toys®, and Twister™ and looks at the people behind the scenes of the biggest names in toys, including LEGO® (Ole Kirk Christiansen) Fisher-Price® (Homer G. Fisher) Mattel® (Ruth and Elliott Handler) Hasbro™ (Alan, Merrill, and Stephen Hassenfeld) Toys R Us® (Charles Lazarus) Parker Brothers® (Edward and George Parker) F.A.O. Schwartz (Frederick Schwartz) Kenner® (Albert Steiner) Tonka® (Russell L. Wenkstern) The Dictionary of Toys and Games in American Popular Culture also includes an index and a selected bibliography to meet your casual or professional research needs. Faster (and more entertaining) than searching through a vast assortment of Web sites for information, the book is a vital resource for librarians, toy collectors and appraisers, popular culture enthusiasts, and anyone with an interest in toys—past and present.
Experiment with mysterious powders and slimy goo to form squishy biopolymers with cute faces!Create 6 custom gooey creatures in an aquatic terrarium. Pour neon gel that forms biopolymer blobs from the chemical reaction between sodium alginate and calcium chloride. 10 activities explore life cycles, adaptation, and traits that real animals use in the wild. Display your new friends in their very own specimen test tube habitat with custom stickers.
Boomers will be digging through their closets in search of their childhood after paging through this colourful nostalgic photo reference of the toys and playthings from the baby boomer generation. All ages will want to pick up this book and see what's inside -- from the common to the obscure -- brining back memories like the sound of tinker toys being dumped from a can. Each of the 100 chapters includes photographs and text discussing the origins and history of the popular toys, as well we other toys of the same type. For collectors, values listings are included for many more than the 100 featured toys. As a nostalgic picture book, it should become one of the primary gift books of the year.
Here is a long-awaited volume for collectors of cast iron toy cook stoves and ranges. A century of toys is covered from the 1840s to the 1940s produced by major manufacturers of full size stoves and ranges as well as toy manufacturers included are toys. Kenton Hardware Co., Hubley Manufacturing Co., Dent Hardware Co., Ideal Manufacturing Co., Majestic Manufacturing Co., as well as the Philadelphia Stove Works, Prizer Painter Stove Works plus many others. The A to Z alphabetical listing, with over 400 full color illustrations, gives the reader quick and easy identification of stoves and ranges by name while the index, organized by manufacturer, provides a ready and consolidated cross-reference. This invaluable reference includes complete descriptions for all items shown including current market values and is sure to delight toy collectors worldwide.
This laugh-out-loud picture book is a hilarious take on potty training by a talented New Yorker cartoonist -- perfect for fans of If You Give a Mouse a Cookie and How to Babysit a Grandma. Two children bring home a pet porcupine, but they can only keep her if she's house-trained! After a whirlwind of increasingly zany approaches, the kids learn that sometimes the best way to solve a problem is to ask nicely. With Tom's wit and dynamic artwork, this delightful story about learning to pee will bring joy and heart to young readers.