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From the romantic conflicts of the Victorian Great Game to the war-torn history of the region in recent decades, Tournament of Shadows traces the struggle for control of Central Asia and Tibet from the 1830s to the present. The original Great Game, the clandestine struggle between Russia and Britain for mastery of Central Asia, has long been regarded as one of the greatest geopolitical conflicts in history. Many believed that control of the vast Eurasian heartland was the key to world dominion. The original Great Game ended with the Russian Revolution, but the geopolitical struggles in Central Asia continue to the present day. In this updated edition, the authors reflect on Central Asia's history since the end of the Russo-Afghan war, and particularly in the wake of 9/11.
She’s been a pawn for too long. It’s time to take control of the game… The first female magic user to reach adulthood in England for centuries, Seraphina Winyard is viewed as a freakish chattel by some…and by others as a danger that must be erased from history. Held captive and humiliated like a performing animal, she cannot dream of a future, and has no hope in the present. Until she escapes. When her former guardian is murdered, suspicion falls on Seraphina. Aided by the brilliant surgeon Hugh Miles, she must discover how to wield her power to find the true murderer before her leash is replaced by a noose. With her life at stake, Sera has to hurry. The deeper she digs, the more she discovers she is a pawn in someone else’s game. A game of magic and lies that intends to resurrect an ancient evil. A game that will shake England to its core and threaten everyone she loves… A historical fantasy adventure that blends magic and supernatural mystery set in an alternate eighteenth-century England. Perfect for fans of Charlie N Holmberg, Gail Carriger, and CJ Archer.
From #1 New York Times bestselling author V.E. Schwab "Addictive and immersive, A Gathering of Shadows cements this series as a must-read." —Entertainment Weekly, grade A Four months have passed since the shadow stone fell into Kell's possession. Four months since his path crossed with Delilah Bard. Four months since Rhy was wounded and the Dane twins fell, and the stone was cast with Holland's dying body through the rift, and into Black London. In many ways, things have almost returned to normal, though Rhy is more sober, and Kell is now plagued by his guilt. Restless, and having given up smuggling, Kell is visited by dreams of ominous magical events, waking only to think of Lila, who disappeared from the docks like she always meant to do. As Red London finalizes preparations for the Element Games-an extravagant international competition of magic, meant to entertain and keep healthy the ties between neighboring countries-a certain pirate ship draws closer, carrying old friends back into port. But while Red London is caught up in the pageantry and thrills of the Games, another London is coming back to life, and those who were thought to be forever gone have returned. After all, a shadow that was gone in the night reappears in the morning, and so it seems Black London has risen again-and so to keep magic's balance, another London must fall...in V.E. Schwab's A Gathering of Shadows. Shades of Magic series 1. A Darker Shade of Magic 2. A Gathering of Shadows 3. A Conjuring of Light At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
The Great Game raged through the wilds of Central Asia during the nineteenth century, as Imperial Russia and Great Britain jostled for power. Tsarist armies gobbled up large tracts of Turkestan, advancing inexorably towards their ultimate prize, India. These rivals understood well that the first need of an army in a strange land is a reliable map, prompting desperate efforts to explore and chart out uncharted regions. Two distinct groups would rise to this challenge: a band of army officers, who would become the classic Great Game players; and an obscure group of natives employed by the Survey of India, known as the Pundits. While 'the game' played out, a self-educated cartographer named William Lambton began mapping the Great Arc, attempting to measure the actual shape of the Indian subcontinent. The Great Arc would then lauded as 'one of the most stupendous works in the whole history of science'. Meanwhile, the Pundits, travelling entirely on foot and with meagre resources, would be among the first to enter Tibet and reveal the mysteries of its forbidden capital, Lhasa. Featuring forgotten, enthralling episodes of derring-do combined with the most sincere efforts to map India's boundaries, Mapping the Great Game is the thrilling story of espionage and cartography which shrouded the Great Game and helped map a large part of Asian as we know it today.
A brilliant narrative history tracing today’s troubles back to the grandiose imperial overreach of Great Britain and the United States. Kingmakers is the gripping story of how the modern Middle East came to be, as told through the lives of the Britons and Americans who shaped it. Some are famous (Lawrence of Arabia and Gertrude Bell); others infamous (Harry St. John Philby, father of Kim); some forgotten (Sir Mark Sykes, Israel’s godfather, and A. T. Wilson, the territorial creator of Iraq). All helped enthrone rulers in a region whose very name is an Anglo-American invention. The aim of this engrossing character-driven narrative is to restore to life the colorful figures who gave us the Middle East in which Americans are enmeshed today.
Forbidden Magic. Shadowy Intrigue. Heart-Pounding Action. Slow-Burn Romance. Eira is now a champion of the Solaris Empire. She's off to a land she's only dreamed about. But a nightmare awaits her. Her sworn enemy has escaped. His allies are powerful and deadly. And Eira finds herself tangled in the dangerous web of the undercity of Risen where the mysterious Court of Shadows and lethal Pillars battle for the fate of the kingdom. But vengeance has a price. When Eira is captured by her enemies, it's not only her life, but the lives of her friends, and the man she loves most, at stake. The woman she was won't be enough to turn the tides churning against her from long before she was born. She'll have to become something more. She'll have to love deeper and fight fiercer than ever before. The only way to kill a legendary champion, will be to become one herself. Experience Eira's adventure in the A Trial of Sorcerers series by USA Today bestselling author Elise Kova today, for readers who enjoy young adult, epic fantasy, filled with sorcery, deep friendships, forbidden romance, and tales of faraway lands. A Hunt of Shadows takes place after the events of A Trial of Sorcerers. Readers should begin with A Trial of Sorcerers before reading A Hunt of Shadows.
A famed political scientist's classic argument for a more cooperative world We assume that, in a world ruled by natural selection, selfishness pays. So why cooperate? In The Evolution of Cooperation, political scientist Robert Axelrod seeks to answer this question. In 1980, he organized the famed Computer Prisoners Dilemma Tournament, which sought to find the optimal strategy for survival in a particular game. Over and over, the simplest strategy, a cooperative program called Tit for Tat, shut out the competition. In other words, cooperation, not unfettered competition, turns out to be our best chance for survival. A vital book for leaders and decision makers, The Evolution of Cooperation reveals how cooperative principles help us think better about everything from military strategy, to political elections, to family dynamics.
Thanks to Salem sea captains, Gilded Age millionaires, curators on horseback and missionaries gone native, North American museums now possess the greatest collections of Chinese art outside of East Asia itself. How did it happen? The China Collectors is the first full account of a century-long treasure hunt in China from the Opium Wars and the Boxer Rebellion to Mao Zedong's 1949 ascent. The principal gatherers are mostly little known and defy invention. They included "foreign devils" who braved desert sandstorms, bandits and local warlords in acquiring significant works. Adventurous curators like Langdon Warner, a forebear of Indiana Jones, argued that the caves of Dunhuang were already threatened by vandals, thereby justifying the removal of frescoes and sculptures. Other Americans include George Kates, an alumnus of Harvard, Oxford and Hollywood, who fell in love with Ming furniture. The Chinese were divided between dealers who profited from the artworks' removal, and scholars who sought to protect their country's patrimony. Duanfang, the greatest Chinese collector of his era, was beheaded in a coup and his splendid bronzes now adorn major museums. Others in this rich tapestry include Charles Lang Freer, an enlightened Detroit entrepreneur, two generations of Rockefellers, and Avery Brundage, the imperious Olympian, and Arthur Sackler, the grand acquisitor. No less important are two museum directors, Cleveland's Sherman Lee and Kansas City's Laurence Sickman, who challenged the East Coast's hegemony. Shareen Blair Brysac and Karl E. Meyer even-handedly consider whether ancient treasures were looted or salvaged, and whether it was morally acceptable to spirit hitherto inaccessible objects westward, where they could be studied and preserved by trained museum personnel. And how should the US and Canada and their museums respond now that China has the means and will to reclaim its missing patrimony?
A Ridiculous Contest: Flora Dalton wants nothing more than a quiet life in the countryside of Lenore, but her father's promotion to the Parliament of Lords has uprooted her and planted her smack in the middle of a mess. Not only must she adjust to a new home, a new city, and a new circle of friends, but she also gets to endure a whole country gone mad with excitement: the Eternal Prince-their famed and fabled protector-has decided at long last to take a consort! Rumor says he's going to marry the prime minister's daughter, Viola Moreland, but the lords have petitioned him to consider each of their daughters in turn, and that includes unlucky Flora. Against her wishes she must navigate a sea of scheming females in a laughable tournament of feminine graces, even as deathly shadows encroach on her doorstep. For while most everyone is fixated on the Eternal Prince's love life, something sinister is afoot in Lenore, and Flora happens to be at the very heart of it.
From NYT bestselling author Brent Weeks comes the first novel in his breakout fantasy trilogy in which a young boy trains under the city's most legendary and feared assassin, Durzo Blint. For Durzo Blint, assassination is an art -- and he is the city's most accomplished artist. For Azoth, survival is precarious. Something you never take for granted. As a guild rat, he's grown up in the slums, and learned to judge people quickly -- and to take risks. Risks like apprenticing himself to Durzo Blint. But to be accepted, Azoth must turn his back on his old life and embrace a new identity and name. As Kylar Stern, he must learn to navigate the assassins' world of dangerous politics and strange magics -- and cultivate a flair for death.