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Coding Textbook as per CBSE Curriculum KEY FEATURES (5-7 points)(each point should be 70 characters with space)(to be filled by author) ● National Education Policy 2020 ● Coding Task: This section allow students to familiarise with the concept with the help of the task. ● Coding Buzz Words: This section contains definitions of important words related to coding, in alphabetical order. ● More on Python: This section contains supplement topics for add-on knowledge. ● Gamification: Activity designed to educate, entertain and engage students. ● Coding in Minecraft: It helps the students to make the coding task in Minecraft MakeCode. DESCRIPTION TouchCode, a series for grades 1–8, is a specially designed book to develop Computational Thinking skills and move towards making codes. TouchCode books for Grades 1–5 have activities based on various skills that amplifies the CT skills and build a strong foundation for middle school. TouchCode books for Grades 6–8 take a step ahead and let the child enter the world of codes using blockbased coding. WHAT WILL YOU LEARN You will learn about: ● Reasoning ● Critical Thinking & Analysis ● Data Processing ● Algorithmic Intelligence ● Computational Thinking ● MakeCode Arcade ● Block Coding WHO THIS BOOK IS FOR Grade - 8 TABLE OF CONTENTS CHAPTER 1 CONDITIONALS IN DETAILS Coding in Minecraft CHAPTER 2 GET CREATIVE WITH LOOPS Coding in Minecraft Test Sheet 1 CHAPTER 3 FUNCTIONS IN DEPTH Coding in Minecraft CHAPTER 4 PROGRAMMING WITH ARRAYS Coding in Minecraft CHAPTER 5 ADVANCED SEQUENCING Coding in Minecraft Test Sheet 2 Project Gamification Python – Conditionals and Loops Coding Buzz Words Coding Ethics
Coding Textbook as per CBSE Curriculum KEY FEATURES (5-7 points)(each point should be 70 characters with space)(to be filled by author) ● National Education Policy 2020 ● Coding Task: This section allow students to familiarise with the concept with the help of the task. ● Coding Buzz Words: This section contains definitions of important words related to coding, in alphabetical order. ● Introduction to Python: This section contains supplement topics for add-on knowledge. ● Gamification: Activity designed to educate, entertain and engage students. ● Coding in Minecraft: It helps the students to make the coding task in Minecraft MakeCode. DESCRIPTION TouchCode, a series for grades 1–8, is a specially designed book to develop Computational Thinking skills and move towards making codes. TouchCode books for Grades 1–5 have activities based on various skills that amplifies the CT skills and build a strong foundation for middle school. TouchCode books for Grades 6–8 take a step ahead and let the child enter the world of codes using blockbased coding. WHAT WILL YOU LEARN You will learn about: ● Reasoning ● Critical Thinking & Analysis ● Data Processing ● Algorithmic Intelligence ● Computational Thinking ● MakeCode Arcade ● Block Coding WHO THIS BOOK IS FOR Grade 6 TABLE OF CONTENTS CHAPTER 1 INTRODUCTION TO CODING CHAPTER 2 ALGORITHMS WITH BLOCK CODING CHAPTER 3 VARIABLES USING BLOCK CODING Test Sheet 1 CHAPTER 4 CONTROL WITH CONDITIONALS CHAPTER 5 LOOPS USING BLOCK CODING Test Sheet 2 Project Minecraft Gamification Introduction to Python Coding Buzz Words Coding Ethics
Coding Textbook as per CBSE Curriculum KEY FEATURES ● National Education Policy 2020 ● Coding Task: This section allow students to familiarise with the concept with the help of the task. ● Coding Buzz Words: This section contains definitions of important words related to coding, in alphabetical order. ● More on Python: This section contains supplement topics for add-on knowledge. ● Gamification: Activity designed to educate, entertain and engage students. ● Coding in Minecraft: It helps the students to make the coding task in Minecraft MakeCode. DESCRIPTION TouchCode, a series for grades 1–8, is a specially designed book to develop Computational Thinking skills and move towards making codes. TouchCode books for Grades 1–5 have activities based on various skills that amplifies the CT skills and build a strong foundation for middle school. TouchCode books for Grades 6–8 take a step ahead and let the child enter the world of codes using blockbased coding. WHAT WILL YOU LEARN You will learn about: ● Reasoning ● Critical Thinking & Analysis ● Data Processing ● Algorithmic Intelligence ● Computational Thinking ● MakeCode Arcade ● Block Coding WHO THIS BOOK IS FOR Grade - 7 TABLE OF CONTENTS CHAPTER 1 VARIABLES IN REAL LIFE CHAPTER 2 SEQUENCING WITH BLOCK CODING Coding in Minecraft Test Sheet 1 CHAPTER 3 FUN WITH FUNCTIONS Coding in Minecraft CHAPTER 4 UNDERSTANDING ARRAYS & COLLECTIONS Coding in Minecraft CHAPTER 5 HELLO WORLD WITH CODE Coding in Minecraft Test Sheet 2 Project Gamification More on Python Coding Buzz Words Coding Ethics
An Activity Book to Develop Coding Skills KEY FEATURES (5-7 points)(each point should be 70 characters with space)(to be filled by author) ● National Education Policy 2020 ● Crack the Code: It includes fun-based, adventurous activities. ● Time Taken: It lets the child analyse how much time he has taken for the activity. ● Active Learning: It is a section that contains hands-on activities for fun. ● Coding Fact: It gives an insight to the important and interesting fact of the concept. ● Gamification: Scan the QR code to enter the world of games on Computational Thinking. DESCRIPTION TouchCode, a series for grades 1–8, is a specially designed book to develop Computational Thinking skills and move towards making codes. TouchCode books for Grades 1–5 have activities based on various skills that amplifies the CT skills and build a strong foundation for middle school. TouchCode books for Grades 6–8 take a step ahead and let the child enter the world of codes using blockbased coding. WHAT WILL YOU LEARN You will learn about: ● Reasoning ● Critical Thinking & Analysis ● Data Processing ● Algorithmic Intelligence ● Computational Thinking WHO THIS BOOK IS FOR Grade 5 TABLE OF CONTENTS LEVEL 1 REASONING 1.1 Arithmagons 1.2 Patterns 1.3 Number Puzzle 1.4 Reason Wisdom 1.5 Verbal Reasoning 1.6 Palindrome Fun CHALLENGE 1 Mind Squeeze LEVEL 2 CRITICAL THINKING & ANALYSIS 2.1 Tricky Puzzle 2.2 Analogy 2.3 Logical Analysis 2.4 Line of Symmetry 2.5 Super Sudoku 2.6 Brain Teasers CHALLENGE 2 Rebus LEVEL 3 DATA PROCESSING 3.1 Data and Information 3.2 Data Compression 3.3 Decoding 3.4 Binary Representation of Information CHALLENGE 3 Smart Detective LEVEL 4 ALGORITHMIC INTELLIGENCE 4.1 Algorithm 4.2 Programs : Conditions 4.3 Programs : Loops CHALLENGE 4 Coding Buzz ACTIVE LEARNING: Tower of Hanoi Coding Corner Scoreboard Gamification Answers
An Activity Book to Develop Coding Skills KEY FEATURES (5-7 points)(each point should be 70 characters with space)(to be filled by author) ● National Education Policy 2020 ● Crack the Code: It includes fun-based adventurous activities. ● Time Taken: It lets the child analyse how much time he has taken for the activity. ● Active Learning: It is a section that contains hands-on activity for fun. ● Coding Fact: It gives an insight to the important and interesting fact of the concept. ● Gamification: Scan the QR code to enter the world of games on Computational Thinking. DESCRIPTION TouchCode, a series for grades 1–8, is a specially designed book to develop Computational Thinking skills and move towards making codes. TouchCode books for Grades 1–5 have activities based on various skills that amplifies the CT skills and build a strong foundation for middle school. TouchCode books for Grades 6–8 take a step ahead and let the child enter the world of codes using blockbased coding. WHAT WILL YOU LEARN You will learn about: ● Reasoning ● Critical Thinking & Analysis ● Data Processing ● Algorithmic Intelligence ● Computational Thinking WHO IS THIS BOOK FOR Grade 3 TABLE OF CONTENTS LEVEL 1 REASONING 1.1 Shapes 1.2 Patterns 1.3 Counting Combinations 1.4 Word Hunt 1.5 Number Pyramid CHALLENGE 1 Anagram LEVEL 2 CRITICAL THINKING & ANALYSIS 2.1 Rhyme Time 2.2 Mirror Magic 2.3 Maps 2.4 Correlation 2.5 Wonder Maze CHALLENGE 2 Sneaky Numbers ACTIVE LEARNING: Abacus LEVEL 3 DATA PROCESSING 3.1 Representing Information 3.2 Decoding 3.3 Decomposition CHALLENGE 3 Ms. Lady Bug LEVEL 4 ALGORITHMIC INTELLIGENCE 4.1 Stepwise Thinking 4.2 Algorithm 4.3 Understanding Programs 4.4 Programs: Decision Making 4.5 Programs: Loops CHALLENGE 4 Linking Loops Coding Corner Scoreboard Gamification Answers
An Activity Book to Develop Coding Skills KEY FEATURES (5-7 points)(each point should be 70 characters with space)(to be filled by author) ● National Education Policy 2020 ● Crack the Code: It includes fun-based adventurous activities. ● Time Taken: It lets the child analyse how much time he has taken for the activity. ● Active Learning: It is a section that contains hands-on activity for fun. ● Coding Fact: It gives an insight to the important and interesting fact of the concept. ● Gamification: Scan the QR code to enter the world of games on Computational Thinking. DESCRIPTION TouchCode, a series for grades 1–8, is a specially designed book to develop Computational Thinking skills and move towards making codes. TouchCode books for Grades 1–5 have activities based on various skills that amplifies the CT skills and build a strong foundation for middle school. TouchCode books for Grades 6–8 take a step ahead and let the child enter the world of codes using blockbased coding. WHAT WILL YOU LEARN You will learn about: ● Reasoning ● Critical Thinking & Analysis ● Data Processing ● Algorithmic Intelligence ● Computational Thinking WHO THIS BOOK IS FOR Grade - 4 TABLE OF CONTENTS LEVEL 1 REASONING 1.1 Counting Combinations 1.2 Understanding Arithmagon 1.3 Word Patterns 1.4 Word Search CHALLENGE 1 Magic Square LEVEL 2 CRITICAL THINKING & ANALYSIS 2.1 Picture Puzzle 2.2 Symmetry : The Mirror Image 2.3 Logical Analysis 2.4 Odd one Out 2.5 Super Sudoku CHALLENGE 2 How Fast Can You Say? ACTIVE LEARNING: Symmetry Craft LEVEL 3 DATA PROCESSING 3.1 Sorting: Arranging Information 3.2 Representing Information as Binary Codes 3.3 Data Compression CHALLENGE 3 Calendar Confusion LEVEL 4 ALGORITHMIC INTELLIGENCE 4.1 Algorithm 4.2 Programs : Conditions 4.3 Programs : Loops CHALLENGE 4 Conditional Puzzles Coding Corner Scoreboard Gamification Answers
An Activity Book to Develop Coding Skills KEY FEATURES (5-7 points)(each point should be 70 characters with space)(to be filled by author) ● National Education Policy 2020 ● Crack the Code: It includes fun-based adventurous activities. ● Time Taken: It lets the child analyse how much time he has taken for the activity. ● Active Learning: It is a section that contains hands-on activity for fun. ● Coding Fact: It gives an insight to the important and interesting fact of the concept. ● Gamification: Scan the QR code to enter the world of games on Computational Thinking. DESCRIPTION TouchCode, a series for grades 1–8, is a specially designed book to develop Computational Thinking skills and move towards making codes. TouchCode books for Grades 1–5 have activities based on various skills that amplifies the CT skills and build a strong foundation for middle school. TouchCode books for Grades 6–8 take a step ahead and let the child enter the world of codes using blockbased coding. WHAT WILL YOU LEARN You will learn about: ● Reasoning ● Critical Thinking & Analysis ● Data Processing ● Algorithmic Intelligence ● Computational Thinking WHO THIS BOOK IS FOR Grade - 2 TABLE OF CONTENTS LEVEL 1 REASONING 1.1 Counting Objects 1.2 Shapes 1.3 Number Pattern 1.4 Number Grid 1.5 Number Pyramid 1.6 Word Search 1.7 Word Circle CHALLENGE 1 Balance Me! LEVEL 2 CRITICAL THINKING & ANALYSIS 2.1 Picture Puzzle 2.2 Spot the Difference 2.3 Odd One Out 2.4 Directions 2.5 Map 2.6 Rhyming Words 2.7 Riddles CHALLENGE 2 Counting Cat Active Learning: Origami LEVEL 3 DATA PROCESSING 3.1 Representing Information 3.2 Decoding CHALLENGE 3 Code Cracker LEVEL 4 ALGORITHMIC INTELLIGENCE 4.1 Stepwise Thinking 4.2 Algorithm 4.3 Understanding Programs 4.4 Decision Making 4.5 Loops CHALLENGE 4 Finding the Way Scoreboard Gamification Answers
An Activity Book to Develop Coding Skills KEY FEATURES (5-7 points)(each point should be 70 characters with space)(to be filled by author) ● National Education Policy 2020 ● Crack the Code: It includes fun-based adventurous activities. ● Time Taken: It lets the child analyse how much time he has taken for the activity. ● Active Learning: It is a section that contains hands-on activity for fun. ● Coding Fact: It gives an insight to the important and interesting fact of the concept. ● Gamification: Scan the QR code to enter the world of games on Computational Thinking. DESCRIPTION TouchCode, a series for grades 1–8, is a specially designed book to develop Computational Thinking skills and move towards making codes. TouchCode books for Grades 1–5 have activities based on various skills that amplifies the CT skills and build a strong foundation for middle school. TouchCode books for Grades 6–8 take a step ahead and let the child enter the world of codes using blockbased coding. WHAT WILL YOU LEARN You will learn about: ● Reasoning ● Critical Thinking & Analysis ● Data Processing ● Algorithmic Intelligence ● Computational Thinking WHO THIS BOOK IS FOR Grade - 1 TABLE OF CONTENTS LEVEL 1 REASONING 1.1 Numbers 1.2 Shapes 1.3 Patterns CHALLENGE 1 Perfect Pairs LEVEL 2 CRITICAL THINKING & ANALYSIS 2.1 Picture Puzzle 2.2 Spot the Difference 2.3 Directions 2.4 Even and Odd Numbers 2.5 Riddles 2.6 Odd One Out CHALLENGE 2 Picture Fix ACTIVE LEARNING Tic-Tac-Toe LEVEL 3 DATA PROCESSING 3.1 Secret Message : Decoding 3.2 Colour Code 3.3 Family Tree 3.4 What Goes Together? CHALLENGE 3 Spot The Dots LEVEL 4 ALGORITHMIC INTELLIGENCE 4.1 Simple Instructions 4.2 Decision Making : Yes or No 4.3 Loops : Repetition CHALLENGE 4 Coin Hunt Scoreboard Gamification Answers
Essential Windows Phone 8 is the definitive guide to creating powerful, visually compelling mobile applications that take full advantage of Microsoft's Windows Phone 8 platform. Nine-time Microsoft MVP Shawn Wildermuth draws on his extensive experience teaching Windows Phone developers, helping you to get started fast and master techniques that lead to truly outstanding apps. Expanded and updated with 30% new coverage, this conversational, authoritative guide covers the essentials and a whole lot more. Wildermuth begins with a solid "foundation building" introduction to Windows Phone 8 development and Windows Phone 8 hardware, introducing design, language, hardware specifications, patterns, the application lifecycle, out-of-the-box services, Live Tiles, and the Windows Marketplace. Once you have that foundation, Wildermuth dives into hands-on development, emphasizing best practices and realistic code examples. You'll develop a complete application from start to finish, then build on your skills with increasingly sophisticated techniques. Coverage includes: Designing your app's look and feel Implementing email, calling, search, Web browsing, and camera support Interacting with users Choosing the right app paradigm and functionality Incorporating touch, vibration, motion, sound, and other forms of input Working with hubs and tiles Building location-based services Storing data Multitasking Integrating external data Preparing apps for the Marketplace And much more