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This guide features a complete walkthrough, plus detailed maps and strategies, for Silent Hill.
For the first time, the popular "Resident Evil" series is available to Nintendo 64 fans. This strategy guide includes a walkthrough with strategies to defeat every boss; locations of all the power-ups, weapons, and other important game play items; and secrets and solutions for all the puzzles.
The Rosewater Insurrection continues the award-winning science fiction trilogy by one of science fiction's most engaging voices. All is quiet in the city of Rosewater as it expands on the back of the gargantuan alien Wormwood. Those who know the truth of the invasion keep the secret. The government agent Aminat, the lover of the retired sensitive Kaaro, is at the forefront of the cold, silent conflict. She must capture a woman who is the key to the survival of the human race. But Aminat is stymied by the machinations of the Mayor of Rosewater and the emergence of an old enemy of Wormwood. Innovative and genre-bending, Tade Thompson's ambitious Afrofuturist series is perfect for fans of Jeff Vandermeer, N. K. Jemisin, and Ann Leckie. Praise for The Wormwood Trilogy: "Smart. Gripping. Fabulous!" —Ann Leckie, award winning-author of Ancillary Justice "Mesmerising. There are echoes of Neuromancer and Arrival in here, but this astonishing debut is beholden to no one." —M. R. Carey, bestselling author of The Girl with All the Gifts "A magnificent tour de force, skillfully written and full of original and disturbing ideas." —Adrian Tchaikovsky, Arthur C. Clarke Award-winning author of Children of Time The Wormwood Trilogy Rosewater The Rosewater Insurrection The Rosewater Redemption
Hugo and Shirley Jackson award-winning Peter Watts stands on the cutting edge of hard SF with his acclaimed novel, Blindsight Two months since the stars fell... Two months of silence, while a world held its breath. Now some half-derelict space probe, sparking fitfully past Neptune's orbit, hears a whisper from the edge of the solar system: a faint signal sweeping the cosmos like a lighthouse beam. Whatever's out there isn't talking to us. It's talking to some distant star, perhaps. Or perhaps to something closer, something en route. So who do you send to force introductions with unknown and unknowable alien intellect that doesn't wish to be met? You send a linguist with multiple personalities, her brain surgically partitioned into separate, sentient processing cores. You send a biologist so radically interfaced with machinery that he sees x-rays and tastes ultrasound. You send a pacifist warrior in the faint hope she won't be needed. You send a monster to command them all, an extinct hominid predator once called vampire, recalled from the grave with the voodoo of recombinant genetics and the blood of sociopaths. And you send a synthesist—an informational topologist with half his mind gone—as an interface between here and there. Pray they can be trusted with the fate of a world. They may be more alien than the thing they've been sent to find. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
BradyGames' Silent Hill 3 Official Strategy Guide features comprehensive maps that mark key locations of items and supplies, including areas without in-game maps! Detailed walkthrough that includes puzzle solutions. Boss tactics guide players through every aspect of Heather's ordeal, in the normal world and the horrifying Reverse World. Game secrets, complete item and weapon coverage, enemy information and more! This product is available for sale in North America only.
“I am hard pressed to think of another book that can match the combination of practical insights and reading enjoyment.”—Steven Levitt Game theory means rigorous strategic thinking. It’s the art of anticipating your opponent’s next moves, knowing full well that your rival is trying to do the same thing to you. Though parts of game theory involve simple common sense, much is counterintuitive, and it can only be mastered by developing a new way of seeing the world. Using a diverse array of rich case studies—from pop culture, TV, movies, sports, politics, and history—the authors show how nearly every business and personal interaction has a game-theory component to it. Mastering game theory will make you more successful in business and life, and this lively book is the key to that mastery.
"This book was one hell of a ride.... the book lives up to its name" "Not only will this book appeal to the many Silent Hill fans that are out there, but can be enjoyed by a wider audience as well. I urge people to go and get this book, it's great both in writing style and content matter." #The Extended Edition contains all the original text of the Vanilla Edition, but includes the Gamer Extras, such as maps, images, and the alternative endings. Every effort has been made to ensure that images show properly on several Reader devices and apps. If the images are not showing correctly on your device / app, please try an alternative one for maximum enjoyment# "Silent Hill has more than once canvas, painted by the taint of your sins. Consider this your personal hell." Trevor wakes up from another nightmare of Silent Hill just before getting a call that the police are after him following the apparent suicide of his wife, Caroline. He barely escapes with his lover Kathy and best friend Jay Nixon, the police force hot on their tail on the dark highway. During the pursuit, a mist covers the road and a strange man with a metallic object on his head causes them to crash on the outskirts of Silent Hill. When Trevor awakens, he finds himself alone at the scene of the accident with no knowledge of where the others are. His search for them not only reveals that the town is haunted with terrifying creatures, but is also tainted with clues of Caroline's presence. As his struggle through the misty town leads him closer to Kathy's whereabouts, Trevor learns the truth of Caroline's death. And with this knowledge, he discovers that everyone that had a part to play in her misery has been brought together to Silent Hill to account for their sins. In the midst of the pain and the blood stands Caroline's mysterious guardian with the metallic stained pyramid on his head... and he is ready to exact justice for their betrayal... **WARNING** This book is suitable for adults (18+) only. It contains horrifying & sexual content. Some scenes may be considered violent, grotesque or disturbing. Do not read if you are offended by such content or if you are under the age of 18. The acts that occur in this story are not meant to encourage similar acts in real life. ***DISCLAIMER*** Permission has been obtained from the relevant official Konami distributors and agents to write this work of fiction based on the Silent Hill franchise. It is not an adaptation of any of the films or games, but an unique story set in the titular town. More information on these rights can be viewed at the author's blog
Every company has a personality. Does yours help or hinder your results? Does it make you fit for growth? Find out by taking the quiz that’s helped 50,000 people better understand their organizations at OrgDNA.com and to learn more about Organizational DNA. Just as you can understand an individual’s personality, so too can you understand a company’s type—what makes it tick, what’s good and bad about it. Results explains why some organizations bob and weave and roll with the punches to consistently deliver on commitments and produce great results, while others can’t leave their corner of the ring without tripping on their own shoelaces. Gary Neilson and Bruce Pasternack help you identify which of the seven company types you work for—and how to keep what’s good and fix what’s wrong. You’ll feel the shock of recognition (“That’s me, that’s my company”) as you find out whether your organization is: • Passive-Aggressive (“everyone agrees, smiles, and nods, but nothing changes”): entrenched underground resistance makes getting anything done like trying to nail Jell-O to the wall • Fits-and-Starts (“let 1,000 flowers bloom”): filled with smart people pulling in different directions • Outgrown (“the good old days meet a brave new world”): reacts slowly to market developments, since it’s too hard to run new ideas up the flagpole • Overmanaged (“we’re from corporate and we’re here to help”): more reporting than working, as managers check on their subordinates’ work so they can in turn report to their bosses • Just-in-Time (“succeeding, but by the skin of our teeth”): can turn on a dime and create real breakthroughs but also tends to burn out its best and brightest • Military Precision (“flying in formation”): executes brilliant strategies but usually does not deal well with events not in the playbook • Resilient (“as good as it gets”): flexible, forward-looking, and fun; bounces back when it hits a bump in the road and never, ever rests on its laurels For anyone who’s ever said, “Wow, that’s a great idea, but it’ll never happen here” or “Whew, we pulled it off again, but I’m tired of all this sprinting,” Results provides robust, practical ideas for becoming and remaining a resilient business. Also available as an eBook From the Hardcover edition.
Resembling Metal Gear Solid with its covert missions, stealthy actions and hi tech arsenal, this game includes a step-by-step walkthrough for all mission objectives, and level maps to uncover the location of important weapons and other items players need to survive. Playing as Gabriel Logan, players must stop an unknown terrorist group before they can use the deadly new biological weapons known as Syphon Filter. Players are taught the pros and cons of each weapon, what is good in particular areas or for one-shot kills.